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Former Nintendo Boss Talks GameCube, PSP

Thanks to an anonymous reader for pointing to a GamerFeed article translating an interview with former Nintendo boss Hiroshi Yamauchi about the state of gaming. The legendary Yamauchi is customarily dismissive about Sony's attempts to get into handheld gaming with the PSP ("I don't think [Sony] understand the game business... but software for both machines will be much different, and it would be a mistake to consider them in direct competition."), and also offers a different perspective on slipping GameCube sales ("Sales of GameCube software fell short in North America and Europe last year, and I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles. Our target market is the entire world, so it's very difficult to develop software that appeals to everyone.")

57 comments

  1. NES production to stop this year? by PyroMosh · · Score: 3, Interesting

    Question: The Famicom (NES) recently celebrated its twentieth anniversary, your thoughts?

    Yamauchi-san: Fortunately, many people have the chance to enjoy it. It became impossible to procure a fixed number of parts to continue manufacturing the console, so production will stop this year.


    Huh? Are they saying that the origional 8-bit NES / Famicom is STILL IN PRODUCTION? Or at least that it was until this year? Where? And can the top-loader still be had?

    1. Re:NES production to stop this year? by Rares+Marian · · Score: 1

      Yes, Nintendo didn't just produce a string of has beens. They have some interest in longevity rather than jonesing with the other consoloputer companies.

      Sad how everything has to be a fad like the computer just because the newer machines can show more of Lara Croft's pixels.

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      The message on the other side of this sig is false.
    2. Re:NES production to stop this year? by PainKilleR-CE · · Score: 3, Insightful

      Sad how everything has to be a fad like the computer just because the newer machines can show more of Lara Croft's pixels.

      Actually, the NES had to be a fad like everything else because most of us couldn't play games on our NES consoles without 10 minutes of cleaning cartridges and aligning them just right in the old front-load systems we bought 15 years ago. I've never seen an original NES system that didn't start having problems loading games after a few years, and most of us couldn't justify buying a 'new' NES console after buying 2 or 3 other consoles.

      --
      -PainKilleR-[CE]
    3. Re:NES production to stop this year? by Gr33nNight · · Score: 2, Interesting

      Am I the only one who remembers this fondly? BTW I still have a great working NES console.

    4. Re:NES production to stop this year? by Echnin · · Score: 1
      Bah. All my (PAL) NES games worked very well and the cartridges were much less fragile than current CDs. Never had a NES game break. We used our NES from '89 to '97-'98, and we never had a problem like that, though the main gamepad did start to become somewhat worn out by the end.

      Then my frickin' brother borrowed it to someone and was never eager to get it back. I've never forgiven him for that. Oh well. We had about 30 games then, and I have 3 CDs full of ROMs (eh, including, like, 100 SMB hacks and multiple versions of each title), a gamepad and TV-out on my computer now, so, like, that almost works as well.

      --
      Lalala
    5. Re:NES production to stop this year? by PainKilleR-CE · · Score: 2, Interesting

      I never had any problems with the game cartridges themselves, just with the system (and we had 2 systems in the house eventually, both of which gained the same problems after about 2 years).

      I've never had any problems with CD and DVD based games, but then I treat the discs much better than I ever did a cartridge. I've never had a major problem with a top-loading cartridge-based system, either, just the old front-loading NES systems. My Atari 2600 (the old wood-panelled one) still worked just fine when I sold it about a year after getting the NES in '87 (so '88 or so, about 8 years after we got the Atari). My Genesis still works today, and the TurboGrafx-16 disappeared somewhere in my parents house.

      I've heard of a lot of problems with PS2 systems as they get older, but haven't had any problems with my disc-based systems (except that Project Gotham causes my XBox to not want to shut off until I pull the plug, which seems to have nothing to do with it being a DVD-based system).

      --
      -PainKilleR-[CE]
    6. Re:NES production to stop this year? by sharkey · · Score: 1
      I've never seen an original NES system that didn't start having problems loading games after a few years

      Got ours for Christmas in '85, and it still works fine, except for Double-Dribble, which loads, but dies after a few minutes.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  2. Nintendo has been associated with RPGs since... by Rares+Marian · · Score: 2, Interesting

    they got competition. Not that they're limited to that. The ploriferation of colorful scenery and characters put Nintendo in a certain stereotype.

    Metroid Prime proved they could do more, but there doesn't seem to be as much focus on the intricacies of more violent games. The RPGs have depth but other games seem to be well, a little thin.

    On platforms recognized as designed for 3D there's an ironic turn. Now that the 3D is so rich, games designers can use that to focus on things such as hiding from enemies or looking over another character's shoulder. Nintendo's games aren't quite as involving.

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    The message on the other side of this sig is false.
    1. Re:Nintendo has been associated with RPGs since... by h0mer · · Score: 2, Insightful

      I think your definition of RPG is wrong. By RPG, do you mean adventure/platform games like Mario Sunshine and Zelda: Wind Waker?

      Nintendo hasn't had an excellent traditional RPG since Super Mario RPG on SNES. Paper Mario on N64 was decent I guess. One RPG in particular, Final Fantasy VII, jumpstarted the PlayStation brand. The fact that it didn't come out for N64 was the beginning of the "problem" years for Nintendo.

      Furthermore, you say their other games are lacking depth. Super Smash Bros. Melee has a deep and rich fighting system that gets better as your skills get better. The new Mario Kart will add more depth to the kart formula by having 2 characters on each vehicle.

      Nintendo's problems with the N64 is what has caused their so-called blandness with the GameCube. Just wait, Nintendo is making strides to regain a respectable position in the home console market. Mario 128 is supposedly a revolutionary game. If Mario 128 can do what Mario 64 originally did, and the GameCube2 has the proper marketing/games/features, Nintendo will be sitting pretty.

      --


      I'm on top of my game like I'm standin' on Xbox.
    2. Re:Nintendo has been associated with RPGs since... by Synic · · Score: 1

      Who cares about Mario 128... I'd like some decent games RIGHT NOW... :P I'm pretty pissed off that BG: DA 2 is not coming out on Gamecube, because Snowblind doesn't think it's worth the effort. (Sigh)

  3. Misleading summary by Westley · · Score: 5, Insightful

    The /. summary of this article is very misleading. It says:

    <quote>
    The legendary Yamauchi is customarily dismissive about Sony's attempts to get into handheld gaming with the PSP ("I don't think [Sony] understand the game business... but software for both machines will be much different, and it would be a mistake to consider them in direct competition."),
    <quote>

    Actually, Yamauchi isn't dismissive at all, and the [Sony] in the summary is incorrect. It's the *analysts* who don't understand the game business. Here's the actual interview quote:

    <quote>
    Sony's PSP isn't expected to hit the market until late 2004, and there's still many unknown details about it. There have been analysts who think Nintendo has a monopoly over the handheld market and Sony maybe able to break it - I don't think they understand the game business. New product competition in this industry is important. Although Nintendo's core business is software, having another hardware developer will allow us to judge the superority or inferority of our machine. But software for both machines will be much different, and it would be a mistake to consider them in direct competition.
    </quote>

    Now, where exactly is he dismissive of Sony? Doesn't he actually accept the possibility that the Nintendo machine will be inferior?

    Please use some basic reading comprehension before coming up with summaries like this...

    1. Re:Misleading summary by Anonymous Coward · · Score: 0
      understand the game business... but software for both machines


      before coming up with summaries like this...

      What's with the use of three periods?

      It looks ignorant. Please don't do so anymore.

    2. Re:Misleading summary by NanoGator · · Score: 1

      They were probably reacting to Yamamuchi saying that Sony's not in direct competition with Nintendo.

