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Tomb Raider Delays Worry Eidos

Thanks to several readers for pointing to a Yahoo/Reuters report discussing the continued delays to Lara Croft: The Angel Of Darkness, the latest in Eidos Interactive's Tomb Raider series. As the article mentions, "Already delayed twice, 'Lara Croft: The Angel of Darkness' is slotted for a release on June 20th. But that's looking less likely.. the game has to be in stores by June 30th in order for the company to recognize sales [estimated to be 1.5 to 2.5 million units] for its current financial year." With rumors of a delay into July for another long-awaited title, Republic: The Revolution, Eidos definitely has cause for financial concern. But of course, gamers will probably forgive and forget if both of these titles turn out well, even after so many delays.

41 comments

  1. I really hope... by Suicide · · Score: 3, Insightful

    that one day, these idiots pushing games out the door start to understand htat we want finished games, not "sort of, but not really, but only because we said its not a beta" software.

    Yes, you hype a game before it comes out, if you hype too early, then people will lose interest, thats the risk you take when you start guessing at completion dates. Push out an early product, you may get more sales because more people are still interested, but they will not be happy with purchasing an unfinished product, and will tell their friends, post ot the net, etc...

    Yes, all choices with release dates are a gamble, unless you actually choose a realistic date with padding for safety. Then either hold release once finished until the chosen date, or just release early, giving the people who preordered a nice surprise.

    I'll wait for a good, finished game, and I think most others would too. But don't sell me unfinished junk, and expect me to wait for the patch, because I'll have already returned it, and will never look back.

    1. Re:I really hope... by El_Muerte_TDS · · Score: 2, Funny

      The people at 3DRealms kinda agree on that, they want to bring out a game that's finished.

    2. Re:I really hope... by Matrix272 · · Score: 1

      Where can you return computer video games without a hassle, even after you open them? I've tried Electronics Boutique and Walmart... both are a pain in the ass though.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    3. Re:I really hope... by mcdrewski42 · · Score: 2

      Gamers may care, but gamers are just the market.

      The real reason to rush out a game is right there in the text:

      the game has to be in stores by June 30th in order for the company to recognize sales [estimated to be 1.5 to 2.5 million units] for its current financial year.

      As such, if they sink a lot of cash into the game, and don't have any return, the company may be fine but that appears on their books forever. Like, really forever.

      Even in news reports like "Games shop Eidos, who booked a loss of 1 kazillion patootie last financial year, have announced..."

      Not to overgeneralise, but <troll> capitalism is the reason why sucky/buggy games are released early.</troll>

      --
      /* affect != effect */ void affect(int *thing,int effect) { *thing += effect; }
  2. yeah lets hope they check well for bugs by toddhunter · · Score: 1

    is undergoing final checks to determine if there are any last minute bugs to rectify.

    Remember 'The Last Revelation' anyone? Classic bugs like platforms you needed to jump on over bottomless pits, that were actually invisible!
    I really hope they get this game right though, but the constant set-backs are not exactly making me confident.

    1. Re:yeah lets hope they check well for bugs by dr.robotnik · · Score: 1

      I loved the first couple of Tomb Raiders. But imagine my horror when after several hours of happily playing Tomb Raider 2, the game crashed out on the penultimate level!! once I'd got past a certain point, the next time I pressed 'jump' the game would freeze. I emailed Eidos about this, being considerably annoyed to have to give up with the endgame in sight, only to be told that it was most likely to be a problem with my memory card. (probably by a bloke wearing that ThinkGeek tshirt, don't blame us, it's a hardware problem!) It would have been nice if they had at least acknowledged the flakiness of their software.

      I've always been a bit wary of the Eidos rush-it-out-for-christmas strategy after that... to be honest I am relieved to see they've had the sense to delay a buggy title here (although the jury's still out on whether I buy Angel of Darkness or not!)

  3. Heads Up by 90XDoubleSide · · Score: 1

    There will be a very funny comic about how noone cares at Penny Arcade tomorrow.

    --
    "Reality is just a convenient measure of complexity" -Alvy Ray Smith
    1. Re:Heads Up by dimator · · Score: 1
      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  4. This is that "dark" one advertised ages ago, right by Kris_J · · Score: 2, Insightful
    . But of course, gamers will probably forgive and forget if both of these titles turn out well, even after so many delays.
    Hence the concern at Eidos.

