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Casady & Greene Says "Goodnight"

powderhound writes "Longtime Mac software publisher Casady & Greene have said their final 'Goodnight.' The publisher of many notable Mac titles such as SpellCatcher, InfoGenie, iData, and Glider Pro, have decided to close the doors on July 3rd. Their web site contains the details of their decision. They will be sorely missed."

16 of 95 comments (clear)

  1. Crystal Quest ruled by dozer · · Score: 4, Interesting

    Crystal Quest used the mouse better than any other game until the FPSes came along. That was a fun game.

    As for the rest of the stuff C&G published, well, I never needed any of it...

  2. Did Apple kill them? by gamgee5273 · · Score: 4, Interesting
    I was one of the first Mac users out of my circle of friends and coworkers to use SoundJam (in fact, my 6500/225 still has it installed). I can understand why Apple bought it and turned it into iTunes, but I almost wonder if, when they bought it, did Apple kill C&G?

    After OS X came out, I stopped using Conflict Catcher, too (which, yes, is still on my 6500).

    Just thinking this through: Apple definitely dealt a mjor blow buying SoundJam off of C&G, but does anyone think of C&G as an OS X developer?

    Oh, well. Farewell, C&G. We'll miss you.

  3. Sad to see them go by Nick+of+NSTime · · Score: 5, Interesting
    I lament the passing of the old-guard Mac publishers. Some are reborn, some fade away forever, and some are eulogized.

    I think as Mac OS X becomes more ubiquitous, we'll witness a renaissance of Mac development and publishing. It's already showing with products like Transmit and Hydra (to name just a couple).

  4. why? by trillian42 · · Score: 5, Interesting

    I'm pretty new to the Mac world -- an OS X convert... so I've never heard of these guys. But it sounds like the timing might have followed that of the introduction of the new OS. Was their inability to keep going due to something about OS X?

    I love this operating system, but I sometimes wonder how much all the goodies that come with it (X11, iTunes, iPhoto, iChat, Safari, Mail.app, Address Book.app, and iCal are all in my Dock) are hurting independent developers who innovated for the platform before Apple got around to incorporating those functions into the OS.

    1. Re:why? by jellomizer · · Score: 4, Interesting

      Well that is a tough call. A lot of these smaller companies are going out of business because their main focus was making products that filled the gap of the OS. Say a lack of an IM client or a calendar. Now that Apple is coming back they are putting more functionality in their OS to be competitive. So a lot of little guys may be wiped out because they worked on fixing all the small missing apps that the OS should have. I don't think that Apple was trying to find a way to kill the little development companies but it just happened because they were trying to make a better product. As a small software company you have to keep in mind of what you nitch market is, and change when you see you nitch expanding to other competition. So you will have to find a way to transaction to a new type of nitch.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  5. i have to wonder by burns210 · · Score: 4, Interesting

    if apple is shooting itself with the many free programs that come bundled with macos X... The whole sherlock vs. watson thing, where apple made a product VERY similar to a competing program, or their new font management system in Jaguar, which someone said "companies made a living off of", and now that business is gone, integrated into the macos. Jaguar is awesome, and the software that comes with it is top notch, but when do you draw the line between building software in house, and relying on developers to write software for you?

    1. Re:i have to wonder by faust2097 · · Score: 4, Interesting
      their new font management system in Jaguar, which someone said "companies made a living off of", and now that business is gone, integrated into the macos

      as much as I liked C&G, I am not a fan of Extensis. Their updates were continuously late, often buggy and their support was spotty at best. Entire companies used to have to wait months for OS upgrades because they were waiting for new versons of Suitcase. They've gotten their act more together recently but their acquisition of Diamondsoft just seems anticompetitive to me. Besides, Apple hasn't improved their font management at all since they added the font folder back in OS 8 (or was it 9?), it was due for an overhaul.

      Now I just need to save up for OpenType fonts to replace my old Type 1s.
    2. Re:i have to wonder by Phroggy · · Score: 2, Interesting

      Besides, Apple hasn't improved their font management at all since they added the font folder back in OS 8 (or was it 9?), it was due for an overhaul.

      It was 7.1.

      Prior to System 7.0, fonts were resources inside the System suitcase which could only be managed via applications like Font/DA Mover, or ResEdit and similar. In 7.0, the System suitcase could be opened in the Finder, which showed the fonts, sounds and keyboard layouts it contained. Each of these could be dragged out of the System suitcase into a font or sound suitcase, or into a folder to create a stand-alone file. Useless trivia: dragging items into or out of a suitcase is the only time you'll see a "Move" progress window in the classic Mac OS Finder.

      System 7.1 introduced the Fonts folder, using an interesting hack: all resources in font suitcases or stand-alone font files (new in 7.0) in the Fonts folder were treated as if they were part of the System file itself; these resources were available to all applications. As I recall, the Finder would not allow fonts to be removed from the Fonts folder while applications other than the Finder were running, and new fonts were only available to applications launched after the new fonts were added. Naturally, fonts could no longer be added to the System suitcase.

      Only slightly less useless trivia: notice I said ALL resources in font files and font suitcases in the Fonts folder would be used - not just fonts. When I used System 7.1.2 (the first version of the Mac OS to support the PowerPC, mostly via an m68k emulator), I was playing around with ResEdit and discovered how to make color versions of the many black-and-white icons used throughout the system without actually removing or modifying the original icons; I put the color icons into a font suitcase which you can download here if you're feeling so inclined. Simply drop it into the Fonts folder, and you'll have color icons!

