The Casio ProTrek PRX-7000T is a good candidate, it's solar, sets itself from an atomic clock signal automatically and has altimeter/barometer, compass and thermometer. It's also their first all-analog version. It's a bit expensive at $1500 but it should come down a bit if it gets release outside of Japan. http://www.youtube.com/watch?v=QOPaj5BW-Zg
Alternately you could get one with a slide rule like a Citizen Skyhawk A-T which could be had for under $500. It's atomic solar as well and has a bunch of other features. http://www.youtube.com/watch?v=cDoBAT57hII
Norman is great for theory but if you actually need to, like, build real software there's a lot of stuff that's more practical. I like Krug's Don't Make Me Think, 37Signals' Defensive Design for the Web, LukeW's form design book and the Oreilly Designing Interfaces book. Make sure to read Apple's UI guidelines for MacOS and iOS even if you're not developing for those platforms. They're free and have a good intro-level explanation of a lot of basic software usability concepts.
Norman, Nielsen and Cooper are fun reads but offer little in the way of actual solutions (because those books mostly exist to promote their consultancies).
Read this: https://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.html and then have a good laugh about this whole line of thought. Canonical is an effort to make a more usable default Linux desktop but they have one major problem (and many minor ones): Mark Shuttleworth is a terrible UI designer and either all the designers he employs are terrible as well, nobody at canonical is willing to stand up to him or he's not willing to take feedback from the designers he employs. Making a cargo cult hybrid of OS X and Windows 7 isn't going to do anyone any good.
Even the article doesn't get it, it assumes that Apple is successful because they "dumbed down UNIX".
Wasn't the entire point of the CrunchPad to show how Michael Arrington was smarter than the entire consumer electronics industry and to highlight how he's a brilliant, super connected Silicon Valley darling? The FusionGarage guys seem to have a pretty good point in that Arringon apparently never delivered on his promised to hook them up with VC and supplier contacts.
Techcrunch is the Drudge Report of tech blogs and Arrington is a douche who seems to piss off every person he encounters.
why are they abandoning the business that made them successful in the first place?
When you're a publicly traded company in today's market being profitable isn't enough. You need to be more and more profitable year after year or else your stock tanks.
At #7 they have "user interface" listed like it's some technology you can buy. Same with "semantics" at #10.
Some poor IT guy is going to have a lot of complicated explaining to do when the CIO pounds his fist on his desk and yells "go get us some user interface and semantics!"
If they'd gone with Verizon they would have had to produce a GSM version immediately for sale [almost] everywhere else in the world. The fact that it's a quad-band phone shows that they were thinking beyond the US from the very beginning.
Japan and Korea, the other 2 big CDMA markets already have very a entrenched smartphone market as well.
I make one address on gmail for each trip I take and have my other important messages forward on to that and tell my friends and family to use it. The most important part is that the password to this temp account is 100% unique.
I'll usually do some "click obfuscation" as I type in the password as well but I have a feeling that's mostly a placebo feature.
Fortunately for the major labels they have the US pop charts completely sewn up and it's impossible to have a #1 single without giant piles of marketing money and *cough* "independent promotional fees".
I find it amazing that, according to their press photos, The Zune's 320 x 240 screen is so amazing that it can display what appears to be five times the number of pixels it actually has.
I wouldn't be surprised if this is a "gift" to retailers who need ways to pad out their overpriced bundles and get some margin on something that's going to take up lots of space and cause lots of hassles. It seems like overall Sony is taking a far less aggressive accessories strategy than anyone has before. Sony employees have gone on the record saying that it's going to support USB mass storage [read and write unlike the 360] and third-party wireless adaptors and the HD is upgradeable with any old 2.5" laptop drive.
Actually you're 100% wrong. It's a completely normal HDMI port, look at any picture of it and you'll see that. It also has a normal optical port so whether your taste runs to the $2 monoprice cable or the $6000 Nordost one you'll be able to connect it without giving Sony an extra dime.
"Robbie Bach, president of Microsoft's entertainment and devices division, is working with J. Allard, vice president of its Xbox team, on the digital media player/software project"
Does this mean they'll spend $6 billion on it and end up capturing 23% of the market? Because this team is really, really good at that.
The fact that this was tagged "insightful" is pretty pathetic. Of course so is applying an "attitude" to a multibillion dollar multinational corporation.
Sony is big because they have a reputation for making quality products. Whether or not they deserve that is up for debate but when they do get something right they tend to nail it. Sony went from a distant 10th in LCD marketshare to #1 in 2 years with the Bravia line. The Playstation and the PS2 have totally dominated the console space for the last decade. If I ran a company that had sold 200 million systems and 2 billion games in the last decade I'd be pretty proud of myself too.
