Slashdot Mirror


The Return Of Shareware Games

An anonymous reader writes "CNN has a new column up looking at the re-emerging trend of shareware as a means to distribute games. With development prices soaring and space on retail shelves getting scarce, smaller companies like PopCap Games and GarageGames are returning to gaming's roots - and making money in the process."

27 of 314 comments (clear)

  1. KDE Games by Anonymous Coward · · Score: 4, Interesting

    I am just fine with the games that come with KDE. Not only can they entertain you, they may also build some intelligence.

  2. FIRST OFF-TOPIC, LINUX-FAG-OFFENDING POST, PUSSIES by Subject+Line+Troll · · Score: 0, Interesting
  3. I wonder why by Disevidence · · Score: 5, Interesting

    With the emergence of games shipping unfinished, with so many bugs and really pathetic gameplay, is it any wonder shareware is coming back. Its the simple phrase - "Try before you buy".

    Most development houses are pushed these days by publishers to get games out in peak selling periods, and often these games are lacking in more than a few departments. Thats why shareware could work once more, especially with ease of purchase over the internet and bandwidth these days.

    --
    Think nothing is impossible? Try slamming a revolving door.
    1. Re:I wonder why by HBI · · Score: 3, Interesting

      Amen to that.

      I used to buy just about every good looking game that came out. Now I buy only bargain bin titles that I know are good.

      Why? I don't want to fight through the bugs. Even Diablo (1) was horrible due to this - it crashed incessantly at first, and things haven't gotten much better. Unreal Tournament really sucked in this regard. Generally I just go looking for the patch for X game because you know there is going to be one.

      When the games are this buggy, and obviously unplaytested (otherwise, why the bugs?) then it's small wonder the gameplay blows in most cases.

      Moral: lack of software QA effort translates into lost sales. Also, big corporations on tight deadlines produce shitty code.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  4. whats the difference? by 222 · · Score: 3, Interesting

    Most games released today generally have a demo, usually available before the official release of the game. It either lets you know whether you want the game, or gets you hopelessly addicted...
    Just like Doom....

  5. Yeah baby by sn00ker · · Score: 2, Interesting
    Shareware is about due for a resurgence.
    And whatever happened to "The Incredible Machine"? That game rocked. Simple concept, but great in terms of developing analytical and problem-solving skills - My younger brothers and their friends (all in the eight to 12 age range at the time) were seriously hooked.
    These days most of the games that keep kids that age entertained are FPS (violent) or massive multi-player (not good if you don't have a 'net connection (and, yes, there are people out there who don't)). The rise of shareware could actually see a second coming of educational games that aren't actually designed as educational.

    --
    "God, root, what is difference?" - Pitr, userfriendly
  6. Re:ambrosia by Kaz+Riprock · · Score: 2, Interesting

    I'm personally waiting for EV:Nova to come out for my PC. I own the first EV, but haven't had a Mac for a few years now to keep playing it.

    EV:Nova will be my reintroduction into the Ambrosia family. (Now if they could get more ports, I'd buy a few of their other games...Office Harry was a lot of fun).

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
  7. Not like the shareware of ol by Arti · · Score: 2, Interesting

    I wouldn't say that what popcap does really resembles the shareware of old, which often consisted of short teasers for much longer, more elaborate games. The plain old game demo is the closest thing to "Wolfenstein Episode 1" et al.

  8. Re:Shareware = Demo on release by ctrl-alt-elite · · Score: 4, Interesting

    A lot of times, it wasn't just the demo but the full first episode of the game. That way, you got more than enough experience playing the actual game in order to decide whether you like it or not. This is a far cry from the "one level, two guns" approach that most games take nowadays, where you barely even get to see what the game is about befor you're presented with a screen telling you to buy the full version.

    Then again, back in those days the gaming industry was a lot smaller and a lot less driven by hype machines. Could you imagine a game like Daikatana selling in the glory days of shareware, when sales were driven by word of mouth and 'gaming personalities' such as John Romero, Kilcreek, and Cliffy B were non-existent? Back then, they relied on a good shareware first episode to hook the player, not slick magazine ads or fancy movie tie-ins (*coughenterthematrixcough*).

    But then again, maybe I'm just looking at the past through rose-coloured glasses here... ;]

  9. Re:Is this good news for developers ? by Doctor7 · · Score: 4, Interesting
    I released one shareware game on the Atari ST, and had some success with a hybrid approach. The released version was the full playable game, and registering got you the editor, support files, and even the source code if you specifically asked for it. So anyone who just wanted to play the included scenarios (it was a wargaming system) was under no obligation, and those who did register had enough interest in creating content that they were worth corresponding with.

