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Nintendo Wins Lik Sang Piracy Case

Thanks to an anonymous reader for pointing to an Adrenaline Vault article indicating Nintendo has won substantial damages against GameBoy 'backup' device vendor Lik Sang. According to the original Reuters story, "Nintendo Co Ltd said on Thursday it has won one of its 'most significant anti-piracy judgments ever' against a Hong Kong firm that sold devices capable of copying its games and putting them on the Internet for limitless downloading." Nintendo has been awarded an interim amount of HK$5 million (US$641,000) in damages, and they say Nintendo software publishers as a whole lost US$650 million in sales last year due to piracy.

55 comments

  1. Disgusting by metalslinger · · Score: 1

    Next comes the end to video recording and...gasp...computer data recording. The International "software piracy" issue has esculated and become too much of a scape goat of late to rip away any freedom and right of use that they want to. Watch out.

    --
    /. Heroics - 99.999%
    1. Re:Disgusting by Anonymous Coward · · Score: 4, Insightful

      Eh, I've talked to maybe 20-30 people who have this unit, so this isn't statistically significant, but everyone used it to download copyrighted roms, not for homebrew games. So why don't you blame them for downloading them instead of nintendo for trying to stop them.

    2. Re:Disgusting by Anonymous Coward · · Score: 0

      Why? Nintendo doesn't know what these people did with them. They could have been developing home-brew games for all anybody knows. So Nintendo, going off half-cocked with no real knowledge, just makes assumptions and comes up with some piracy figures out of thin-air (par for this course).

      Who really gives a shit that the console is one of the most popular in history and has probably made them more money than most third world countries have seen in two decades? No piracy could have made them DOUBLE that money, right?

      Just look at the GC for nice proof of concept for these piracy statistics being all bullshit. Companies claim game prices are high because of piracy, pirates claim they pirate because prices are high. Well, here we have the GameCube, piracy rate: effectively 0%. Game prices? THE SAME AS THE OTHER CONSOLES. So what the fuck is going on here then?

      The GC isn't doing as well as Nintento had hoped, but they can't blame piracy yet, as much as they'd LOVE to. It's such an easy out. Mark my words: When people figure out how to modify the GC into playing copied games, the sales will go up, but good 'ol N will claim they should be making far more, but aren't, due to piracy!

    3. Re:Disgusting by Dreetje · · Score: 1

      The GC isn't doing as well as Nintento had hoped, but they can't blame piracy yet, as much as they'd LOVE to

      I guess you are right, that's why they invest some much time and money to make their products piracy free ;).
      It does show a point though. We all have seen the sales of Nintendo's GC fall further behind compared to the PS2 and XBOX.
      This proves to the point that piracy aren't a deciding factor, in stead it might prove that piracy helps (to a degree) to sell products. I for one, have been copying games since I got my first commodore 64, and still do (oh I better post as an AC!). However I am in the position to buy games now, and perhaps to much of your suprise, I buy the games that are good! Of course, not everyone is like me, but I rather buy a real good game, then those mediocre games that only keep my busy for a week. I think piracy keeps developers and console makers on their toes to get real good games out so that people will buy them no matter what.

      Actually protecting your software too good, isn't really healthy. People who are already accustomed to your software will easier buy another of your products. Make it hard...but don't scare away your potential customers...

      --
      Dre
  2. What crap! by Anonymous Coward · · Score: 0

    In reality I have about 7 or 8 GBA games and I would LOVE to back them up on one cartridge. If they were not so prohibitively expensive, then I would have bought one long ago. The same ruling on MP3 players should have gone for this product. If it has a legal use then it should be legal. Even if it does have the possibility of being used in one form or another that is against the law.

  3. How does this affect the US? by mcSey921 · · Score: 1


    How does this affect the US? Does it allow Nintendo to go after people who purchased products from Lik Sang? Does it prohibit another Chinese manufacturer from making similar products and selling them here (other than that they too would likely lose a suit in HK)?