      Actually I think I can kind of see that point. If the PSP comes out with remakes of PS1 and PS2 games, quite a few people would probably buy the PSP, ignoring the GBA in the process. Even though the styles of games are different, lots of people buy based on potential rather than on the strengths of the games available (or in development).

      There's a point to be made either way. In some ways the GBA will always live on, in some ways the PSP will make people choose between it and GBA.

      I normally poo-poo new attempts at portable game machines. Sony's machine is no exception, though I have little info about it. The GBA is cheap, small, and efficient with batteries. It doesn't seem likely that the PSP can be any more than 2 out of 3. When I read what they've said about the machine, it sounds like a semi-small $200 machine that may have acceptable battery life if it's rechargable. If that's true (or even close to true), it's a console-priced machine with a different library of games that doesn't fit in your pocket. That equation doesn't work well in the portable market.

      --
      "Derp de derp."
    3. Re:Misleading summary by Anonymous Coward · · Score: 0

      Of course only the truly ignorant would call it "three periods" rather than "ellipsis".

    4. Re:Misleading summary by Alkaiser · · Score: 1

      I know, I read the summary and thought, "I see. Ol' Yamauchi is still crazy." Then I read the article, and came back to a different familiar thought. That the people here at Slashdot don't proofread.

      That summary was utterly sad. Almost, but not entirely, unlike what was actually said in the article.

      --
      Netjak.com independent reviews of domestic & import video ga
  4. Re: GCNBoy by DrWho520 · · Score: 1

    Is it just me or does the PSP media look similar to GCN disks in a hard candy shell? Which brings me to my next point. If Nintendo could develop a handhelp that took optical media like the PSP is proposed to do and played GCN games...sweet! They could develop a carriage design, like old CD carriages, that would allow existing GCN games to be put into the machine. They could also develop games specifically for the GCNBoy that would look similar to the PSP media. Groovy.

    --
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  5. Domestically by leifm · · Score: 2, Insightful

    Nintendo has a similar problem to Apple. Apple still has a stigma of being a toy computer compnay, computers for morons and people who want to color coordinate their machine with the rug. That isn't really true anymore, but still when I tell non-geeks to look at Apple as an option for a new machine they look at me like I am crazy. Nintendo has the same type of issue, a lot of people think of their software and systems as a kiddy thing, and go buy a PS2 or XBOX. I have both a GCN and a PS2, and while I probably rent more games for the PS2 (more releases) the quality of the good ones for the GCN vs the quality of the good ones on the PS2 is much higher. Even the original SNES Mario Kart is far and away more fun (and for a longer period of time) than GTA/GTAVC.

    So what, I can't kill whores in Mario Sunshine? At least that game is consistently fun, and well designed. GTA is a buggy mess that only sold well because of it's violence and nonlinear design, which made it accessible to a lot of people who otherwise wouldn't play games or buy an entertainment system.

    --

    "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    1. Re:Domestically by PyroMosh · · Score: 1

      I love Nintendo. I really do. I've owned every Nintendo system except for the Virtual Boy.

      But consoles like this don't help the problem much.

      I wish Nintendo would pull away again and beat Sony. But then I see things like this, and I realize that they're right. I look around me. The kind of people I know who own PS2s by and large, aren't gamers. They're people who play for 5 minutes at a time before going to work in the morning, or who like to Play Grand Theft Auto with all the cheat codes on because they "want to enjoy the game fully".

      I look at my library of Gamecube games, and I realize - The Gamecube is rapidly becoming a system for game snobs.

      Sony's Playstation really is like MTV. There's a TON of titles there, but seperating the gold from the garbage is real effort.

      Besides. Everyone acts like Nintendo is in trouble. Not really. Analists are pretty sure that Nintendo is making a profit on all their console (hardware) sales. They're making a decent chunk of change off fo games too. They're neck and neck in the # 2 spot with Microsoft, but honestly, the business isn't so large that you have to be #1 or you go out of business.

      I'd love to see Nintendo be the #1 platform again, but if they're not, well, I can live with that, since they're profitable and they publish great games.

  6. Oh really? by BigChigger · · Score: 2, Insightful

    "I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles"

    sounds like a cop out to me. Anime is so violent they put disclaimers on it when it shows on American TV.

    BC

    1. Re:Oh really? by specialJay · · Score: 1

      "sounds like a cop out to me. Anime is so violent they put disclaimers on it when it shows on American TV."

      You are comparing apples to oranges. Anime is a passive form of entertainment, and violence consumed passively is much different than killing someone in a interactive video game.

      On the other hand, just look at the statistics for 2002:

      Of all video game software sold in 2002:
      * 55.7% were rated Everyone (E).
      * 27.6% were rated Teen (T).
      * 13.2% were rated Mature (M).
      * In 2002, 80% of the top 20 best-selling console games were rated E or T, while 90% of the top 20 best-selling computer games were rated either E or T.
      (source: IDSA)

      So violent games are not necessarily the category which sells the most software, though the GBA makes up a significant portion of those figures.

      What is important to consider is that Yamauchi is talking of the Gamecube and its direct console competitors, the PS2 and XBox. So, what was the top title sold for 2001?

      1. PS2/Grand Theft Auto III/Rockstar Games
      (source Videogame review)
      ...and it's likely that GTA:Vice City was the #1 selling title of 2002.

      So I believe there is truth to Yamauchi's statements with respect to the console market.

      --
      Jay Bibby reviews Flash and casual Web games at... http://jayisgames.com
  7. Nintedo-versity by Acts+of+Attrition · · Score: 1
    Nintendo constantly misses the point on one thing: Diversity. People aren't necessarily looking for violent games, they just want to have that option sometimes. Nintendo, while loosening up over the past few years, is still fairly strict on what they release on their systems.

    They want to maintain a certain image, which is great in theory, but tough on sales. They may have a right to be stubborn, considering the quality of the core games they release is always phenomenal. Still they need to broaden the horizons, stop being the diva of the video game world and perhaps they can claim a bit more of the market share. This attitude of superiority has cost them the friendship of Sony and Square, two mistakes that they have been paying for ever since.

    It's nice sometimes to be an adventurer and save princesses, but sometimes people do want to rob cars and kill prostitutes. Without giving the gamer a choice of that kind of game on your system, you are hampering your business.

    1. Re:Nintedo-versity by ex_ottoyuhr · · Score: 1

      They want to maintain a certain image, which is great in theory, but tough on sales.

      It's also helpful when Lieberman and the Vice Squad start making the rounds of game companies...

      This attitude of superiority has cost them the friendship of Sony and Square, two mistakes that they have been paying for ever since.

      Just a nitpick here, but it seems to me that Square, not Nintendo, suffered after deserting to Sony. Their late Super Nintendo games (FF6, Chrono Trigger, RS3, SD3) were extremely good, but in retrospect after seeing the mess they made of FF7, FF Tactics, and subsequent games, it seems that this was *because* they were being censored up the wazoo and weren't able to do the FMVs that their lead FF designer (Hironobu Sakagami, IIRC) wanted so desperately.

      Pre-rendered video is now recognized pretty widely [Item #6] as bad design and an impediment to storytelling and immersion. This was the issue that Square jumped ship over...

      They got what they wanted: no censorship and all the FMV they could possibly want. Result: Angsty foul-mouthed adolescent protagonists, unplayable games (FF10), and a merger with *shudder* Enix. They're a sinking ship, and no longer consequential. More importantly, they made themselves that way.

      It's nice sometimes to be an adventurer and save princesses, but sometimes people do want to rob cars and kill prostitutes. Without giving the gamer a choice of that kind of game on your system, you are hampering your business.