    Yet another illustration of why you shouldn't advertise products that aren't finished.

  5. Eidos financal power by neglige · · Score: 2, Insightful

    I honestly don't think that the existance of Eidos depends on these two titles. And I get the feeling that delayed games are common nowadays (and I won't mention that tall, blonde dude that lets god sort them out...).

    It may even be better for Eidos: the longer the wait, the more people pre-order a title. And those will get the game before they can read any review. If the game is decent, well, no problem. If not, it is too late for the buyer and the company cashes in.

    Loss of reputation? Come on... you buy a game, not a game from a company. If a reputation could really be damaged from a bad game, Sierra would have died after "Outpost" (the only game that made me write a letter to the publisher).

    --
    My cats ate my karma. They also wrote this comment.
    1. Re:Eidos financal power by Anonymous Coward · · Score: 1, Interesting

      Loss of reputation? Come on... you buy a game, not a game from a company

      you do? i certainly do pay attention to the company im buying from. most companies, all except blizzard actually, i wont buy a game until its been out 3 months, or i have played it and know its done.

    2. Re:Eidos financal power by Matrix272 · · Score: 1

      Loss of reputation? Come on... you buy a game, not a game from a company. If a reputation could really be damaged from a bad game, Sierra would have died after "Outpost" (the only game that made me write a letter to the publisher).

      For the most part, I agree... except that I kinda liked Outpost. (I don't understand why so many people hated it, but oh well.) I do pay attention to what company it's from. Blizzard is a good example. Name a bad game from Blizzard. Also, how about Acclaim? Name a good game from Acclaim (in the past 5 years or so). I'm not particularly fond of Activision either. I'll try anything from Square at least once. Eidos falls somewhere between Sierra and EA. It could be good, or it could be bad. I'll give the demo a try... I have nothing to lose.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  6. I thought we were done with this by lidocaineus · · Score: 4, Insightful

    Has anyone really cared about Tomb Raider since the first one? I mean the first one was somewhat original (and even kind of cool if you played the funky Saturn version). Tomb Raider 2 wasn't bad, but it was already going downhill at that point. By the time The Last Revelation came out, most people had a serious hatred or Lara Croft.

    Then again, those are more avid gamers, not the casual ones, who seem to enjoy Lara's adventits... I mean adventures. When I heard about Angel of Darkness, I wasn't even mildly interested. Has there been some kind of groundbreaking graphical and gameplay developments that have lifted the series out of the mire?

    As to whether it's vital for Eidos, I dunno. Like I said, the casual gamer clearly knows who Lara Croft is, and maybe it's just an easy way to maintain market mindshare. Those who aren't really into games more than fleetingly haven't really heard of things like "Deus Ex".

    1. Re:I thought we were done with this by danila · · Score: 1

      Judging by the screenshots and movies, graphics are already outdated. May be because of long development time (they only updated the engine long ago), may be because of limited power of current consoles. It's nothing to be proud about in 2003. Of course, they abandoned the cube-based levels, but no other improvements in graphics can be seen. Lara's own model is as blocky as ever. I guess, that's on the official site Eidos only shows postage-stamp-sized screenshots (340x230).

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  7. Not true at all, Simon. by Inoshiro · · Score: 2, Interesting

    "But of course, gamers will probably forgive and forget if both of these titles turn out well, even after so many delays."

    It'd be nice if that was true, but it's not. The moment you miss a target on an 18 month game development cycle, and don't address the issue, you've set yourself up for failure. Look at Daikatana. They slipped, and ended up having to get a new gaming engine (Quake 2). The results? They had to redo all the maps, QA testing, entity models, etc, just as if they'd started from scratch. The only difference was that they still had wasted all that money on the previous version.

    Duke Nukem Forever is in the same situation. Because they were unwilling to release the versions based on the Unreal engine and the Quake engines, they've effectively flushed all the money they spent on those development branches down the toilet.

