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The Rise of Casual and Mobile Gaming

HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."

3 of 208 comments (clear)

  1. Speaking of taking years to deliver by Kaz+Riprock · · Score: 0, Offtopic

    When is Duke Nukem Forever coming out again?

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
  2. Re:Cheap Production by parkanoid · · Score: 0, Offtopic

    "Americans won't touch anything beyond voice mail."
    Uhh, where exactly do you come up with that? I realize that it's 'cool' to bash US citizens on /., but that's simply untrue. Every time I walk through a park, or take a ride on a bus, I almost always see a few people enthusiastically mashing their cell phone keys or poking away at their iPaq screens in a galaga clone or some silly bowling game, or snake. Virtually all of my friends have phones used as much for gaming as for talking.
    So please take you cynicism elsewhere.

  3. Re:Casual Gaming by squaretorus · · Score: 0, Offtopic

    Off topic warning! Mod me to hell!

    How many /.ers have a cleaner? I'm thinking of getting one because I'm sick of the endless bloody domestic chores you mention. I'd happily work an extra hour a week for 3 or 4 hours of quality cleaning and laundering!