      This is a good point, although IMHO anyone who wants to rob cars and kill prostitutes, even in a game, should get his head examined, and see whether his insurance would cover moral-compass-replacement surgery. Some activities are so depraved that even pretending to engage in them is very questionable.

      Anyone who disagrees with that will surely be interested in the new game by Rockstar Studios, First-Degree Murder: Jihad, in which the player takes on the role of an al-Qaida guerilla in the United States in a variety of missions, culminating in participating in the destruction of the World Trade Center and the ushering in of a glorious new age of faith and godliness...

      Much more upbeat tone than their previous releases, isn't it? And for the chronically humor-deprived, no, this game isn't going to be released, it's a hypothetical example. Here's the obligatory smiley. :) And just in case, have another. :)

      On a different subject -- a common one in this discussion, but not mentioned by Acts of Attrition -- I would say that a common misconception in America is that for a game to appeal to adults, it has to have "adult themes," e.g. liberal amounts of excessive violence, blood, and gore. (Our adolescent culture won't stand for sexual themes, of course.) This theory is nonsense; how much blood and gore, how much action-movie violence, is there in Gone With the Wind, say, or Ben-Hur, or the other memorable films of the Golden Age, or most of Shakespeare?

      Grand Theft Auto, Bond movies, Terminator 3, and so on are adolescent in their appeal, not mature. One can appeal to adults more effectively without "adult content," whether sexual or violent, beyond what might be needed in the story. In the end, it's more effective to censor one's own work if one wants to appeal to mature adults...

      Just as long as one doesn't cripple himself with Wind Waker-style animation.

    2. Re:Nintedo-versity by PainKilleR-CE · · Score: 1

      Just a nitpick here, but it seems to me that Square, not Nintendo, suffered after deserting to Sony. Their late Super Nintendo games (FF6, Chrono Trigger, RS3, SD3) were extremely good, but in retrospect after seeing the mess they made of FF7, FF Tactics, and subsequent games, it seems that this was *because* they were being censored up the wazoo and weren't able to do the FMVs that their lead FF designer (Hironobu Sakagami, IIRC) wanted so desperately.

      Of course, the 'mess they made' resulted in the highest sales Square has ever seen in the US, not only for FF7, but also for 8, 9, 10; they expect 11, 10-2, and 12 to do so as well (though obviously 11 should have a drop in sales associated with the fact that it's online-only).

      Pre-rendered video is now recognized pretty widely [gamasutra.com] [Item #6] as bad design and an impediment to storytelling and immersion. This was the issue that Square jumped ship over...

      Yet it's what most games had, especially the best-of-breed games at the time. Only as the game engines have gotten better have developers (and, more importantly customers) embraced in-game rendering for driving the storylines of games that are not story-oriented in their gameplay.

      They got what they wanted: no censorship and all the FMV they could possibly want. Result: Angsty foul-mouthed adolescent protagonists, unplayable games (FF10), and a merger with *shudder* Enix. They're a sinking ship, and no longer consequential. More importantly, they made themselves that way.

      Enix, of course, being the company for which Japan legislated that their top series can not be released except on weekends and holidays. Not to mention that Square and Enix worked together on Chrono Trigger, which you already mentioned as one of their better early titles. When two Japanese companies see a chance to become a $500M/year company, what else do you expect? Number 7 in the industry, no longer consequential? That's just funny.

      This is a good point, although IMHO anyone who wants to rob cars and kill prostitutes, even in a game, should get his head examined, and see whether his insurance would cover moral-compass-replacement surgery. Some activities are so depraved that even pretending to engage in them is very questionable.

      Some psychologists believe it's healthy to take out aggression in other activities, even simulations (though it may be laughable to call GTA3 a simulation). Others believe that pretending to be violent leads to violence. Which psychologists you believe tends to be more of a personal and political choice than a real observation weighing the arguments against each other.

      On a different subject -- a common one in this discussion, but not mentioned by Acts of Attrition -- I would say that a common misconception in America is that for a game to appeal to adults, it has to have "adult themes," e.g. liberal amounts of excessive violence, blood, and gore. (Our adolescent culture won't stand for sexual themes, of course.) This theory is nonsense; how much blood and gore, how much action-movie violence, is there in Gone With the Wind, say, or Ben-Hur, or the other memorable films of the Golden Age, or most of Shakespeare?

      I haven't seen Gone With the Wind, but wasn't Ben-Hur one of those movies where someone died on-screen during production, and they left the footage in there? (the answer is yes) Generally a pretty violent film about a pretty violent portion of world history. Shakespeare tends towards 'mature' themes, including violence and rather odd sexual pairings, but people tend to interpret it as less because they don't get the imagery so well from his prose (and most interpret Shakespeare from plays and movies rather than his actual words).

      Grand Theft Auto, Bond movies, Terminator 3, and so on are adolescent in their appeal, not mature. One can appeal to adults more effectively without "adult content," whether sexual or violent, beyond what might be needed in the story. In the end, it's mor

      --
      -PainKilleR-[CE]
    3. Re:Nintedo-versity by Dsal · · Score: 1

      Some adults like violent games, some don't. Some like me play both the Pokemons and the GTAs. It's up to the consumer to vote with their dollars by purchasing games they want. If there's something they don't like, it won't get sold. That doesn't mean you should self-censor games just because some people don't like the violent ones. As long as rating systems are enforced, why should you or anyone else care what kind of games other adults play. If something is so disgusting or horrible that society won't have anything to do with it, it won't sell and it will go away on its own. Violence has been part of human entertainment since our earliest times. The Illiad and the Bible would definitely get rated M if they were videogames (AO for some parts of the Bible even!). It's naive to think that violence can not be entertaining. It's traumatic to experience violence in real life, but on the other hand violence makes for great entertainment as long as it abstracted away and not harming actual people. Excuse me, it's time to play some Battlefield 1942 :P

    4. Re:Nintedo-versity by ex_ottoyuhr · · Score: 1

      As long as rating systems are enforced, why should you or anyone else care what kind of games other adults play.

      I agree. I wouldn't care particularly much... if the ESRB could just produce a decent rating system, and anyone at all cared about it. It's a sad day when the official ratings board of the ISDA itself can't devise a system to equal a bunch of berserker fundamentalists, and can't enforce its age recommendations as well as even the movie industry...

      Violence has been part of human entertainment since our earliest times. The Illiad and the Bible would definitely get rated M if they were videogames (AO for some parts of the Bible even!).

      Re. the Bible -- Got to love that immoral author. :)

      I was complaining, not so much about the presence of any violence in a work, as about the presence of gratuitious violence, e.g. not necessary to the thrust of the story, gamplay, etc. I wouldn't complain about, say, The Godfather, but would about The Phantom Menace, because the immense amount of fairly gruesome violence in the former added to the story, while the larger-scale but more "kid-friendly" violence of the latter took away from it. Essentially, what I'm questioning is the literary good sense of the developers of games like Wolfenstein 3d or whatever.

    5. Re:Nintedo-versity by ex_ottoyuhr · · Score: 1

      Of course, the 'mess they made' resulted in the highest sales Square has ever seen in the US, not only for FF7, but also for 8, 9, 10; they expect 11, 10-2, and 12 to do so as well (though obviously 11 should have a drop in sales associated with the fact that it's online-only).

      If Square is doing so well, why did they need Fund Q money so badly? For that matter, why in Heck did they merge with Enix, at terms disadvantageous to themselves? (IIRC, 1 share of Squaresoft to .79 shares of Enix.)

      [Full-Motion Video]
      Yet it's what most games had, especially the best-of-breed games at the time.

