Developing Online Games Book Reviewed
Thanks to Frictionless Insight for putting up a review of Jessica Mulligan and Bridgette Patrovsky's new book, Developing Online Games, a New Riders-published title written by two veteran MMO creators. The review mentions, in particular, that "..the central theme, the nail-it-to-your-face, tattoo-it-on-your-forearm message of Developing Online Games is that persistent world (PW) games, like EverQuest, aren't a product, they're a service. It is a failure to understand this unassuming statement that has caused such trouble for the PW genre." There's also an excerpt from the book available on the FI site. Update: 06/26 15:29 GMT by T : Here's Peter Wayner's review of this book from April.
Read my virtual lips...content, content, content...and more content. Rinse repeat.
How hard is it to keep adding new stuff. Take that standard MMO that has done well(DOAC, AC, UO..etc..etc) and just have some guys that do nothing but add content, so much that you can't really do it all and you will have a fan base that does not leave.
Neck_of_the_Woods
#/usr/local/surf/glassy/overhead
1. Make game
2. Beta test for awhile
3. Release before the game is ready
4. Patch
You have to release before the "next generation" of game comes out.. even tho that next gen game will be releasing early to beat the next next gen game.
"I am a kernel in the linux army"