    BTW -- Thanks to the DMCA production of this device would be patently illegal in the US. It wouldn't take a court to decide that either... Nice to know the Chinese have more "freedom to innovate" (hey that's catchy;) than US citizens do. Makes me think we're gonna do real well in the next 100 or so years.

    1. Re:How does this affect the US? by gumbysworld · · Score: 0

      Good point. its like child porn sites not in the US. NO one does anything about them but if they find a US credit card was used at the site, that person in the US is busted for child porn.

      I bet if they could force the hand over of records or hack the records, they could go after anyone in the US who bought from them.

    2. Re:How does this affect the US? by lightspawn · · Score: 1

      Thanks to the DMCA production of this device would be patently illegal in the US

      Not really; you're not cracking encryption or otherwise circumventing tech measures limiting access to copyrighted material; you're just copying it. There's no access-limiting technology there to begin with.

  4. lost $650 million in sales last year due to piracy by gumbysworld · · Score: 2, Insightful

    BS.

    They assume just cause someone download it for free they lost a sale. Most people who download stuff would of never bought it anyways, even if they could not of gotten it free. They should just enjoy the popularity of the product and acept the sales they get. [even a downloader must buy GB to play it on] Anyone with brains does not spend $5-600 a year on GB crap. Well not anyone with a real life or a good drug dealer near by.

  5. US$650 million by paradesign · · Score: 1

    = $40 billion in the eyes of the *IAA.

    thats not THAT much, is it? /sic

    --
    I want 2D games back.
  6. Re:lost $650 million in sales last year due to pir by paradesign · · Score: 1

    ...even a downloader must buy GB to play it on... you know the GB and GBA emulaters are quite mature now, right?

    --
    I want 2D games back.
  7. Re:lost $650 million in sales last year due to pir by gumbysworld · · Score: 0

    Why would anyone even want a GB let alone play GB games on a home computer??? Now that is lame.

    The games are not even that great on the GB but its portable. That is the only fun in the GB is you can take it along.

    Yep, I can see some one sick enough to spend $2000 on the best computer to play GB games on.

  8. well its not related....but by schwartzon · · Score: 0, Offtopic

    Right in my back yard.....video games are being blamed for a 12 year old attempting to "take over" his school, only to kill himself in the bathroom when the police were informed. Pretty soon the games themselves will be banned, to hell with the backup equiptment. Yeah i know its off topic...but appearantly it wasnt relevant enough to warrant my submission being accecpted Read about it at http://www.stargazette.com/headlines/Thlocal1.html

    --
    "Once upon a time men were lions and machines were mice, but since it was so long ago, now its twice upon a time."
  9. "capable of" by Anonymous Coward · · Score: 0, Flamebait

    sold devices capable of copying its games and putting them on the Internet for limitless downloading.

    Christ, when will thus "piracy" bullshit stop??

    I hope they don't put me in jail, since I'm "a human being capable of murdering countless innocent children." I mean really, look at me, I've got two strong arms. What good are two strong arms except to KILL BABIES?

    Well, and strangle video game company executives.

    1. Re:"capable of" by hawkbug · · Score: 1

      Ha ha, that's a great analogy, I like it. Better be careful, the government might decided you need to have an amputation performed in the near future!

    2. Re:"capable of" by Anonymous Coward · · Score: 0

      Ahem, you're arms were given you for other purposes.

      The puropese of these copying devices was to produces copies to share to others (illegal and imoral).

      While you could use such devices to make legal copies (backups), nearly no is using them for that (as it is unnecessary).

      To recap
      Arms are good but can be used bad things
      Copying devives are bad but could (theoratically) used good things

    3. Re:"capable of" by jjhlk · · Score: 1

      Actually you can't make legal copies of gamebody games (any game not on certain types of media), but there are other legit uses: you could make an mp3 player and put it onto the flash device, or you could experiment with your own games, or you could put netbsd on it ;)

  10. Won Some Got Some by Anonymous Coward · · Score: 0

    I've downloaded some of the gba roms and tried them out. Some of the games I bought afterward. Other ones I doubt I will buy because I didn't care for it. Some of the games I thought I would not care for I actually ended up enjoying. Fortress being one of them.