    When you look at it this way, you realize that unless people will pay a couple hundred dollars a copy (or whatever it takes to make up for late shipping), you will be losing money in the long run compared to shipping on time. No game is that good.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Not true at all, Simon. by D.A.+Zollinger · · Score: 5, Insightful

      I have to disagree, because Half Life shipped over a year late, and it went on to become arguably the best game ever made. I fully believe with all my heart what Gabe Newell said when justifying the delay of the game, "A game can only be late once, but it can suck forever."

      Diakatana slipped for the wrong reason, and instead of making it right, they rushed it out the door. I am not sure if the same can be said about Duke, after all, Perhaps by not rushing it out the door after changing the 3D engines, they may have refocused themselves on developing a first class game. But after seeing the HL2 technology demonstration, Duke Nukem would have to jump out of my monitor and punch me in the face to impress me.

      Half Life won big because when it shipped, it was just about perfect. It made its money serindipitously by being a mod makers heaven, which attracted more players and more developers, and kept feeding off of itself. I know people who play TFC and CS, DoD and NS (all very popular HL mods) who have never played the original single player game all of this technology is based off of. Hell, less than a week before I heard any rumblings about HL2, mod makers for the original were still coming up with original ideas for modifications that looked enjoyable and fun to play! I suspect that Valve is going to repeat their feat by coming out with an incredible game, and providing people like you and I the tools we need to make our own modified versions of the game.

      --
      I haven't lost my mind!
      It is backed up on disk...somewhere...
    2. Re:Not true at all, Simon. by gukin · · Score: 2



      About perfect?!?!? That is really very funny. Maybe you bought Half-Life this weekend at Best Buy but Half-Life was FAR FAR from perfect. I managed to install it (yes the installer mostly worked.) then proceeded to D/L a 5MB patch. A week later the patch had swelled to 26 MB and is CURRENTLY 82 MB!! A game requiring an 82 MB patch is not "perfect"

      OTOH when Half-Life came out, I regularly repeated "Hell, nothing works out of the box". Still, 82 Freakin' Megabytes.

      I'm just sore, the missus won't let me get broadband.

    3. Re:Not true at all, Simon. by PainKilleR-CE · · Score: 2, Informative

      About perfect?!?!? That is really very funny. Maybe you bought Half-Life this weekend at Best Buy but Half-Life was FAR FAR from perfect. I managed to install it (yes the installer mostly worked.) then proceeded to D/L a 5MB patch. A week later the patch had swelled to 26 MB and is CURRENTLY 82 MB!! A game requiring an 82 MB patch is not "perfect"

      That 82MB patch includes at least 3 mods (TFC, DMC, Ricochet?), and some updated models/content for the base game. It's not even close to 82MB of bug fixes.

      The biggest problems with the initial release were:
      1) The uninstaller, which whiped out the entire folder the game was installed to (default was Sierra\Half-life, it would whipe out the entire Sierra folder, even if other games were there, if you installed to C:\Half-Life and used the original uninstaller, you'd almost be just as well off if you had typed format c: in the command prompt). Very few people saw this bug, though, since they released a patch fairly quickly to address it (and iirc it was significantly smaller than 5 MB).

      2) The networking code, which was mostly fixed within 2 months of release (that was the 5MB or 15 MB patch). Though they eventually completely replaced the networking code in a much later patch that also added DMC to the patch (TFC was sometime after the original networking fix, but long before the complete networking overhaul).

      Basically, the 82MB patch gives you a completely different game if you're an online player, but has very little to do with bugs in the single-player game for which Half-life gets so much praise.

      Basically, the size of the patch reflects how much Valve has added to the game, not how much work was required on the game. Most developers probably would've stopped support for Half-life around the 1.0.0.8 patch (the original release was 1.0.0.5, there was no public 1.0.0.7), which had given multiplayer capability on par with every other game out there, and left things like DMC, TFC, etc to the mod developers. Not to mention that a number of the later patches had to do with issues related to trying to stop people from using external cheats and internal exploits, mostly related to the mods, and most of which could've been fixed by external developers.

      Also, each of the newer patches are released as a choice between two patches:
      1) patch from any previous version, which basically includes everything to upgrade from a base install, but will patch any version released since then as well
      2) patch from the previous version, which allows people that have kept up to date with their HL install to download what is almost always a significantly smaller patch.

      bleh, whatever, I got a bit sick of the way Valve treated the multiplayer side of the game eventually, but overall I'd say they supported it a hell of a lot better than most other developers ever would, and that the initial product was nearly perfect, in that the single player worked very well for most people, and the multiplayer code only need 2 minor revisions to work well for most people (which is saying a lot since most multiplayer code can only hope to work well for most people).