The problem right now is that since the games aren't ready to look at the PS3 mindspace is basically a giant echo chamber so the loudest shouter gets the most attention completely independat of the quality of their message.
Jakob is a great pundit but I think he's becoming aware of the fact that most of the sage advice he compiled almost a decade ago has becoming common sense. Aside from getting interviews he hasn't really contributed anything new or exciting to web usability. First the design community figured this out and stopped buying his books, and I think now those designers' bosses are starting to realize that the $5k they spent sending their people to Nielsen conferences would be better spent on talking to their customers and doing more testing [and doing it themselves cheaply instead of hiring NN Group to do it].
It's nice to have a face for your industry but I'd really rather see someone like Steve Krug, Luke Wroblewski or Jennifer Tidwell who have done more than design a pre-Cambrian version of Sun's website and a bunch of pie-in-the-sky concept projects. The fact of the matter is that "real artists ship".
It's obvious that you know a lot about type from your writings on the subject but I have a question specific to design implementation:
Why is it so difficult to do multicolumn layouts in CSS? Layout controls overall in CSS2 are primitive at best and require extensive tweaking for satisfactory results. Was having weak layout control a design decision or just seen as outside the scope of the project? This seems to me to be one of the most fundamental reuirements for web [or any] design and yet it's still a pretty kludgy solution even today. Aligning and preventing strange overlap and overflow issues is among the most complicated of CSS production problems and in my opinion it really slowed adoption when a 3-column table layout with 2 fixed and one "stretchy" column could be made in seconds.
The 360 is selling slower than the original Xbox even now that the supply issues have been resolved. Don't forget Microsoft got their 23% marketshare with a blank check [to the tune of $8 billion in expenses and $4 billion in sales] and nowadays MS management has promised that the 360 will be consistently profitable after the middle of next year.
The PS2 looks like it's going to be the dominant console of 2006 [yes, I said 2] and the 360 is increasingly looking like yet another Dreamcast.
I know it's probably totally unreasonable to ask Slashdot to "consider the source" but GamesRadar has a reputation of inaccuray and sensationalism.
Game specialty stores still account for over 25% of US sales of video games, systems and accessories. They are also successful in large part because of used games. This move would essentially hamstring them and either lead to them dropping Sony product from their stores or just going out of business.
The purpose of this is not to please enterprise customers. The purpose of this is to provide an easy reason for people to plop down $49/year for a OneCare subscription which conveniently does happen to come with a fully functional firewall with program rules.
There's a few downsides, if you're using a format that requires transcoding [e.g. Apple Lossless] you won't be able to fast forward or rewind inside of tracks. The software is not hiccup-free and [again with the Mac stuff] it's cumbersome to add plug-ins or manually edit the files in OS X. Mine has crashed or shut down without warning a couple times as well. Basically, it's a perfect geek toy but I wouldn't buy one for my mom.
Overall though I'm extremely happy with mine, and I enjoy the fact that the company's employees are so approachable and responsive.
So Microsoft is actually trying to eliminate my job? Thanks guys. I guess I shouldn't take it personally, they're trying to eliminate my employer with OneCare. I guess since I'm not making them any money because I don't have an MSDN seat selling a copy of this suite to the people who do instead makes sense.
The fact of the matter is that effective organizations already have good communication between designers and engineers. I'm sure I'm speaking with a bit of self-interest but I don't think it's fair to the engineers to expect them to take on all of my work too, everywhere I've been they've seemed plenty busy.
I think the real motivation behind this is that these tools will be far easier to use with Vista's developer tools so that people that are already designing with other tools need to buy a copy of this. So basically you can spend 20 minutes recreating the exact Vista shiny chrome effect or crank it out in 30 seconds the Microsoft way.
Midway's "Blitz: the League" is coming out this fall and it has a lot of stuff that's never been seen in a football game like a storyline. Also hookers.
No NFL license doesn't mean you can't make a sports game, in fact, Pro Evo/Winning Eleven has been kicking the official FIFA games butts for the last few years. If the game is good enough the lack of license doesn't matter.
