Flight Simulator 2002 With 13 Monitors And 9 PCs
Ant points to Steve Ferris' site demonstrating what Ferris has done "using Wideview software, Multi Monitors and Fs2002 Panel Interior view Bitmaps. 9 PC's & 13 monitors. Server PC is a 2.0ghz AMD and has 1 Asus 4800se G4 AGP and when Motor flying 4 PCI graphic cards for the instrument panels.. All 8 Clients have AGP cards and are AMD 800 to 1.5ghz... My Ask21 Glider with 3 Asus 4800se G4 cards on the front 6 monitors, giving great downward landing view. When you sit in front, all screens line up reasonably well ... Windows XP on the 3 front PC's and 98se on the rest."
Now all we need is flight simulator in an IMAX dome. Now THAT would rock. Though the hardware to do that many pixels would prolly be more expensive than lessons, and an IMAX theater prolly goes for more than the $50/hr a plane usually costs.
Make me a friend and I'll mod you up
That room must be great for loosing a few pounds, you know, like in a sauna? My room only has 4 machines in it with 2 displays and it's a hot house....
*wipes drool off of floor*
Does anyone remember battletech? It was kind of like an arcade, but just with the one game, a Mech type battle simulator, complete with cockpit, joystick, and multiple screens for views just like this. I remember playing at the Navy Pier in Chicago many years ago....
It's amazing how much multiple screens increases the realism. You look left, right, and there's still more game!
Doug
Venn ist das nurnstuck git und Slotermeyer? Ya! Beigerhund das oder die Flipperwaldt gersput!
...does that "expensive equipment" cost? I gues Al Quaida didn't need anything more sophisticated. And I wonder when this kind of software and hardware gets banned by the government because it may be used by terrorists?
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Nine PCs and 13 monitors???? He must have one hell of an electric bill, not to mention that that room probably heat up to 103 with the a/c going full tilt.
like Battlefield 1942, RTCW, etc. would be possible. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
How would one go about removing the gaps between the monitors?
The display is great, but The gaps between the monitors is not very attractive and could be destracting.
the guy is obviously a terrorist, sick Homeland on him NOW!
if he put some imagination into it and spent some of the Huge Wads of Cash on a few lcd projectors and fashioned some curved projection screens...
I mean, come on... It's hard to get excited about a field of vision one foot tall and 8 or 9 feet wide, plastic monitor edges chopping it up every so often.
I've set up WideView on my network of 3 computers and I think it sucks. Each machine is running an independent copy of MS FS2002 (which of course means you technically require 3 licenses). Since each machine is running it's own copy of the Flight Sim, it makes things real funky and is a real pain to get it all setup just right.
For example, if you set the weather conditions as cloudy and raining on your primary machine, your other machines wont just automatically receive that information without some additional configuration. It's a total hack of a project and uses an ungodly amount of network resources.
Buy a Matrox Parhelia card and wait for FS2004, due out in about a month, so you can play using some decent resolutions since FS2002 only supports up to 1920x480 (which is 640x480 per screen)
Right on,
As you've probably already read in X-plane you can do just about anything you want with it's abilities with UDP out, including using the UDP data to drive a motion platform. Also with some freeware out there you can make a screen dedicated to the panel without having to segement the view.
If you (the post) like to fly gliders I would recomend X-plane because it creates ridge lift and makes theremals very realisticly. Trust me after flying gliders in theremals for real and then comparing real theremals to the ones in X-plane, they seem very accurate.
There was a story on /. a while ago about how to simulate the G forces. Some scientists were experimenting with external vestibular stimulation, they used electromagnetic transducers mounted like headphones behind your ears. It was intended for physical therapy for people with balance disorders. Eventually they should able to induce any vestibular sensation like rising/falling, being at an angle or upside down, spinning, etc. and it could be developed into an bionic replacement for damaged sense of balance. /. because some geek fantasizes about hooking this up to Quake. Anyone who wants to wire their nervous system directly to a PC game is totally insane.
Of course this got on
Some basic background: Here
Ever heard of a phong shader? I belive Phong himself was involved in this project at one point. PDF on Phong at Utah
Vox