      --
      -PainKilleR-[CE]
    4. Re:Not true at all, Simon. by Anonymous Coward · · Score: 0

      There's no excuse for an 82mb patch. I never play HL online, I don't need all that extra junk.

      I re-installed it a few months ago to play through the single player again, and I had to download and install that gigantic patch just to get it to run on Windows XP.

      They should provide a patch with just the necessary upgrades for people that don't need or want the other stuff.

    5. Re:Not true at all, Simon. by Anonymous Coward · · Score: 0

      When you mentioned how most have not played the original technology that all their beloved mods are based on, I always thought it funny to think that Half-Life was essentially a mod in itself. (Since it came from the Quake 2 engine)

      An undeniable success there.

  8. I played Tomb Raider: Angel of Death at the E3 by The+Evil+Couch · · Score: 1
    anyone that's looking forward to a rehash with almost nothing added should be in for what they expect. if you were looking for a great game featuring everyone's favorite (by default) gun toting female archeologist, you're going to be disappointed.

    Republic on the other hand, I haven't gotten hands on yet, but it does look to be a very intriguing game. it's certainly a fairly fresh concept. the gameplay will make or break it, but I'm looking forward to it.

  9. I disagree by dh003i · · Score: 2

    The Tomb Raider games were great, with the exception of Tomb Raider 3. Give the "originality" thing a rest. There haven't been really original games coming out anyways (gee, Wolfenstein 3D, real original). I will agree with you that Eidos has a nasty habit of releasing games -- especially Tomb Raider ones -- before they're really ready, and then never cleaning up their mess. However, the games are still fun, and some of the bugs are actually useful (like the jump-bug).

    1. Re:I disagree by lidocaineus · · Score: 1
      Well, like I said; the original was fun, and the second wasn't bad, but you have to admit, the series quickly grew stale, barely added innovations besides a few different moves, and the graphical engine was hardly even touched throughout the past games.
      And yes, it *was* quite original at the time; previously, there had been no real 3d platformer type games, which Tomb Raider at its heart really is. And originality doesn't always have to revolve around pioneering new, unseen types of gameplay (REZ, an excellent game, is a great example of this). The reason TR took such a drastic downturn was directed related to that - since we were given such an innovative first game, naturally, most people expected something as good, or better afterwards. Instead, we get the same engine (even the eventual Dreamcast version was just a slightly tweaked, high res version of the PlayStation one) and storylines that are mundane at best.

      You might say, well hey, look at the Biohazard/Res Evil series; it's basically the same thing. I'm not even the greatest fan of Biohazard/RE, but at least Capcom has
      • Steadily moved the engine forward (Code: Veronica was huge leap forward from RE2/3).
      • Created extravagant stories and backgrounds that are interconnected with all the games.


      Honestly, no gamer I know (casual or 'hardcore', whatever your definition happens to be) even cares about Lara Croft anymore. *shrug* And I'm willing to give Angel of Darkness the benefit of the doubt until I actually read up more on it/play it (which is why I asked if there had been any changes to the gameplay material in the original post, or other significant changes). But if past trends are a good indication, this game will be one to stay far away from.
  10. timing is key by saladpuncher · · Score: 1

    I suspect the reason Eidos is worried is because they wanted to time the release of the game with the new Lara Croft movie in June. Like the Hulk, Spiderman, X-Men, and The Matrix these games get a huge boost in sales based on how close they are tied to the marketing of their movie. They spend millions on tie-ins for the films. Heck, the last Lara Croft movie had a cereal, candy bar and I think even a special edition Hummer...or some other car...I didn't pay too much attention.

    1. Re:timing is key by Anonymous Coward · · Score: 0

      must...resist...can't....AAAAGHH!

      I'd like a hummer from Lara Croft!

      sorry...so sorry....