The Casio ProTrek PRX-7000T is a good candidate, it's solar, sets itself from an atomic clock signal automatically and has altimeter/barometer, compass and thermometer. It's also their first all-analog version. It's a bit expensive at $1500 but it should come down a bit if it gets release outside of Japan.
http://www.youtube.com/watch?v=QOPaj5BW-Zg
Alternately you could get one with a slide rule like a Citizen Skyhawk A-T which could be had for under $500. It's atomic solar as well and has a bunch of other features.
http://www.youtube.com/watch?v=cDoBAT57hII
Norman is great for theory but if you actually need to, like, build real software there's a lot of stuff that's more practical. I like Krug's Don't Make Me Think, 37Signals' Defensive Design for the Web, LukeW's form design book and the Oreilly Designing Interfaces book. Make sure to read Apple's UI guidelines for MacOS and iOS even if you're not developing for those platforms. They're free and have a good intro-level explanation of a lot of basic software usability concepts.
Norman, Nielsen and Cooper are fun reads but offer little in the way of actual solutions (because those books mostly exist to promote their consultancies).
IAAUID (I am a UI Designer)
Read this:
https://lists.ubuntu.com/archives/ubuntu-devel/2011-April/032988.html
and then have a good laugh about this whole line of thought. Canonical is an effort to make a more usable default Linux desktop but they have one major problem (and many minor ones): Mark Shuttleworth is a terrible UI designer and either all the designers he employs are terrible as well, nobody at canonical is willing to stand up to him or he's not willing to take feedback from the designers he employs. Making a cargo cult hybrid of OS X and Windows 7 isn't going to do anyone any good.
Even the article doesn't get it, it assumes that Apple is successful because they "dumbed down UNIX".
They could always lift the xenophobic near-total ban on foreigners working in their country but that would be preposterous!
Wasn't the entire point of the CrunchPad to show how Michael Arrington was smarter than the entire consumer electronics industry and to highlight how he's a brilliant, super connected Silicon Valley darling? The FusionGarage guys seem to have a pretty good point in that Arringon apparently never delivered on his promised to hook them up with VC and supplier contacts.
Techcrunch is the Drudge Report of tech blogs and Arrington is a douche who seems to piss off every person he encounters.
When you're a publicly traded company in today's market being profitable isn't enough. You need to be more and more profitable year after year or else your stock tanks.
At #7 they have "user interface" listed like it's some technology you can buy. Same with "semantics" at #10.
Some poor IT guy is going to have a lot of complicated explaining to do when the CIO pounds his fist on his desk and yells "go get us some user interface and semantics!"
If they'd gone with Verizon they would have had to produce a GSM version immediately for sale [almost] everywhere else in the world. The fact that it's a quad-band phone shows that they were thinking beyond the US from the very beginning.
Japan and Korea, the other 2 big CDMA markets already have very a entrenched smartphone market as well.
I make one address on gmail for each trip I take and have my other important messages forward on to that and tell my friends and family to use it. The most important part is that the password to this temp account is 100% unique.
I'll usually do some "click obfuscation" as I type in the password as well but I have a feeling that's mostly a placebo feature.
Fortunately for the major labels they have the US pop charts completely sewn up and it's impossible to have a #1 single without giant piles of marketing money and *cough* "independent promotional fees".
I find it amazing that, according to their press photos, The Zune's 320 x 240 screen is so amazing that it can display what appears to be five times the number of pixels it actually has.
Someone give those ClearType guys a raise!
I wouldn't be surprised if this is a "gift" to retailers who need ways to pad out their overpriced bundles and get some margin on something that's going to take up lots of space and cause lots of hassles. It seems like overall Sony is taking a far less aggressive accessories strategy than anyone has before. Sony employees have gone on the record saying that it's going to support USB mass storage [read and write unlike the 360] and third-party wireless adaptors and the HD is upgradeable with any old 2.5" laptop drive.
Actually you're 100% wrong. It's a completely normal HDMI port, look at any picture of it and you'll see that. It also has a normal optical port so whether your taste runs to the $2 monoprice cable or the $6000 Nordost one you'll be able to connect it without giving Sony an extra dime.
"Robbie Bach, president of Microsoft's entertainment and devices division, is working with J. Allard, vice president of its Xbox team, on the digital media player/software project"
Does this mean they'll spend $6 billion on it and end up capturing 23% of the market? Because this team is really, really good at that.
The fact that this was tagged "insightful" is pretty pathetic. Of course so is applying an "attitude" to a multibillion dollar multinational corporation.
Sony is big because they have a reputation for making quality products. Whether or not they deserve that is up for debate but when they do get something right they tend to nail it. Sony went from a distant 10th in LCD marketshare to #1 in 2 years with the Bravia line. The Playstation and the PS2 have totally dominated the console space for the last decade. If I ran a company that had sold 200 million systems and 2 billion games in the last decade I'd be pretty proud of myself too.