    1. Re:Won Some Got Some by jjhlk · · Score: 1

      Unlike computer games, GBA games have no demos... sucks eh?

  11. I'm glad I got mine.... by DeionXxX · · Score: 2, Interesting

    before they got taken off of the website. I think the GBA backup device is awsome. I admit to trying games before I buy them, especially when my little brother wants a new game. I download the game onto the cart let him play with it, if he likes it tell my parents to buy it for him. This way, he doesn't waste my parents money by buying games he will never play. Almost half of his GB collection he didn't play more than 2-3 days because the games sucked.

    Just like with all technology, there are good uses and illegal uses. Everything from pencils to guns can be used for good or "evil". Banning devices like this is retarded because the backup device really has good uses (I'm not saying mine is a legal use, I guess it should be but I understand it is not), but there is a rather large community of homebrew developers making games and other applications for the GBA that depend on the backup device to run their code (well they can run their code in emulators, but its just much cooler to do it on an actual GBA).

    Anyway, this sucks... I don't think its Nintendo's fault, I think it's the judge's fault. Nintendo just wants to make more money, can't blame them for trying especially since there are many people using the backup devices for pirating.

    --D3X

    1. Re:I'm glad I got mine.... by DrWho520 · · Score: 2, Insightful

      Anyway, this sucks... I don't think its Nintendo's fault, I think it's the judge's fault. Nintendo just wants to make more money, can't blame them for trying especially since there are many people using the backup devices for pirating.

      But make more money how? How many developers want to develop for a company that has no concern about copyright infingement? This was not about only first party titles. This is just one more venue that Nintendo has to stick with Sony and Microsoft...not for the consumer, but for the developer.

      --
      The cancel button is your friend. Do not hesitate to use it.
  12. what other uses by Zed2K · · Score: 1

    What other possible uses does this device have though besides copy carts and dumping roms onto blank carts? In which both are illegal. You don't need to backup your game carts. I don't know anyone since the days of atari that had a video game cart just spontaneously go bad on them.

    1. Re:what other uses by octover · · Score: 1

      Well I intend for one to make a game one day. I don't have the time right now, working full-time and going to school full-time sort of make it hard to do fun stuff. Which brings in one really useful feature, I can put all of my games on to one cart. So all I am toting around is my GBA, but I still have 3-4 games. Cause you never know if you are going to have enough time to jump in to Golden Sun some more, or if you only have enough time for some mini-games on Wario Ware. Then when I am done, I can take my SRAM and put the info on to the original cart. All very useful and nice. While I have had games that I didn't own on it, they are very few in number, and I wouldn't have bought them anyways (back in the color days). Now I am more selective about my games and only have time for the games I would buy anyway, so of course I am buying them, and sometimes I get Japanese ROMs to check games out months before they come to the states.

    2. Re:what other uses by jjhlk · · Score: 1

      How about carrying around 5 games on one cart, which never has to leave the GB now? Illegal but useful.

    3. Re:what other uses by bobroberts · · Score: 2, Insightful

      There are plenty of free public domain roms out there which are not illegal to play.
      Plus the flash carts also make a good development system if you want to try your own game on something other than an emulator.

      --
      // // Never underestimate the power of human stupidity. // //
    4. Re:what other uses by MyDixieWrecked · · Score: 3, Informative
      For starters, there's an entire underground GBA programming initiative. I've muddled around with it a bit. Wrote a little etch-a-sketch app. Ported my "Life simulator" code. Made partical fire based on the routines at LongbowDigitalArts. It's great.

      In fact, being able to do that is great, if you get a large enough cartrage (about 300$ for 1GB), you can fit 32 of your GBA games into one cart so you don't have to constantly switch them and fumble around with games and worry about losing them.