      Doesn't mean it's not bad design. Really bad design. :)

      [Enix]
      Enix, of course, being the company for which Japan legislated that their top series can not be released except on weekends and holidays. Not to mention that Square and Enix worked together on Chrono Trigger, which you already mentioned as one of their better early titles. When two Japanese companies see a chance to become a $500M/year company, what else do you expect? Number 7 in the industry, no longer consequential? That's just funny.

      Enix still produces Legendarily Bad Games... Kind of like Bond movies, I guess.

      #7 in the industry or not, they sure aren't acting complacent or self-confident. Did you hear the announcement that the latest Dragon Quest would have a larger base of appeal, e.g. places outside of the United States and Japanese mental institutions :), by virtue of having anime-like graphics? Crazy...

      As for mergers, following that logic, Nintendo and Sega should have merged around the time of the Genesis. What I'm arguing is that while it might make good business sense, the merger ran counter to a few substantial egos at Squaresoft, and wasn't the sort of thing they'd do readily.

      This Gamasutra article (no membership needed to view) supports me just in incidental remarks, saying that Square and Enix ran into some pretty stiff competition.

      Some psychologists believe it's healthy to take out aggression in other activities, even simulations (though it may be laughable to call GTA3 a simulation). Others believe that pretending to be violent leads to violence. Which psychologists you believe tends to be more of a personal and political choice than a real observation weighing the arguments against each other.

      I would be with the second camp, and I take it you're with the first. We may want to leave it at that...

      (Emacs stinks! VI forever! :))

      [Action movies]
      I haven't seen Gone With the Wind, but wasn't Ben-Hur one of those movies where someone died on-screen during production, and they left the footage in there? (the answer is yes) Generally a pretty violent film about a pretty violent portion of world history.

      However, all of this (except the guy getting killed in the chariot race, which was unintentional...) was in there for the sake of the story, and relatively subdued. Like I said, "[H]ow much action-movie violence is there in ... Ben-Hur"? The film's quite violent, but the violence is to tell an incredibly powerful story, not as an end in itself. Contrast with, say, The Running Man or way too many other Schwartzenneger films.

      Shakespeare tends towards 'mature' themes, including violence and rather odd sexual pairings, but people tend to interpret it as less because they don't get the imagery so well from his prose (and most interpret Shakespeare from plays and movies rather than his actual words).

      I don't like how he plays up the sexual stuff for laughs either, but it seems to be a constant of Western civilization that sufficiently off-the-wall sexual themes are the most effective of anything at producing (uncomfortable) laughter...

      As for violence, what I was arguing was not that, say

    6. Re:Nintedo-versity by Dsal · · Score: 1

      I agree that gratuitous violence usually adds nothing to the game experience for most of us.

      One neat thing about the GTAs is that the gratuitious violence is mostly optional. You don't have to do anything violent that doesn't forward the story. You don't have to run over random people on the street to finish the game; it's up to you.

      I wouldn't call the violence in Wolfenstein 3d gratuitious because that was the whole point of the game (and most other fps'): pure violence. If you're going to be looking for quality story in any action movie/game you're going to come away disappointed.

      Heck, I actually like the Jackie Chan movies that are all fight scenes more than the ones that attempt to have a lame story. It's because the reason I go to that movie is to see cool fights, not soliliquies. The story actually gets in the way of those movies. Then it's the story that's gratuitous! (see Matrix 2)

    7. Re:Nintedo-versity by ex_ottoyuhr · · Score: 1

      I wouldn't call the violence in Wolfenstein 3d gratuitious because that was the whole point of the game (and most other fps'): pure violence. If you're going to be looking for quality story in any action movie/game you're going to come away disappointed. 'Cept Halo. :D

    8. Re:Nintedo-versity by PainKilleR-CE · · Score: 1

      If Square is doing so well, why did they need Fund Q money so badly? For that matter, why in Heck did they merge with Enix, at terms disadvantageous to themselves? (IIRC, 1 share of Squaresoft to .79 shares of Enix.)

      The link you sited said it all, at least all that could be said in such a small item ;) They were looking at competing against some of the huge western game publishers (EA, Activision, Infogrames / Atari). I really find it surprising that they'd bother to even try to put themselves up against those companies, since all of them are known for releasing some very poor titles, and making up for it with whatever good titles they manage to publish. At the same time, if you looked at RPG-oriented developers in the US and Europe, you'd probably find some very successful companies that would be ecstatic to have even Square's US numbers, nevermind their sales in Japan (or Enix' Dragon Quest (Japan) sales).

      [Full-Motion Video]

      Doesn't mean it's not bad design. Really bad design. :)


      Compared to the standard (S)NES manner of displaying the character and some text to further the story? Actually, looking back at most of the Final Fantasy series which was released during the SNES/NES days, they were at least trying to tell the story mostly through the game itself, but they still always had those one or two times in each game where it just broke away to a screen that had a bunch of text on it to tell the next bit of story. They added in a couple of pre-rendered cut-scenes after the fact for the PlayStation re-releases, which imo neither helped nor hindered those particular games. Of course, now that I think about it, I find it slightly funny that FMV has taken on a different meaning over the years. The first argument I ever had over FMV was caused by the fact that FMV referred to film of actual actors, such as the Command & Conquer and Wing Commander series, and I think we can all agree that all but the best implementations of that sucked, and even the best ones did not help the games they were in.

      [Enix]
      Enix still produces Legendarily Bad Games... Kind of like Bond movies, I guess.


      I really couldn't comment, the only Enix stuff I've played was the early Dragon Warrior games (in other words, Dragon Quest). I've seen a couple of other Enix games that were released in the US on the PlayStation, but I haven't picked any of them up, yet.

      #7 in the industry or not, they sure aren't acting complacent or self-confident. Did you hear the announcement that the latest Dragon Quest would have a larger base of appeal, e.g. places outside of the United States and Japanese mental institutions :), by virtue of having anime-like graphics? Crazy...

      The whole industry does things like that, though. For instance, look at cell shaded graphics. I think eventually the industry will learn how to use this well, but for now I stay away from most cell-shaded titles because it just seems to be the new overdone, overhyped, mechanic of the day. Of course, why any Dragon Quest game would need broader appeal in Japan I do not know ;)

      As for mergers, following that logic, Nintendo and Sega should have merged around the time of the Genesis. What I'm arguing is that while it might make good business sense, the merger ran counter to a few substantial egos at Squaresoft, and wasn't the sort of thing they'd do readily.

      Would that be the time the Genesis was #1 or the time the SNES was #1? Either way, I think Sega would've been better off merging with Nintendo before they released the Saturn than they are today, but that's the benefit of hindsite. Then again, if Sega had gone from the Genesis to being solely a developer, they'd probably be even better off, but everyone would've thought they were crazy.

      As for Square, again I don't really understand why they think they need to compete on the same scale as the large western publishers, w

      --
      -PainKilleR-[CE]
    9. Re:Nintedo-versity by ex_ottoyuhr · · Score: 1

      [Full-Motion Video]

      Actually, looking back at most of the Final Fantasy series which was released during the SNES/NES days, they were at least trying to tell the story mostly through the game itself, but they still always had those one or two times in each game where it just broke away to a screen that had a bunch of text on it to tell the next bit of story. They added in a couple of pre-rendered cut-scenes after the fact for the PlayStation re-releases, which imo neither helped nor hindered those particular games.

      To cite a particular example, I would say that FF7 suffered immensely from its use of rendered video instead of in-game cinematics. The video looked very different from the game itself, more so in the PC than the PSX version, and took up so much disk space that they weren't even able to implement reviving Aeris. :)

      More importantly, IMHO, is the process of transition; rendered videos produce a sort of shock as the game moves from relatively crude to much higher-quality video, and there is always thus a considerable difference. I like cinematic scenes as much as the next guy, but I'd say that the most effective and least harmful to immersion method to use them is that of Ocarina of Time, not the rendered approach.