  11. when is it out by JohnDoe69 · · Score: 1

    when is the new one coing out...i hear the movie is coming out sometime this summer..will the game be out before the movie. I hope this one is a good one..cant wait to check it out

  12. This could be a good thing by Doc316 · · Score: 1

    To be honest with you, I'm kind of glad they decided to double check their work and make sure that we get the best product possible. I give kudos to Eidos. I understand that a July launch would doom its key sales targets for this year, but if they could wait until July 28 when the movie "The Cradle of Life" comes out, they could do what the Matrix did and have a big franchise with the game and the movie. Eidos would make a killing cause everyone loves Lara Croft. That would even give them more time to get all the bugs out, improving our gaming experience. We all know it's about dollars and cents but a little loss compared to a big gain could make all the difference. After all, if they are any bugs in the game because it was rushed to market, people will return the game, and Eidos will lose money rather than gain it. Well until Lara get's eaten by a bear or loses her body (pregnancy?) make mines tomb raider.

    --
    For all of those that had witness let me give you one of my favorite sayings "Ph34r My M4d Skillz"
  13. engine.. by Suppafly · · Score: 1

    I hope they plan on using a new engine for this upcoming release.. the last engine was looking dated by the second game and looked really bad by the last one..

  14. It's only some Developers... by Anonymous Coward · · Score: 0

    Eidos has always had problems keeping up with dates. I remember I waited almost an extra year for Fighting Force (Ps1) and the game sucked. Acclaim has always had problems with dates (WWF Attitude was delayed like a year and 3 months), Polyphony has... BUt then there's some companies that seem to always get their titles out on time (EASports has never had to delay any of their games more than 10 days past the initial release mark, it's really amazing how they keep up with that deadline, EVERY YEAR).
    Mike

    1. Re:It's only some Developers... by AlexMax2742 · · Score: 1

      (EASports has never had to delay any of their games more than 10 days past the initial release mark, it's really amazing how they keep up with that deadline, EVERY YEAR). Hrm. A sports game never being delayed. I WONDER WHY!?!?!? It's not like slightly improved graphics, slightly improved AI and new rosters delay a game at all. The rules of the games don't change that much, last I checked. So if a game studio can't get a football game out on time, there is funndamentally something wrong with the company.

      --
      I'm the guy with the unpopular opinion
  15. welp, still fun for me and millions of others by dh003i · · Score: 1

    Which is why Eidos keeps on making it. People keep on buying it. Lots of them. there's also a dedicated fan-base, as there is for Descent (D2X and D1X have been made to allow older versions of Descent to use OpenGL).

    1. Re:welp, still fun for me and millions of others by lidocaineus · · Score: 1

      You do have to admit however that large fanbases does not equal quality (as seen in everything from Brittany Spears to Windows), but I'm glad you like it as that's the point of any game you purchase - to have fun.

  16. Sorry boys, all BS ! by ballpoint · · Score: 2, Informative
    Seems like it IS coming out on schedule:

    Lara Storms Store Shelves This Weekend!

    --
    Flourescent (adj): smelling like ground wheat.
  17. Re:Who cares if it's late or not... by Hedonist123 · · Score: 1

    Yeah, because you know that the last ones have done so horribly for Eidos, they were just bleeding money after those. Now another Tomb Raider movie on the other hand... that may well bomb, even though the previews look much better than the last one. Still, I'm not wasting six bucks to stare at Angelina's chest for two hours... again. Hed.

    --
    http://goldysmom.blogspot.com
  18. Is it me or by Anonymous Coward · · Score: 0

    If you get a chance to check out the Screen shots of Laura she looks a lot like Michael jackson... This scares the crap out of me and will debate the purchase...

  19. true by dh003i · · Score: 1

    Descent never had a particularly large fan-base, yet it was one of the most solid games I've ever played (still play all 3 games).

    The question regarding Tomb Raider is, will it be a classic. I think it will. Don't know about all of the sequels, but they're still fun.

    1. Re:true by lidocaineus · · Score: 1

      Yeah, I think Tomb Raider will be a classic. Simply the first one by itself guarantees that, I think.

  20. PS by dh003i · · Score: 1

    Who ever said Britney Spears doesn't make quality music? Not saying it's the Beethoven of this century (maybe John Williams in that category), but it's good music imo.

  21. NEWS FLASH by AvantLegion · · Score: 1
    Nobody plays Tomb Raider games anymore.

    Did the last one even crack the sales charts?