      And, for the record, I've had gamegear games go bad on me. But that's because I had a magnet in the drawer with them. ;)

      --



      ...spike
      Ewwwwww, coconut...
    5. Re:what other uses by Anonymous Coward · · Score: 0

      Actually if you own the games, it's not illegal at all. That about a clearly fair use as things get.

  13. Re:lost $650 million in sales last year due to pir by Anonymous Coward · · Score: 0

    Standard excuse, standard nonsense.

    It is statistically proven that sales get lower and lower while more and more people play games or watch movies.

    For Nintendo this isn't that much an harm. The big companies can normally handle such losses or even make profit with it (like Microsoft's foresight to make contracts with hardware publisher and letting the others suffer). Hard affected by this are allways the small to medium sized companies and the shops where you would've bought the games.

  14. Jeeze by Alizarin+Erythrosin · · Score: 0, Troll

    Companies must have a special ass that they always pull these so called "losses due to piracy" from. I mean, they sure as hell don't seem very plausable.

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
  15. Re:lost $650 million in sales last year due to pir by jjhlk · · Score: 1

    It is statistically proven that sales get lower and lower while more and more people play games or watch movies.

    Prove it. It's one thing to make a statement like that, it's another to link a study. And as you know, the interpretation of statistics is often subjective, and fraught with bias.

    While it is probably true that if there was no way to pirate something today, more products would be sold, but in a world with a warez mentality, that's not true. If I can download The Hulk, I'm certainly not going to buy Mario World unless it's
    a) So good I feel inclined to give them money
    b) Not possible to have the "real" thing for free (like portability of a console game, or quality of a movie)

    And even then, some people just never will buy something if they have the money or not.

  16. Re:lost $650 million in sales last year due to pir by Yorrike · · Score: 1
    Anyone with brains does not spend $5-600 a year on GB crap. Well not anyone with a real life or a good drug dealer near by.

    Thanks for clearing that up. I assumed that all the money I was spending on those GB games was because the games were fun and interesting to play. Now, thanks to your marvalous insight, I have realised that I am, in fact, brainless or without a "real" life or drug dealer.

    Just so you know, Nintendo, Sony and Microsoft don't make money on hardware sales, they make it on software sales and licensing. But hey, I'm brainless one, so what would I know?

    --

    Looks can be deceiving. Or CAN they?

  17. This is annoying. by Inoshiro · · Score: 1

    Once again, bad people ruin fair use for good people.

    I have lots of NES and SNES games that I'd love to be able to play on my GBA portably, but can't because the flash carts are impossible to find now. Why? Because people were just warezing like mad with these things. The only time I ran into a person with a flash cart (at a theatre), he bragged about how he had so man games, he couldn't even remember them. The flash cart he carried had 5 of them at the time on it.

    As someone who owns over 250 games, I found it reprehensible. It's stealing, and we all end up paying for it. This time it was Lik-Sang that ended up paying for it, which is a shame because they sell a lot of cool stuff.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:This is annoying. by Anonymous Coward · · Score: 0

      It's stealing
      Wrong! It's copyright infringement. HAND.

  18. Not New for Nintendo by ronfar · · Score: 2, Interesting
    Nintendo has always agressively gone after people who provide unlicensed content for their systems. The managed to get Tengen, after all. I think they only left Color Dreams/Wisdom Tree alone because they didn't want to mess with the Christian Bookstore market. That was way back in the 8-bit days, when there was no question of copyright violations. (Tengen was publishing content with permission of the copyright holders. Even in the case of Tetris, it was just a case of license confusion.)

    You have an option if you want a handheld console system that can play homebrew/small studio content, the little handheld from Korea, the GP32. There has been some great homebrew development for that, like a Doom port. Unlike Nintendo, the GP32's manufacturer encourages homebrew content.

    Unfortunately, the current console system works too well for most console manufacturers to abandon it, especially when the courts will back them up. I sincerely doubt that the unavailability of the backup cart will mean that Nintendo will lose sales. If Nintendo hadn't gone after the backup carts, what's to stop their licensees from thinking, "Why am I buying a license? Why don't I just produce the cartridges myself and keep all the profits rather than splitting them with Nintendo?"

