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The Rise of Casual and Mobile Gaming

HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."

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  1. Dear Mr. Insecurity, by SunPin · · Score: 0, Troll

    How did you get "bash US" out of "Americans don't like features beyond voice and voice mail?"

    Despite what your imaginary friends do, most Americans don't use text messaging or cellular Internet or video on their phones.

    I'll try one more generalization: Americans don't get offended when other Americans criticize useless products.

    Take your consumerism elsewhere.

    --
    Laws are for people with no friends.