MMO Election Tactics In A Tale In The Desert
Thanks to an anonymous reader for pointing to a GameGirlAdvance article describing the political machinations inside the game world of A Tale In The Desert, the intriguing non-combat-based MMO title that article author and ATITD development intern Jia Ji describes as "..historical simulation, a mixture of the Sims and Civilization with real people thrown in to make it interesting." Of particular interest are the tactics being used in the game to garner votes in the election for Demi-Pharaoh - "Some players are bribing other players for their votes with ingame resources or favors. Others are forming political parties to used their combined voting power to sway the election process.. we even have the equivalent of a 'Green Party' which believes that mining, heavy industrial production, and other activities that have a detrimental effect on the gameworld's environment should be limited and regulated."
Also, I wonder why people can wrap their heads around politicking in a game, but are so stone-dumb when it comes to electing the good candidates. Especially given how boring this game sounds.
So, people are willing to pay to vote online, while offline presidential elections they don't bother voting one way or another. ......Am I missing something?
peace be with you.
You don't know what you re talking about. That game is great, the concept is really nice.
You have to understand ATITD's story. A mysterious stranger has challenged Pharaoh and his people to a series of 49 Tests, seven in each of seven disciplines. One of the Tests of Leadership is that of the Demi-Pharaoh.
People are assigned into randomly selected juries of about 7 people each, and each jury must promote one of their own. The person promoted moves to the next round, with the final round's vote taking place Egypt-wide.
The person elected Demi-Pharaoh has just one power. He or she can permanently exile (as in, game over, many months of work on your character gone, don't come back) up to 7 people. Whether to actually use this power is up to the person elected.
So it's a Test about figuring out who to trust with power. Tempers often flair during Demi-Pharaoh elections.
Anyway, if this kind of thing appeals to you, check out the game. I think we're the only MMO to launch with both Windows and Linux clients, and the first 24 hours are free. (I'm the designer of ATITD.)
Don't be so quick to flame a game that you haven't even tried yet. I shared similar conceptions about ATITD before I started playing. I looked at the screenshots and the remarks on the game's lack of combat and couldn't believe that this game could be so popular. However, my friend got me playing about 2 weeks ago and I'm never looking back. This is one of the best gaming experiences I've ever had. And while it is mostly due to the gameplay, I think that what makes this game is the people who inhabit eGenesis's Egypt. This game has a high learning curve, but I have yet to come across someone who couldn't or just wouldn't answer a question I had. Whenever I was down on resources, there were always people to lend a hand. And I think it's for that reason that this game is what it is. The people. If you decide you'd like to try out this game for yourself, go to http://www.atitd.com and download the trial version. Feel free to type "/chat Gilratet" once in-game if you have any questions or just need a helping hand.
I've played (and quit) many MMOGs, and this is the first one that has held my attention for more than a month (since I quit AC, at least).
The game concepts are unique, the problems and Tests are challenging but not impossible, and almost everyone I've met through the game is a good, friendly, kind, intelligent, helpful person.
I'd go so far as to say that ATITD is the best MMOG I've played, and it has the added benefit of having an extremely high-quality player base. It can be frustrating at times, but only because the puzzles are actually -hard-. I've devoted a lot of time to deciphering one particular aspect of the game (winemaking) and it still largely baffles me. Where most games err on the side of being too easy, this one definitely isn't "dumbed down" for the masses.
Client is a free download (both windows and linux -- and you never pay for it, unlike those sneaky AO people), and there's a 1-month-or-24-hrs-game-time free trial period.
It's really quite fun, and if you're interested in MMOGs at all, you really should take a look.
Hi, I'm Jia, I wrote that article. Anyway, I'm glad that Slashdot finally posted up a follow-up article to the one from four months ago considering we're the only MMOG that actively supports linux and we've been live for over three months.
Our free downloadable linux client is at http://atitd.com/eClient-linux.run. Our engine is also partially open-sourced. "A Tale in the Desert" owes a lot to the open source community too. We're a small company with only two lead developers that basically coded the entire game on their own. Thus, we make use of alot of free software such as, eCal3D (download source here, a derivative of Bruno Heidelberger's Cal3D.
I'm not sure why some Slashdot readers are so hostile to the idea of a "cooperative thinking game." Isn't that what the open-source movement is all about? Does everyone really love mindless hack-and-slash leveling treadmills that much? I guess we'll find out if SWG becomes a success (and I wish Raph Koster the best of luck too!).
Anyway, this is just the first in a series of articles about ATITD I plan on writing for GGA. The next one will probably be about the player-run legal system. So far players in our game have drafted, voted on, and passed laws about theft, land ownership, property permissions, social taboos, obsenity laws, and even virtual rape. Feel free to continue to link to future news about us since we can't afford to advertise on Slashdot (contacted OSDN's advertising department, figure they quoted was 10 times what we paid for our Penny Arcade ad deal).