    I would love for things to be different, and for the console market to be more like the PC/PDA market. The only way that would happen is for something like the GP32 to become popular, but that doesn't seem likely at the moment. For console makers it's not just about protecting copyrighted content, it is also about protecting license revenue.

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    1. Re:Not New for Nintendo by zonker · · Score: 0

      the only reason why the gp32 makers encourage homebrewing is because there aren't any significant developers making games for the platform. game systems are successful when developers embrace it. gp32 isn't that system. it is a neat device for sure, but i'm sad to say, it is destined to end up in the annals of interesting failed products...

  19. Re:lost $650 million in sales last year due to pir by lightspawn · · Score: 1

    Why would anyone even want a GB let alone play GB games on a home computer??? Now that is lame.

    I don't know... because some people get some sense of enjoyment out of playing games?

    Why would anyone ever want to play GB games on a console? Nintendo's releasing a gamecube peripheral to let you do just that in a few days.

  20. Legal development. by Anonymous Coward · · Score: 0

    A sizeable proportion of the sales of these devices went to the companies that develop GBA games.

    Whilst Nintendo has it's own flashcart development kit, it's *far* more expensive than the ones Lik Sang sold, and it's not nearly as friendly to use. So whilst a dev team may have a few official Nintendo kits, they would also have a bunch of the "illegal" ones, used legitimately.

    Methinks part of the reason Nintendo goes after the flashcarts so strongly is because they want to protect their income stream - not from pirates, but from the LICENSED DEVELOPERS who aren't buying many of the profitable, *expensive* official devkits.

  21. development by Anonymous Coward · · Score: 0

    at least the home developers over at gbadev.org and forum.gbadev.org can show that
    not everyone uses these flash cards for copying commercial games.

    And another thing; "Following the recent Hong Kong ruling, Nintendo believes the cheap copying devices,
    which were manufactured in China, are no longer on the market, Daugherty said." Ok maybe the old flash linker
    isnt available anymore but no one would buy that anyways now that EZ-Flash, XG-Flash, F2A and their USB versions are available.
    Good job nintendo, 1 down & just 20 more to go! erm yeah...*cough*

  22. The custom cart is an access control by Hecatonchires · · Score: 1

    The cart design is probably copyrighted. Its a physical access control.

    --

    Yay me!

  23. Re:lost $650 million in sales last year due to pir by Anonymous Coward · · Score: 0

    I don't think you can justify an emulated copy of a GBA game on a PC as a lost sale. Here's why:

    The whole appeal of the GBA is that it's portable. The games are nothing amazing and a hefty portion of them are ports from existing console/PC titles. There aren't any "killer apps/games" for the GBA that aren't already available in a superior form on a PC or home console, unless you consider the fact that it is now portable!

    Now since you've removed that portability advantage by going to a chained-down PC, there's no way that person would have bought it in the first place. Unless they were scoping the game out to see if it was worthwhile to buy for the GBA.

    Now, if the emulator runs on a portable system like a GP32, then it's a different story...

  24. What are you talking about? by AltaMannen · · Score: 1

    How would you be able to play SNES games on the GBA? The cpu is very different as is screen size and other issues, a flash card wouldn't help unless you had some amazing emulator that ran SNES games on the GBA which would be piracy in some regions anyway (by argument of copyright protection). Just because you can upload the 65c816 binary code to a cartridge doesn't mean it will run on a gameboy.

    Unless you build your own portable SNES and NES I find it unlikely that you'd play SNES and NES games portably.

  25. I'm talking about ... by Inoshiro · · Score: 1

    Pocket NES, or the other emulators covered on this site.

    It is also very possible that SNES on GBA stuff will exist soon.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  26. Oh the hypocracy! by Anonymous Coward · · Score: 0

    You people are so funny. Microsoft does this a few months ago and you complain about "M$" trying to be jerks and not allowing you to "do what you want with a product you buy" nonsense.

