The Rise of Casual and Mobile Gaming
HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."
Maybe the games are so cheap to produce because they are ports of games from the PET, Trash 80 and Apple II et al.
This looks like paid propaganda. Americans won't touch anything beyond voice mail. That is a pretty well established trend. Why am I supposed to believe that they will drain their batteries on nonsense like mobile gaming?
Gameboy is a different story. But there's a crucial difference between Gameboy and mobile gaming:
Gameboy was designed for mobile entertainment.
Cell phones aren't.
Laws are for people with no friends.