      The first argument I ever had over FMV was caused by the fact that FMV referred to film of actual actors, such as the Command & Conquer and Wing Commander series, and I think we can all agree that all but the best implementations of that sucked, and even the best ones did not help the games they were in.

      Absolutely.

      [Enix]
      [Quality]
      I really couldn't comment, the only Enix stuff I've played was the early Dragon Warrior games (in other words, Dragon Quest). I've seen a couple of other Enix games that were released in the US on the PlayStation, but I haven't picked any of them up, yet.

      I've not played too much beyond those either, but after that kind of start I find it hard to believe that they ever recovered. When Square was producing the "Golden Age" Final Fantasies (4-6), what was Enix making? Illusion of Gaea, IIRC...

      [Anime graphics]
      The whole industry does things like that, though. For instance, look at cell shaded graphics. I think eventually the industry will learn how to use this well, but for now I stay away from most cell-shaded titles because it just seems to be the new overdone, overhyped, mechanic of the day.

      Personally, I'm impressed greatly by the promise of cel-shading (Sleeping Beauty animation quality in a game? In the next 5 years? Wow!) but yeah, numerous companies have this tendency to sell based on graphics/technology...

      IIRC Square didn't do this until FF7 came along, and they finally got their precioussss rendered video.

      [The Merger]
      Would that be the time the Genesis was #1 or the time the SNES was #1? Either way, I think Sega would've been better off merging with Nintendo before they released the Saturn than they are today, but that's the benefit of hindsite.

      Either way.

      Then again, if Sega had gone from the Genesis to being solely a developer, they'd probably be even better off, but everyone would've thought they were crazy.

      This is why I say that it was completely out of character for Square to merge with its biggest competitor, and why something must be seriously wrong at one or both companies. Historical competitors don't cooperate unless they're desperate. (Mr. Churchill? Mr. Stalin? Do you have anything to say concerning this?)

      As for Square, again I don't really understand why they think they need to compete on the same scale as the large western publishers, when Square is known more as a development house than a publisher (whereas EA, Activision, and Atari are known as publishers, since only EA has a really well known set of in-house-developed titles).

      Advertising. If Final Fantasy has taken a really serious hit to its reputation lately,

    10. Re:Nintedo-versity by PainKilleR-CE · · Score: 1

      [Full-Motion Video]
      To cite a particular example, I would say that FF7 suffered immensely from its use of rendered video instead of in-game cinematics. The video looked very different from the game itself, more so in the PC than the PSX version, and took up so much disk space that they weren't even able to implement reviving Aeris. :)


      I think what I was trying to point out is simply that the pre-rendered video replaced an even more mediocre method of story-telling in video games: putting up a screen or more of text and expecting the player to read all of it (usually at the game developer's choice of scrolling speed) to get the plot movement. A good example of this would be in the first Final Fantasy, especially at the point where you get past the first 'chapter' of the game and are permitted to explore beyond the first continent. This was actually the style used in a great deal of Nintendo titles (both first party and 3rd party), and it's very evident in the GBA titles coming out today (since the GBA doesn't have much in the way of capability to display FMV/pre-rendered scenes, and many of the titles are reproductions of NES/SNES titles anyway).

      As for FFVII, I prefer the PS version since the PC version doesn't even play on my computer any more ;p

      More importantly, IMHO, is the process of transition; rendered videos produce a sort of shock as the game moves from relatively crude to much higher-quality video, and there is always thus a considerable difference. I like cinematic scenes as much as the next guy, but I'd say that the most effective and least harmful to immersion method to use them is that of Ocarina of Time, not the rendered approach.

      I definitely agree, but at the same time, early games using in-game-engine cinematic sequences always appeared to me to be a cheap way of doing what Blizzard and others were doing with high-quality pre-rendered sequences. Of course, iirc, Blizzard did away with this on WarCraft 3, when they finally had a fairly high quality 3d engine in their game.

      [Enix]
      [Quality]
      I've not played too much beyond those [Dragon Quest] either, but after that kind of start I find it hard to believe that they ever recovered. When Square was producing the "Golden Age" Final Fantasies (4-6), what was Enix making? Illusion of Gaea, IIRC...


      heh, Chrono Cross/Trigger were around that time, but then that was a joint effort ;) Even more recently, in the last 3 or 4 years, Enix has only made a handful of games that were not tied to Dragon Quest (they release quite a few games in most years), and when I looked through a list of their titles there were only a few I recognized, mostly from store shelves. Square-Enix' Europe site states that Enix' strong point was their ability to branch out into other media, for instance making comics and magazines based on their titles. Looking at other popular (in the US) Japanese titles, I'd say this is a pretty important area for many companies, but how it affects Square I couldn't say. ... but yeah, numerous companies have this tendency to sell based on graphics/technology...

      IIRC Square didn't do this until FF7 came along, and they finally got their precioussss rendered video.


      heh, I've always said that FF7 showed what the PS console could do, and FF8 showed what it couldn't do. FF9 probably should've been a PS2 title. Rendered video or not, FF7 certainly brought a lot of people to the series that had never seen an FF game before, especially since the last one most Americans saw was either the first or the fourth (depending on what consoles they had).

      [The Merger]
      [Sega-Nintendo]
      This is why I say that it was completely out of character for Square to merge with its biggest competitor, and why something must be seriously wrong at one or both companies. Historical competitors don't cooperate unless they're desperate. (Mr. Churchill? Mr. Stalin? Do you have anything to say conc

      --
      -PainKilleR-[CE]
    11. Re:Nintedo-versity by ex_ottoyuhr · · Score: 1

      [FMV]
      I think what I was trying to point out is simply that the pre-rendered video replaced an even more mediocre method of story-telling in video games: putting up a screen or more of text and expecting the player to read all of it (usually at the game developer's choice of scrolling speed) to get the plot movement.

      My own thoughts on this? Done properly, it's spectacular; but for it to work, one must both (a) do it extremely sparingly and (b) catch the reader's interest *before* the scrolling marquee of text. Case in point: Final Fantasy IV, with the scrolling text leaving Baron, with "Crossing the Bridge" in the background... Spectacular.

      Of course, too many screenfuls of text, I agree, are even worse than rendered video. Morrowind is a perfect example of what not to do -- uninteresting story, no characterization or hook for the reader, and way too much text way too early.

      My own preferred technique is to just tell the story within the script, FF6-style, and not require any scrolling texts or rendered video sequences in the first place. The former are dodges about characterization, the latter, dodges about graphics.

      I definitely agree [about transition problems], but at the same time, early games using in-game-engine cinematic sequences always appeared to me to be a cheap way of doing what Blizzard and others were doing with high-quality pre-rendered sequences. Of course, iirc, Blizzard did away with this on WarCraft 3, when they finally had a fairly high quality 3d engine in their game.

      IMHO, Ocarina of Time did this just as well, and that's the paradigm I was really advocating. I'm not saying that Star Wars: Galactic Battlegrounds did a better job of storytelling than Wing Commander, by any means.

      [Enix quality]
      heh, Chrono Cross/Trigger were around that time, but then that was a joint effort ;)

      It was more than just Square/Enix, it was a "Grand Unified Anime" approach -- had a range of people from elsewhere, including IIRC the guy behind Dragonball Z; and amazingly, despite his presence on staff, it didn't stink. :)

      IIRC, Enix wasn't involved at all. I could be wrong, of course.

      [FF7]
      Rendered video or not, FF7 certainly brought a lot of people to the series that had never seen an FF game before, especially since the last one most Americans saw was either the first or the fourth (depending on what consoles they had).

      What about FF6?