The problem right now is that since the games aren't ready to look at the PS3 mindspace is basically a giant echo chamber so the loudest shouter gets the most attention completely independat of the quality of their message.
Jakob is a great pundit but I think he's becoming aware of the fact that most of the sage advice he compiled almost a decade ago has becoming common sense. Aside from getting interviews he hasn't really contributed anything new or exciting to web usability. First the design community figured this out and stopped buying his books, and I think now those designers' bosses are starting to realize that the $5k they spent sending their people to Nielsen conferences would be better spent on talking to their customers and doing more testing [and doing it themselves cheaply instead of hiring NN Group to do it].
It's nice to have a face for your industry but I'd really rather see someone like Steve Krug, Luke Wroblewski or Jennifer Tidwell who have done more than design a pre-Cambrian version of Sun's website and a bunch of pie-in-the-sky concept projects. The fact of the matter is that "real artists ship".
It's obvious that you know a lot about type from your writings on the subject but I have a question specific to design implementation:
Why is it so difficult to do multicolumn layouts in CSS? Layout controls overall in CSS2 are primitive at best and require extensive tweaking for satisfactory results. Was having weak layout control a design decision or just seen as outside the scope of the project? This seems to me to be one of the most fundamental reuirements for web [or any] design and yet it's still a pretty kludgy solution even today. Aligning and preventing strange overlap and overflow issues is among the most complicated of CSS production problems and in my opinion it really slowed adoption when a 3-column table layout with 2 fixed and one "stretchy" column could be made in seconds.
The 360 is selling slower than the original Xbox even now that the supply issues have been resolved. Don't forget Microsoft got their 23% marketshare with a blank check [to the tune of $8 billion in expenses and $4 billion in sales] and nowadays MS management has promised that the 360 will be consistently profitable after the middle of next year.
The PS2 looks like it's going to be the dominant console of 2006 [yes, I said 2] and the 360 is increasingly looking like yet another Dreamcast.
Oh crap. I wrote "PSP" instead of "PS3". I look forward to every reply [if there are any] to point this out.
This is the same site that falsely announced that the base-model PSP woul have wired controllers and a non-upgradable hard drive:e .jsp?articleId=20060513133719562032§ionId=1006
http://www.gamesradar.com/gb/ps3/game/news/articl
I know it's probably totally unreasonable to ask Slashdot to "consider the source" but GamesRadar has a reputation of inaccuray and sensationalism.
Game specialty stores still account for over 25% of US sales of video games, systems and accessories. They are also successful in large part because of used games. This move would essentially hamstring them and either lead to them dropping Sony product from their stores or just going out of business.
The purpose of this is not to please enterprise customers. The purpose of this is to provide an easy reason for people to plop down $49/year for a OneCare subscription which conveniently does happen to come with a fully functional firewall with program rules.
There's a few downsides, if you're using a format that requires transcoding [e.g. Apple Lossless] you won't be able to fast forward or rewind inside of tracks. The software is not hiccup-free and [again with the Mac stuff] it's cumbersome to add plug-ins or manually edit the files in OS X. Mine has crashed or shut down without warning a couple times as well. Basically, it's a perfect geek toy but I wouldn't buy one for my mom.
Overall though I'm extremely happy with mine, and I enjoy the fact that the company's employees are so approachable and responsive.
So Microsoft is actually trying to eliminate my job? Thanks guys. I guess I shouldn't take it personally, they're trying to eliminate my employer with OneCare. I guess since I'm not making them any money because I don't have an MSDN seat selling a copy of this suite to the people who do instead makes sense.
The fact of the matter is that effective organizations already have good communication between designers and engineers. I'm sure I'm speaking with a bit of self-interest but I don't think it's fair to the engineers to expect them to take on all of my work too, everywhere I've been they've seemed plenty busy.
I think the real motivation behind this is that these tools will be far easier to use with Vista's developer tools so that people that are already designing with other tools need to buy a copy of this. So basically you can spend 20 minutes recreating the exact Vista shiny chrome effect or crank it out in 30 seconds the Microsoft way.
I'd rather do it in the words of Roxanne Shante because she said it 20 years ago on "Def Fresh Crew".
Midway's "Blitz: the League" is coming out this fall and it has a lot of stuff that's never been seen in a football game like a storyline. Also hookers.
No NFL license doesn't mean you can't make a sports game, in fact, Pro Evo/Winning Eleven has been kicking the official FIFA games butts for the last few years. If the game is good enough the lack of license doesn't matter.