    The registration fee was fairly nominal, I'd written the game for my own use and it was only the fact that it could be neatly divided into game and editor that prompted me to try a shareware release. A few people even sent more than I asked for on the basis that it had given them as much playing time as any commercial game.

    Mind you, all this was in the days when recieving a registration meant sending out a floppy containing the new content. Being able to do everything on-line makes the whole business a lot easier, but it has also killed off the concept of public domain libraries, which were the primary way of getting the unregistered version out there in the first place.

  10. I wish TrollTech would read this thread by TheAwfulTruth · · Score: 3, Interesting

    Since they are DEAD SET against the entire concept of shareware, to the point of being absurdly rude about it.

    But here, even in the free software haven, shareware is considered viable and very much alive.

    I am a shareware developer and had looked to license qt for a small run, low cost piece of software and they told me to go get stuffed. Full, insanely high priced, commercial license or GPL or go to hell is their motto. :(

    --
    Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
  11. Good little games by sixdotoh · · Score: 3, Interesting
    I don't know about the rest of you, but when I think of shareware I think of the small little games you download to waste time away. Games like Commander Keen (to get really old-school), Icy Tower (and other great games by freelunchdesign.com), and . . . well, you know, those small little 1 to 3 megabyte games you download that are great to pass the time/relieve stress and have fun. Most of these games are made by one person or just a small group who got together and cranked out a little game just for fun.

    These type of games seem to have dissapeared in recent years, and is it because the big download pages (download.com, fileplanet.com) are consumed with a flood of commercial demos from the big name game developers and these small games are nearly invisible because of the vast amount? Or have people stopped making these types of games, unable to compete with the desire for top graphics and gameplay.

    I was on a Mac from about 1995-1999 and the quality of the shareware on the Mac platforms seemed to be far better than Windows shareware. The games were more fun, rarely crashed or didn't work. Anyone else seen this? Anyone have any reasons for this? Anyone care?;~)

    --

    This post was brought to you by the number 584811 and the characters / and .

  12. All hail addicting games... by Shishio · · Score: 3, Interesting

    It's good to know PopCap Games is making money through their shareware model, but it's not going to get me to buy any games I can find at AddictingGames.com. I can hardly bring myself to fork over cash for games like UT 2003, and I've been playing the demo of that for quite a while now.

    --
    Twelve fingers or one, its how you play. ~Gattaca (Vincent)
  13. Play before you buy by phorm · · Score: 4, Interesting
    Really, if more games came out first as shareware, it's likely piracy might decrease.
    Good thing about shareware include:

    • Test the actual gameplay
    • See how it runs on your hardware
    • Not having to shell out for duds
    • Bugfixes to pre-release shareware can help final releases be more stable


    In many games, it should be hard to make a shareware copy. Just clip the game after X levels/scenes/items etc, and you've got a nice demo. Shareware could also be nice for hardware reviews, I seem to remember various hardware being tested on shareware versions of doom, etc - which provided a nicer "reality" benchmark than today's crackable Futuremark, etc
  14. I did this recently.. by marcushnk · · Score: 4, Interesting

    I downloaded a "shareware" version of "Crimsonland" http://crimsonland.reflexive.com/crimsonland/

    Got hooked, finished what I could and proceeded to whip out the CC to finish buying it..

    Bastard addictive game it is too.. highly recommended for those that want a deceptivly simple challenge...

    --
    "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
  15. Mutant Storm and Ricochet by SunPin · · Score: 2, Interesting

    Mutant Storm by PomPom Games and Ricochet Xtreme by Reflexive Entertainment are my all-time favorite shareware titles and both could easily sell at twice there going rate ($20). While there's always going to be crap in the shareware world, there's also some gems. These two are definitely gems.

    --
    Laws are for people with no friends.
  16. The games are on OS X, actually. by lysium · · Score: 4, Interesting
    I was quite surprised when I came across the shareware offerings that are appearing on OS X. Ambrosia Software released what I have to say is the first innovative game I've seen in a long time. Uplink by Ambrosia Software-- a Gibsonish hacking simulator, in the sense that Elite and Frontier are economic simulators.

    The first time I ran against an International Banking system, I actually started sweating as I watched the traceback get closer (so quickly) to my home system............ this will appeal to your inner hacker, perhaps as a guilty pleasure.

    Most engrossing game experience since Half-Life. And at least six other games floating around the mac shareware sites of equal quality. Blows the hell out of anything commericial AND the noble offerings of Linux developers.

    ---------

    --
    Together, we will drive the rats from the tundra.
  17. Re:Low budget != automatic quality. by Mac+Degger · · Score: 4, Interesting

    "I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong)."

    Yeah...to 'try-before-you-buy' warez games before spending your hard earned cash on them.