      [The Merger]
      I think it really comes down to a combination of things:
      1) Square ate a big loss on the FF movie
      2) In the US Square are mostly known for only the FF series, most of which were first seen in the US as re-releases for the PS console (a couple of which are a bit hard to find lately) (Kingdom Hearts and maybe Super Mario RPG being notable exceptions)
      3) Enix is in a similar place, being known mostly for Dragon Quest/Warrior, and even there not being well known in the US
      4) Most people agree that when Square and Enix collaborated on the Chrono games, they made a couple of the best RPGs ever.
      5) The previously mentioned ability of Enix to move their characters and brand into other media


      In other words, yeah, they're desperate. :) I question point #4 -- was it Enix, or the Dragonball Z lead guy, who added that different feel to Chrono Trigger?

      [Advertising]
      I'm not quite sure that's the case (that word of mouth is no longer adequate), but I guess we'll have to see when FF:CC and FF:X-2 come out. At the same time, I've seen quite a bit of advertising for at least X-2, so perhaps they have stepped up advertising a bit.

      Their advertising is more or less proof that they consider it necessary to advertise, isn't it?

      As for X-2, the mere idea of an FF sequel is automatically anethema to the series' really diehard fans, IME; thus, they're going to need to advertise, because word of mouth mig

    12. Re:Nintedo-versity by PainKilleR-CE · · Score: 1

      [FMV]
      My own thoughts on this? Done properly, it's spectacular; but for it to work, one must both (a) do it extremely sparingly and (b) catch the reader's interest *before* the scrolling marquee of text. Case in point: Final Fantasy IV, with the scrolling text leaving Baron, with "Crossing the Bridge" in the background... Spectacular.

      Of course, too many screenfuls of text, I agree, are even worse than rendered video. Morrowind is a perfect example of what not to do -- uninteresting story, no characterization or hook for the reader, and way too much text way too early.


      I just started the Wind Waker a couple days ago. Definitely too much text, imo, right at the start. Animal Crossing almost had the same problem. At least, though, neither game did it in the old 'just scroll it up there' fashion, or the 'just post it all on screen at once' method of say Doom.

      My own preferred technique is to just tell the story within the script, FF6-style, and not require any scrolling texts or rendered video sequences in the first place. The former are dodges about characterization, the latter, dodges about graphics.

      I agree, when the game's playing style suits it (ie RTS games might have a hard time doing this, though WarCraft 3 showed it could be done for the most part).


      [Enix quality]
      [Chrono Cross/Trigger]
      It was more than just Square/Enix, it was a "Grand Unified Anime" approach -- had a range of people from elsewhere, including IIRC the guy behind Dragonball Z; and amazingly, despite his presence on staff, it didn't stink. :)

      IIRC, Enix wasn't involved at all. I could be wrong, of course.


      http://www.wikipedia.org/wiki/Chrono_Trigger
      (t he same info is in many other places, but I figured the first link I hit on a bad google search will do well enough (I searched for Chrono Cross instead of Chrono Trigger, oops)

      The Dream Team was made up of Hironobu Sakaguchi of the Final Fantasy series, Yuiji Horii of the Dragon Warrior games, character designer Akira Toriyama of Dragon Ball Z and music composers Yasunori Mitsuda of Xenogears and Chrono Cross, and Nobuo Uematsu of the Final Fantasy series.

      A quick search on Akira Toriyama (Dragon Ball/Z) also brings up the fact that he's been a character designer on the Dragon Quest/Warrior games.

      [FF7]
      [FF7 certainly brought a lot of people to the series that had never seen an FF game before, especially since the last one most Americans saw was either the first or the fourth (depending on what consoles they had).]

      What about FF6?


      That one, too. Then again, I only played FF1 before I bought the PS re-releases, because I didn't have an SNES. I did at least get to see the 4th, as a friend had it.

      [The Merger]
      [1) Square ate a big loss on the FF movie
      2) In the US Square are mostly known for only the FF series, most of which were first seen in the US as re-releases for the PS console (a couple of which are a bit hard to find lately) (Kingdom Hearts and maybe Super Mario RPG being notable exceptions)
      3) Enix is in a similar place, being known mostly for Dragon Quest/Warrior, and even there not being well known in the US
      4) Most people agree that when Square and Enix collaborated on the Chrono games, they made a couple of the best RPGs ever.
      5) The previously mentioned ability of Enix to move their characters and brand into other media]

      In other words, yeah, they're desperate. :) I question point #4 -- was it Enix, or the Dragonball Z lead guy, who added that different feel to Chrono Trigger?


      Probably a combination of the two, and Square's willingness to make a lot of changes (which they incorporated in the FF series) in terms of the various systems the game used (ie the battle system). As I noted, Enix also used the Dragonball Z guy in the Dragon Quest series (actually, he was one of the three creators of the series, as noted at: http://www.dqs

      --
      -PainKilleR-[CE]
    13. Re:Nintedo-versity by ex_ottoyuhr · · Score: 1

      [FMV]
      I think we've reached agreement on this subject.

      [CT and Enix]
      http://www.wikipedia.org/wiki/Chrono_Trigger
      (the same info is in many other places, but I figured the first link I hit on a bad google search will do well enough (I searched for Chrono Cross instead of Chrono Trigger, oops)


      I stand corrected.

      [New feel to CT]
      Probably a combination of the two, and Square's willingness to make a lot of changes (which they incorporated in the FF series) in terms of the various systems the game used (ie the battle system). As I noted, Enix also used the Dragonball Z guy in the Dragon Quest series (actually, he was one of the three creators of the series, as noted at: http://www.dqshrine.com/dq/ ), so some of the feel of Chrono Trigger is simply the melding of the teams behind the two games (2/3rds of the DQ team and a good chunk of the FF team).

      I agree.

      [Need to advertise?]
      But the question is whether or not it's any more than before. FF 7-10 ads were frequent, too. No company would go completely without advertising, especially for a Japanese game in the US.

      Most of their ads were in Japan, IIRC, and I don't know that they were oriented towards attracting new players -- cf. that Coke/FF9 commercial introducing one of their characters, which was free publicity but seemed mostly to be bragging about who they can work with...

      [Sequels are anethema]
      It might, or it might not. It's partially a reaction to the new players, who didn't come into the game with the understanding that most of us had already gained (hell, even if I hadn't been paying attention I would've figured it out half way through 7 or 8). Of course, I remember reading that they were going to do 2 spin-offs of FFX, but I don't remember whether FFX-2 was considered one of them or not.

      What? Each FF is a standalone unit; they're similar to each other, but in theory, one should be able to pick up any one of them without knowledge of the others. This makes it sound like they're Wing Commander or something...

      [TMAOC]
      Origins would also be driven by people like me, that really likes the idea of having the games mostly in their original form, on a system that should be around a while (though if PS3 doesn't support PS1 games, as I've heard it won't, then I may not be buying a PS3). Not to mention that FF2 was never released in the US before (and has an interesting take on the experience/level system, and is a longer game than FF1 as far as I can tell).

      My complaint with Origins is that they are really under-using the PSX's capacity. One disk could easily have held FF1-6, Chrono Trigger, Seiken 1-3, and Romancing Saga 1-3, but instead, they released FF5 and 6 on *seperate* disks...

      Regarding FF2, the least they could have done would be to make the game *playable*. I played it on an emulator, really enjoyed it, but couldn't stand the stupid slow-advancing combat system and ultimately just cheated (select-order attack-cancel the night away). The idea's a spectacular one, but advancement is way too slow, and they didn't change it at all...

      Of course, why don't we go back to things like an FF game that was originally released US only because they felt the Japanese market wouldn't like it, or the Chocobo games released in Japan only, or any number of other things they've done in the past, long before the merger.