      Wow. This is all truly worthless. I should be ashamed of myself. Are there any other serious Mac geeks out there who actually remember all of this stuff? Speak up, so that we may all be pitied together.

      It occurs to me that when PC users said Macs were toys for computer-illiterate people and couldn't be customized like PCs could, this is the sort of stuff they never imagined, and the reason we smugly laughed at them. Apple's GUI is so nice that people often don't realize there's anything under the hood.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  6. Re:Why? Because of OSX by api · · Score: 2, Interesting

    "OSX killed Extension Manager by way of UNIX, SoundJam by way of buyout, and Spellchecker with built in Cocoa services."

    Not so fast. C&G SpellCatcher, formerly Thunder 7 is an excellent, unique app that Cocoa services fail to replace because so few applications use Cocoa services. In-line red-squiggle spell checking has changed some things but does little for spell checking the text box I am writing into right now. SpellCatcher captures all text input and can log it if you want to snoop/document. What killed it in part was the unfortunate amount of time it required to port to OS X. Fortunately, the C&G site points to another company that has picked it up.

    troll/ To say that Cocoa services replaced SpellCatcher is to say that Spring-loaded folders replaced PopUpFolder, for those who remember it. /troll

  7. dealings with C&G by presearch · · Score: 5, Interesting

    We contacted them when we were looking for a publisher.
    They wanted 85%, wanted to delay payments to us for up to 180 days,
    if they wanted new "features" either we had to implement them or
    they would pay to have it done and -we- would have the cost deducted
    from royalties. We said no thanks.

    When talking to them, the SoundJam/iTunes thing happened a few months earlier
    and I asked the guy about it. He said that Apple approached them,
    with a fixed price. They advised them to take it, or get buried by an Apple product.
    He wouldn't say how much they got, but it wasn't a huge number, plus they had
    to relinquish the programmers as part of the deal. I like Apple, and I like iTunes
    and what it's become, but Apple sort of rolled over them and they never recovered.

  8. Glider Pro... by PowerMacG4 · · Score: 1, Interesting

    I still have my Glider Pro CD
    Brings back memories
    /me cries

  9. My summer job at C&G by superflippy · · Score: 4, Interesting

    I worked for Casady & Greene one summer during college. I typed product registration info into the database, answered phones, beta tested, stuck labels on disks (OK, that should date me), whatever needed to be done. Working there was great - everyone really was like family, and the programmers' dedication to their craft was inspiring. I was always amazed that software created in a little storefront next to the pizza parlor in my neighborhood was so globally popular (my friends in college played Crystal Quest and Glider).

    Some random memories of C&G:
    - Seeing my first IBM computer with a full-color monitor and GUI. The PC tech support guy was amused that I thought all IBM's had green screens.
    - Beta testing a paint program that simulated natural media. It was at least as good as Aldus SuperPaint, the Mac favorite at the time, but for some reason I never heard of it again.
    - The intraoffice instant messaging system that one of the programmers built. Everyone spent so much time sending messages to each other, the boss shut it down after just a few days.

    --
    Your fantasies contain the seeds of important concepts.
  10. Conflict catcher's idiosyncrasies by GPS+Pilot · · Score: 2, Interesting

    Did you ever get the sense that Conflict Catcher was causing crashes? Or did you ever do a conflict test, and go through umpteen restarts, and it seemed like you were definitively and reproducibly narrowing down the cause of the crash to one culprit, but after the very last restart of the test, when everything had been disabled except the last suspect, you didn't get the crash/non-crash that you were expecting -- rendering the whole test worthless?

    One trick I did with CC was a "reverse psychology" test: rather than using CC to determine which combination of extensions caused a crash, I would use it to determine which combination of extensions enabled a feature or a performance boost. But this type of test also often failed for the reasons mentioned above.

    Automated conflict testing was a great concept that Conflict Catcher, in theory, should have done very well...

    --
    That that is is that that that that is not is not.
  11. Mission: Thunderbolt by Figz · · Score: 2, Interesting

    Mission: Thunderbolt was/is a great game. I fired up Classic yesterday to play it again, for old-times sake. But I realized, I only have version 1.0. Does anyone know where I can get version 1.0.6? Share your memories about Mission: Thunderbolt here. I'll never forget the Icky Lumps, Giant Tentacular Horrors, Two-Headed Radioactive Swamp Creatures, Snagglepusses, Floating Eyes, Needlenoses, Bug-Eyed Monsters, Many-Armed Things......

    --
    [figz@figz figz]$ kill -9 `ps -ef | awk '$1=="figz" { print $2 }'`
  12. Possible last sale? by Anonymous Coward · · Score: 1, Interesting

    Is there any place where I can buy a copy of Glider Pro X? I played Glider 4 long time ago and it's the reason I tried to get a Mac while I was still in middle school.

  13. Re:Conflict Catcher by tgibbs · · Score: 2, Interesting

    I don't think I ever saw a problem that was due to Conflict Catcher itself. Its automated search for extension conflicts was very effective, while doing this manually with Apple's Extensions Manager was a big chore. But of course, you had to have enough sense to know that the results were meaningless if your problem was not actually due to an extension conflict. And 3-way conflicts were still really difficult.