    But if Nintendo does it, you have to stick up for them. Fucking classical.

  27. Officiall comments by Alex Kampl / Lik Sang Intl. by liksang · · Score: 5, Insightful

    I hope with the following Information I am able to give you a little insight into the recent
    happenings and about the misleading press release of Nintendo.

    Before the Nintendo Press release has been distributed, I have delivered a Notice of
    Appeal to Nintendo, as well as to the High Court of Hong Kong. I am not exactly sure
    why Nintendoâ(TM)s press department didnâ(TM)t mention a word about it.
    The Judgment was not a real trial yet, it was a Summary Judgment with a single Judge.
    Usually such Summary Judgments are in case of bounced bank checks where no trial is
    needed and everything is straight forward.

    With all due respect to the High Court of Hong Kong, but no Intellectual Property (IP)
    specialist was assigned to this case. Already at the first hearing the Judge mentioned that
    itâ(TM)s a pity Hong Kong has no IP specialist anymore and that he finds the Copyright Law
    of Hong Kong very confusing. After some research, it looks like the Judge is a specialist
    for maritime laws. He made several comments during the hearings which seemed to
    observers like this was his first IP case ever.

    The Summary Judgment itself was based on the Section 273 of the Hong Kong Copyright
    Ordinance about âoecircumventing a copy-protectionâ. No copy-protection exists in the
    Gameboy or Gameboy Advance game cartridges. The Judge didnâ(TM)t hear a specialist or at
    least an independent 3rd party expert opinion - he took it for granted from the
    explanations by Nintendo that there is a copy-protection.

    Furthermore, the Judge found that âoeby analogy with drugs, it[the setcion 273] is not
    aimed at the drug addict but at the drug traffickerâ. I fail to understand his logic, as this
    would mean that the drug store selling the injection needles to drug addicts or maybe
    even the manufacturer of the container where the drug addict keeps the drug could be
    held liable?

    After legal actions in the USA against Bung Enterprises in the late nineties (for selling
    and manufacturing videogame development and backup equipment) this was the second
    Court Judgment ever regarding products of this nature. Regarding information made
    available to me in the Court Room, the case against Bung and its US distributor Carl
    Industries Inc was brought to an end in their disfavor by Bung not complying with Court
    Orders and not paying ordered penalties. The actual judgment was written by Nintendo
    representatives, without the Judge properly going through the arguments. The legality or
    illegality of the products in question has therefore never been argued in a real trial
    anywhere in the world. A serious trial, with competent Judges, is now definitely needed
    to settle the question once and for all. This is why I have decided to appeal.

    I am not happy about the direction where this is heading, neither are supporters and
    legitimate users of the tools. Again, I have to stress once more, that the very same
    hardware under attack is used by thousands of hobbyist users and even professional
    developers for legitimate purpose. Very embarrassing for Nintendo: even the large
    publisher, who made the original game used in Court for demonstrating purpose, bought
    hundreds and hundreds of Flash Cartridges from my company for beta testing. And so did
    numerous other top 10 publishers listed in the stock market.

    The products I have sold are not circumventing any copy protections, same as a Floppy
    Disk Drive and a 3.5" Disk doesn't â" in fact there is no copy-protection existing, as
    commonly known by the gaming industry.

    I completely understand Nintendoâ(TM)s fight against piracy, but I believe they are aiming at
    the wrong targets. With Digital Media and the Internet nowadays, publishers will have to
    change their strategy. They just canâ(TM)t win the fight against the Progress without removing
    our primary rights: presumption of innocence and the right for backup. Nintendo doesnâ(TM)t
    need to prove you are a pirate anymore, it is assumed you all are if you have the technical
    means to copy.

  28. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    so basically you give us the finger and moon us? piracy is wrong. (except fpr music because they deserve it) i am offended by your statements Mr. and will no longer buy products from your website. did everyone here me? BOYCOTT LIK-SANG!