      Yeah, like the Seiken Densetsu series? Or the Romancing Sagas? Square's had its lemons (especially FF Adventure), but it's had some really good out-of-main-series games as well. Enix, however, hasn't.

      Enix' game sword, well, I did say they were considered for their ability to do different things with their titles, right? ;p

      True enough. Different things like releasing a game with Dragon Warrior II graphics in late 2003... (BTW, what's the emoticon for a smug grin?)

      [GTA: Smash up cars for not-guilty]

  8. Violence in gaming by dracol1ch · · Score: 4, Interesting
    The following keeps comming up over and over in discussions about US vs Japanese games.

    Sales of GameCube software fell short in North America and Europe last year, and I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles.

    It's a funny juxtoposition but the quick answer is always something about how violent anime is yadda, yadda. I think I finally hit the cultural nail on the head today though when I read this story. It's not the vaunted 'tolerance for violence' that everyone keeps spouting (on both sides). It's simply a cultural preconception. In Japan it's okay for cartoons to be violent but games should be cute. In the US it's okay for games to be violent but cartoons should be cute. Neither country seems (in a general sense) to be able to get over these preconceived concepts.

    --
    Who moderates the meta-moderators?
  9. Consoles by Kyouryuu · · Score: 1
    Parts for the Famicom was actually still in production until about a month ago, when they were discontinued completely.

    It's hard to read into Yamauchi's words since, on many occasions, he has been quoted as ferventing believing other companies are non-threats and being critical of them, even as Nintendo continues to lose to Sony. The absolute worst thing Nintendo can do is dismiss the threat Sony poses. I don't think Yamauchi has outright expressed that in this article, but both he and Nintendo in general have historically been arrogant about threats.

    Sony knocked them from their throne with the PSX, and they probably have the best shot at tackling the Game Boy monopoly as well, especially if they can bring consistent, 3D games to the platform.

  10. Re: GCNBoy by Daetrin · · Score: 1
    I doubt they could make such a system for the next generation of handhelds, at least not without making it cost a bloody fortune.

    What they _should_ do is make a handheld of PSX/N64 level hardware that plays GCN sized disks. Like the PSP, the disks should have a hard shell like 3.5 floppies. When the next generation handheld after that comes out, it should be GCN level hardware, and they could sell empty cases that GCN disks could be put into and used in the exact same manner as the first generation disk-cartridges.

    This would give Nintendo's second generation disk-based handheld double backwards compatibility, both with the first generation games and with GCN games. Nintendo really needs to do something like this, because i feel that they're going to have to make a switchover at some point now that they're competing against Sony. And if they don't switch over in the next generation, they're going to be in trouble when they do make that switchover, because they're going to lose their backwards compatibility advantage when they do the switch, and if they wait one mroe generation they'll be putting a handheld with no backwards compatibility up against the PSP2 which will have a ton of PSP games to play. It will be the PS2 vs. the GameCube all over again.

    I guess if they were _really_ ambitious, they could try to make it both cartridge and disk-catridge compatible. They could do two different slots if they could find the room, or since i believe that gameboy cartridges are less wide than GCN disks (could be wrong though) they could have one slot that has a disk reader on the "top" and a cartridge port in the back. They'd just have to make a wide notch in the bottom that allowed you to push the cartridge all the way to the back.

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    This Space Intentionally Left Blank
  11. Mario has lost his dingy by CokoBWare · · Score: 1

    What I find interesting is that Yamauchi thinks that the Gameboy and PSP will not be in direct competition because of the software. HELLO! This is ancient thinking... look at what has happened to Nintendo with the N64 and GameCube? They lost LOTS of marketshare because it wasn't the software that dictated the market, but the PEOPLE who buy the games that dictate the market! Once an alternative hits the market, it's open season on portable gaming, be it the GBA or N-Gage or PSP... it comes down to price point and the types of consumers that want the games.

    Nintendo has traditionally catered to children, and now that has hurt them in their quest to remain a player in the gaming industry. It's time for Nintendo to realize the industry's gamers are growing up, the customers that have been relied on in the 80s and 90s are spending more money now this century, and nobody's going to put up with Disney-like videogames forever. Mature themed games are more appropriate for adults, just like R-rated movies.

    Nintendo: you will sink into the Pacific ocean if you don't get with the program... your consoles are tanking compared to the other console makers, and all you have left is your GBA to keep you making money... Shit, even MS gets this market better than you, even though they have been only doing consoles for 4 years (Dreamcast/XBox). It's sink or swim baby, and Mario just lost his dingy.

    1. Re:Mario has lost his dingy by Anonymous Coward · · Score: 0

      The Dreamcast was made by Sega.

    2. Re:Mario has lost his dingy by PainKilleR-CE · · Score: 1

      What I find interesting is that Yamauchi thinks that the Gameboy and PSP will not be in direct competition because of the software.

      Never mind the pricing and features of the two, right? I have a feeling that Sony may also have problems making disc-based portables work as well as cartridge systems, too, but that's their problem to work out, and remains to be seen.

      HELLO! This is ancient thinking... look at what has happened to Nintendo with the N64 and GameCube? They lost LOTS of marketshare because it wasn't the software that dictated the market, but the PEOPLE who buy the games that dictate the market!

      umm, don't the people buy the systems because of the software? Sony just allows almost anything to be released for their system, so that everyone can find at least some software they like.

      Once an alternative hits the market, it's open season on portable gaming, be it the GBA or N-Gage or PSP... it comes down to price point and the types of consumers that want the games.

      What about all of the failed hand-held systems the GameBoy faced before? The PSP and N-Gage are not the first systems to compete with the GameBoy. Nor are they the best suited to compete with it, in my opinion. Sega, NEC, and Atari all had systems that were superior to the GameBoy Color, at a time when the GameBoy Color didn't even exist, yet the GameBoy stomped all over each of those systems for different reasons. The backwards-compatibility that sold PS2 systems is now the GameBoy's advantage in the hand-held gaming market, and both Sony and Nokia are really looking at somewhat different markets from Nintendo's core GameBoy market with the 'extra features' of their systems, as most people that buy a GameBoy just want a GameBoy, not a GameBoy phone, mini-DVD player, MP3 player, etc.

      Nintendo has traditionally catered to children, and now that has hurt them in their quest to remain a player in the gaming industry. It's time for Nintendo to realize the industry's gamers are growing up, the customers that have been relied on in the 80s and 90s are spending more money now this century, and nobody's going to put up with Disney-like videogames forever. Mature themed games are more appropriate for adults, just like R-rated movies.

      Nintendo just needs to get people to play their games. People tend to be turned off by the ratings for whatever reason, and the 'for kids' image, but most people truly enjoy the games once they play them. Kingdom Hearts being a Disney-licensed game turned off a lot of people at first, but it turned out to be really successful because it's a good game underneath it all, and that wasn't even on a Nintendo system.

      Nintendo: you will sink into the Pacific ocean if you don't get with the program... your consoles are tanking compared to the other console makers, and all you have left is your GBA to keep you making money... Shit, even MS gets this market better than you, even though they have been only doing consoles for 4 years (Dreamcast/XBox). It's sink or swim baby, and Mario just lost his dingy.

      Ask Sega (who made that DreamCast you mentioned, not MS, as an anon poster already stated) what it means to a Japanese company when your console does well in the US but not in Japan. Nintendo's number 2 in Japan, which puts them in a much better position than you seem to think. Of course they have ground to make up against Sony, but who doesn't? Hell, Sony wants to stuff a hard drive into the PS2 and sell it for $800, and someone out there is going to buy it.

      --
      -PainKilleR-[CE]
  12. Oh yeah? by Daetrin · · Score: 1
    "Sales of GameCube software fell short in North America and Europe last year, and I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles. Our target market is the entire world, so it's very difficult to develop software that appeals to everyone."