    I mean, I tried it for part of one level, and just deleted it from my HD; same-ol', same-ol' fps shit. GTA3:VC I played for ten minutes and then ran out to buy it (well, actually after 5 minutes of playing I knew I would buy it, so I played on for the rest of teh night and bought it the next day, but you get the picture :) ).

    Then a week later I installed Alpha Centauri again (from my original cd) and have been playing that and Vice City in turns, between work, beach and going out.

    --
    -- Waht? Tehr's a preveiw buottn?
  18. Garage Games and the Torque Engine by rmohr02 · · Score: 3, Interesting
  19. Try before you buy by pabtro · · Score: 2, Interesting

    Shareware = Try before you buy
    A tryout for 30 days is the industry standard(Microsoft, Corel, etc.). âoeSharewareâ has always been âoealiveâ.

  20. Phrase Craze Plus by lunartik · · Score: 2, Interesting

    Thanks to this article I searched out Phrase Craze Plus (a Wheel of Fortune knock-off) which I used to play under Macintosh System 6. I downloaded it, it opens in OS 9 and plays fine.

    No sound though. Hmm.

    Anyways, Macs had tons of shareware and it was stuff you were free to use and encouraged to make donations if you enjoyed it.

  21. Re:It's true; my friends are working that way by heli0 · · Score: 3, Interesting

    Check out shops like Large Animal Games - these places have amazing ideas, there is basically no channel for them to sell their wares.

    This is where Sony can make inroads against Nintendo with their upcoming handheld. Include a 32MB+ CF card (or built in memory) that can transfer games you download online, via USB cable to the handheld. All of the big name games will be in the stores, but you will have tons of independent games to make the system more attractive.

    Hell, I already get all of my GBA games that way

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  22. Not usually shareware though by gerardrj · · Score: 5, Interesting

    The problem with this article is that 90% of the "shareware" I download isn't shareware at all, it's a demo.

    The way I (and most people I know) define these terms:

    Shareware: Software distributed in a fully functioning, non-limited version. A request is distributed along with the software that asks the user to send some money to the author(s). whether or not you send the money, the software will have all features and not disable itself at any time. The software may have a "nag" screen that asks for you to send the fee.

    Demo: Software that is disabled or restricted in some way from it's full version. To use the software's full feature set, or to use it for an ulimited amount of time requires you to pay a fee. Not paying the fee will cause the software to disable itself, or to continue to operate in a lesser manner than the full version.

    Freeware: Shareware that has no request for money. the software is free.

    Free Software: Similar to freeware, but the source code is usually available and usable by end users.

    There is a VERY large push today (apparently backed by sites like Versiontracker) to use "shareware" and "demo" interchangeably. Sorry, but I just don't but it. I pay shareware fees when I use truely shareware software. I've decided to boycott any software that claims to be shareware but is in fact a demo.

    Some software (such as BBEdit on the Mac) sort of blur the line a little. BBEdit Light is freeware, you may use all the program's features for as long as you like. But Light is also a demo for the full BBEdit which is commercial software that has more features than Light. There is also a true demo version of BBEdit that is lauch limited, then refuses to operate.

    --
    Article X: The powers not delegated... by the Constitution...are reserved...to the people
  23. Legal use for P2P sharing! by whoever57 · · Score: 2, Interesting

    More evidence to show the legality of P2P sharing systems!

    --
    The real "Libtards" are the Libertarians!
  24. Re:Karma whoring for fun and profit... by Anonymous Coward · · Score: 1, Interesting

    Site was scheduled for a move today... http://www.garagegames.com/index.php?sec=mg&mod=re source&page=view&qid=4291 Linux versions of games sold on GarageGames are reported to account for an avg of 8% of game sales...

  25. Re:Shareware = Demo on release by Goldberg's+Pants · · Score: 2, Interesting

    Or you can shell out $10 on a magazine with the demo on the cover. (Like that's any better of a deal.)

    Notice how magazines these days, when it comes to demos, put "*250* MEG DEMO!" as if size is somehow an indicator as to whether it'll suck ass.

    I remember the days when you got about 20 demos on a CD... *sigh*

    Of course, would help if the dopey fucks who did the demos actually removed unneeded stuff like the damn intros etc...

  26. Re:spiderweb software sucks. by bluelan · · Score: 2, Interesting
    The topic is shareware, not freeware ;)

    Angband and the many variants, Egoboo, and several of the games at the site you mentioned are nifty.

    However, spiderweb isn't "ripping people off." Send in your money or don't. If it's half assed, you get to find out before you buy. No biggie, don't buy.

    I paged through several of the games on the indie rpg site and saw alot of short episodes and demos developed in a week or a couple months. But, I probably just don't know what's good on the site. Can you list some of the better titles, with long game play and a fairly original mythos? I'd love to see some new ideas.

    --

    I used to be a narrator for bad mimes. (wright)