  29. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    Liksang, you should try developing software for a living, instead of making a living selling products that do nothing but hurt it.

  30. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    lol, you're offended that Lik Sang is fighting to correct laws which are VERY unclear?

    I really don't understand how people can say what Lik Sang was doing is wrong, I mean the devices they sold did not commit piracy, the users did. It's the same thing with music, if you have a walkman you can record music onto it from a CD. This is commiting piracy in just the same way however you don't see people sueing the walkman makers because it would simply be stupid.

    My 2c

  31. Lik Sang did a good job! by Anonymous Coward · · Score: 0

    I am one of the few thousand developers earning my living by coding GBA games all day long. I have bought a few of the devices they were selling, I simply need them since at one point I have to send my games to a publisher to let him have a look. Same accounts for hundreds of other coders I know. Without those cartridges, there will only be Nintendo's own games, maybe a few titles from Disney and mega hit's like Matrix. All the small labels/coders like me (who also successfully sell games on the market) wouldn't be there. Welcome in the real world. Lik Sang did a good job!

  32. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    Lik Sang did nothing wrong! The flash linkers that they sold have been used by many a company, in place of buying Nintendo's expensive and inferior flash tool. Lik Sang helped the development community for the GBA and many other systems immensly. It's the person who buys the linkers and uses them to pirate games, who should be held responsible for what they are doing. Alex I hope your appeal goes through and you win, good luck!

  33. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    sweet lord jesus!!! RTFA and fsck yourself!!!

  34. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    Ninty have shot themselves in the foot here, this reduces peoples want to develop their own software for Nintendo hardware, the use of cart suppliers like liksang was great for amateur developers to start up into the games industry, now this will greatly reduce the amount of new devlopers for the Nintendo range of machines unless the new machines use freely available cartidges for storage then amateurs will be happy.

    But the reason nintendo stuck for cartridges for so long is that they stopped normal users from copying games, but not expert pirates who used things from liksang (probably) and other suppliers. these carts of the nintendo are not protected at all except for the fact that no other machines have the right to use the patented slots on these carts. And looking at a previous post is that these cart were heavily used be developers to beta test the games on real hardware.

    So if you want to learn developing for consoles then opt for the more adult consoles like the ps2 or even gamepark (currently) for the portable version.

    Hopefully sony wont sue aswell for the use of chipped development enabled console, as there are plenty of people the have a passion for games developing on the ps2, mostly these free projects by "amateurs" i a bridge from one job to another, so they can use their free work as proof of their coding skills.

    The advantage of having amateur developers is that they can make software that has profesional quality for free, and these games can scare the official developers and make them hire these developers, then the industry gets stronger and has more experienced coder in the field, which is great for all of us.

    Sorry Nintendo but i think less and less amateur developers will be on your system, which is good for you in the short term, but the lack of skilled coders will eventually kill you off, unless the next console you make includes a version of linux or a free sdk which i doubt very much.

    J. Le Brech

  35. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    Why Sony is not getting sued for manufacturing CD-R-Writers, as you can copy music CDs with these devices?? Well, the point is that they will never do that, as they make too much money with that, although Sony Music is even inside the same corporation...

    It is commonly accepted today to make backup copies of your Audio CDs to prevent them getting damaged by scratches etc. So why not with games, especially when they are for a portable console, so that you can't put them into a protected class cabinet all the time and simply need a backup, if your purchased stuff may get damaged one time?

    Unfortunately it's just about money, not justice.

    S.M. Guga

  36. Re:Officiall comments by Alex Kampl / Lik Sang Int by Anonymous Coward · · Score: 0

    I think Nintendo has missed a great opportunity here. Instead of suing Lik Sang, why not work with them?

    Instead of selling many single game cartridges, why not sell protected flash cartridges that are able to store multiple games?
    You walk into a store and pick a game and they flash it to your specified block. The games could be sold for a lower price. Nintendo would likely save on manufacturing and definitely shipping costs.

    Just a thought.