    Last time i checked MagicBox, the GameCube sales in Japan were pretty abysmal too. How do you explain away that?

    I like Nintendo as much as the next guy (well, better most likely) but i'm not so blinded that i can convince myself that they're doing _well_ at the moment, at least in the console area. They've managed to not get blown away by the XBox yet, but that's really damning with faint praise.

    Unfortunatly unlike the N64 it's really hard to pick a few good reasons why they're not doing so well this round. Being tied at second or third to market (depending on if you want to count the Dreamcast) certainly didn't help. Neither does the kiddy perception. I've heard that their relations with 3rd party developers isn't great, though it's still far better than N64 days. I'm really not sure if disk size plays into it at all.

    Whatever it is it all adds up to a cultural impression that the PS2 is for your average gamer, the XBox is for "cool" people, and the GameCube is for, well, i don't know who really, other than people who like good games and aren't phased by all the hype.

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    1. Re:Oh yeah? by Anonymous Coward · · Score: 0

      If you were actually paying attention to those sales charts, you'll also see that most Nintendo titles sell > 500,000 copies in Japan (exceptions are the American games like Metroid, Eternal Darkness). Of course you're so blind you can't see that.

    2. Re:Oh yeah? by Daetrin · · Score: 1
      Hmmm, i said "I like Nintendo as much as the next guy (well, better most likely) but i'm not so blinded that i can convince myself that they're doing _well_ at the moment, at least in the console area."

      And you said " If you were actually paying attention to those sales charts, you'll also see that most Nintendo titles sell > 500,000 copies in Japan (exceptions are the American games like Metroid, Eternal Darkness). Of course you're so blind you can't see that."

      Well let's go and take a look at those charts why don't we?

      Let's see, highest selling GCN game, for the last chart, Naruto, with 116,000 copies sold total. Total number of GCN games on the top 30 chart, two. Top selling PS2 game? FFX-2 with 1.9 _million_ copies. Total PS2 games on the chart, fourteen. One XBox game makes it on the chart with 4,385 copies, both for total and that week.

      Now sure, the GBA is kicking ass all up and down the chart, but i did specify consoles didn't i? And yes, the occasional GCN game will sell pretty well. However if on any random week, the GCN has exactly _two_ games that are selling more than 3,700 copies (what the #30 game sold for that week) then that seems to indicate that something isn't going so well, don't you think?

      Now if you look at the chart for the best selling games of the 2002 fiscal year the numbers are almost as bad.

      The GCN doesn't show up until #8 on the chart, with Mario Party 4 at 760,000. There are five PS2 games ranked above it, ranging from 780,000 to 1.8 million copies. The GCN has 6 games on the list, totaling 2.8 million and averaging, 481 thousand copies each. The PS2 has 32 games (more than everything else combined) totaling 15.6 million, and averaging 488 thousand.

      So the PS2 is selling, on average, slightly more copies per game, and is doing so on a _lot_ more games and overall selling over five times as many units as the GCN over the entire year.

      Now since i'm apparently blind, please tell me what it is i'm missing that shows that the GCN is doing well compared to the PS2?

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    3. Re:Oh yeah? by Anonymous Coward · · Score: 0

      Apparently you can't read either. I said Nintendo titles.

    4. Re:Oh yeah? by Daetrin · · Score: 1
      "Apparently you can't read either. I said Nintendo titles."

      Me: "I like Nintendo as much as the next guy (well, better most likely) but i'm not so blinded that i can convince myself that they're doing _well_ at the moment, at least in the console area."

      You: "If you were actually paying attention to those sales charts, you'll also see that most Nintendo titles sell > 500,000 copies in Japan (exceptions are the American games like Metroid, Eternal Darkness). Of course you're so blind you can't see that."

      You might want to move out of that glass house before you decide to start throwing stones. You never even manged to read what i wrote in the first place.

      I originaly said that Nintendo is not doing well in the console market. That was based off of reading the charts for information about the three main consoles. As i just showed the charts which you apparently paid no attenion to completly support that view. I never said that Nintendo as a whole was or was not doing well, or that the GBA was or was not doing well.

      We're not talking about all of Nintendo, we're talking about the GCN. Seeing as how i made that clear in the first post, and you started talking about Metroid and Eternal Darkness, both of which are GCN games among other things, i had no reason to suspect that you had failed to read my first post and completly missed the point. Now either address the actual point being discussed or shut up.

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  13. Re: GCNBoy by Mysticalfruit · · Score: 1

    Actually they looked a bit like Sony MiniDisc type devices...

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  14. Bowser! Rawrrr! by Webz · · Score: 1

    Former Nintendo Boss Talks

    Did anyone else get an image of Bowser growling at Nintendo executives?

  15. Violent Game Titles by FauxReal · · Score: 1

    "Sales of GameCube software fell short in North America and Europe last year, and I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles. Our target market is the entire world, so it's very difficult to develop software that appeals to everyone." Its kinda funny how Japan has cornered the market on demon rape sex games and videos. Nintendo should port some of those.

  16. There is an easy solution to this. by Inoshiro · · Score: 2, Insightful

    Get a NES game genie. The design of it was such that you never had to push the cart down, you just straight inserted it into the open face of the NES. No tricky alignment issues. I bought my game genie when they got cheap back in 1992, and I've loved it for years. I still use it today to play my NES games quickly and easily.

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  17. Yamauchi continued... by Anonymous Coward · · Score: 0

    Sales of GameCube software fell short in North America and Europe last year, and I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles.

    Yamauchi continued, "For our Japanese audience, we include extra amounts of phallic tentacles and Hello Kitty icons."

  18. Wrong interpretation of Yamauchi Quote by gtshafted · · Score: 1
    I think simoniker misinterpreted what Yamauchi said. Simoniker thinks Yamauchi was criticizing Sony, when instead Yamauchi was really criticizing analysts (not Sony) who think that Sony can invade Nintendo's portable market... It would be kind of dumb for Yamauchi to say that Sony doesn't understand the game business, after Sony has already proven itself to be the (pretty much) undisputed market leader.

    simoniker quote: "The legendary Yamauchi is customarily dismissive about Sony's attempts to get into handheld gaming with the PSP ("I don't think [Sony] understand the game business... but software for both machines will be much different, and it would be a mistake to consider them in direct competition."), "

    orig quote from the article: "There have been analysts who think Nintendo has a monopoly over the handheld market and Sony maybe able to break it - I don't think they understand the game business. New product competition in this industry is important."

  19. Why the PSP will suck.... by Dr+Reducto · · Score: 1

    It is disk based. I have a minidisc player(made by Sony!), and a GBA. Both I carry in my pockets. Which one lasted more than 2 weeks without any problems? My GBA. The Minidisc player has problems with dust in my pockets dirtying up the lens and the discs get dust ground into them, which scratches them. Optical is not the way to go for a handheld. They get dropped, put in pockets, and used by children. Needless to say, the idea for the PSP is better than the execution.

  20. 85? by Tighe_L · · Score: 1

    What are you talking about, the NES was first market tested in the US in New York City in 1986, and nationwide in 87.

    1. Re:85? by sharkey · · Score: 1

      Must have been '87 then.

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      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    2. Re:85? by Morgon · · Score: 1

      This is wrong. The NES was released in Japan in '83, and was in US Stores by fall of '85. I KNOW I received an NES in the Christmas of '85.. (Don't you DARE try to invalidate my memories ;-) )

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      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
  21. I was wrong by Tighe_L · · Score: 1
    I am sorry -- I was way off -- here is proof:

    http://www.nintendo.com/corp/history.html