Super Mario 3 Gets All Portable
Thanks to an anonymous reader for pointing to a Gamers.com article showcasing new screenshots and details from Super Mario Advance 4 for GameBoy Advance. This title, which is a portable revival of the classic NES title Super Mario Brothers 3 with the higher quality visuals of the SNES Super Mario All-Stars version, will also have e-Reader connectivity, and a recent IGN Pocket preview claims "players can transfer the data from e-Reader to the game... to upload brand new levels and challenges", though, logically enough, "you'll need two GBAs (or a Game Boy Player [for Gamecube] and a GBA) to take advantage of this feature."
It is a shame they didn't release a Mario All Stars (Advance), as they did for the SNES. I find it somewhat annoying that considering the cost of porting a game, that Nintendo decided to release the titles individually. Especially when they have bundled them in the past.
I am not sure what the sales have been like - but although I would purchase 'All Stars' I don't find any of the older Mario's worth full price (mainly because I already own them).
I'm sure there's some porting involved in things like this, but you have to wonder why Nintendo doesn't do a "Mario Anthology" containing the 'Mario Allstars' and 'Mario 64' on the same disc for the Game Cube. They could do the same with Zelda or Metroid games. Put them out for $20 or so. Chaaaaa-ching.
Jeffool.
Wasn't too off-topic, was I?
After reading the IGN Pocket review, I still don't understand why the bonus levels uploaded through eReader would "logically" need more than one GBA to play. Is it because the bonus levels are only the head-to-head levels?
If that is the case, why can't the eReader be used to upload normal levels or entire worlds to the Super Mario game? There's plenty of crafty Unreal modders, but I'm sure there could be a strong Mario modding community if we could figure out how to use the eReader system.
Twelve fingers or one, its how you play. ~Gattaca (Vincent)