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QExpo 2003 - Classic Quake Rebirthed

An anonymous reader writes "QExpo 2003 has opened its doors, and this week-long virtual fair is the center of activity for the classic Quake community. From July 5th to 12th, exhibitors will put new maps, mods and engine improvements on display for the online crowd. All work is based on the original Quake (Quake 1, NetQuake, QuakeWorld). Several competitions are scheduled throughout the week, including speed mapping, modding and running, and the expo builds on the experience of the successful 2001 event in a community which this year celebrates the 7th birthday of Quake."

18 comments

  1. Quake Mods by bjb · · Score: 1
    Who really cares about Quake 1 anymore? Tenebrae was cool, but its just because, I imagine, that the author had figured out that engine already.. could have done Q2 just as easially if he knew that code.

    I can't imagine many people still play Quake 1 except for on their low end PC devices (Pocket PC, Palm Pilot, etc) since "they can". The controls just aren't refined enough; you can't do the now-standard ASDW+mouse control.

    The lowest I go in the series is Quake II. It is playable with the standard controls and still has a good following on the internet.

    I would like to hear if anyone else shares my sentiments..

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    1. Re:Quake Mods by irc.goatse.cx+troll · · Score: 4, Informative

      ASDW (or WASD as most know it, not that it matters) + mouse works fine in quake1.
      You have to use the +mlook command to enable mouse look, but after that it works just like any other game. For deathmatch, nothing has topped quake1 on raw intensity yet. Same with Team Fortress implentations IMNSHO. (HalfLife's was a bastardization to all things TF, q3f just dosnt feel right but isnt bad)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    2. Re:Quake Mods by Anonymous Coward · · Score: 2, Interesting

      Of course people still care about Quake 1 - that's why the QExpo exists and loads of people take part.

      The controls are perfectly adequate - in fact, they're more than adequate. They're the controls that a lot of games still use to this day (the only thing really missing is the ability to crouch).

      There have been hundreds of quality modifications made for Quake 1 since Quake 2, or even Quake 3 really, were released. With engines, Tenebrae is the only one really known by people not in the community because it was the first one to have all those effects. The fact of the matter is, it's been superceded by DarkPlaces, which runs a heckuva lot better and is constantly being updated. What does your comment about the Quake 2 engine have to do with anything?

      There's more innovation coming out of the Quake 1 scene than any other FPS, in terms of mods and engine enhancements, except for maybe Doom with engines. That's a point, Doom. I suppose nobody plays Doom anymore?

    3. Re:Quake Mods by zsazsa · · Score: 1

      you can't do the now-standard ASDW+mouse control

      How wrong that is! Even though I never play FPS games today, I still have memories of playing a head to head Quake 1 deathmatch against a friend of mine. I had just learned WSAD+mouse but my friend was still in keyboard land. Man, what a slaughter. We kept on yelling across the room "Where are you shooting me from!?!" "Above you!" "How in the hell are you doing that??"

    4. Re:Quake Mods by Telastyn · · Score: 1

      I hope the original poster was referring to quake1 on the palm/whatever not being able to do wasd+mouse.

      After all wasn't wasd+mouse popularized by Thresh and his quake 1 config posts after winning Carmack's Ferrari?

      [despite the fact I've never used wasd... keyboarder until q3, and now mouse + q/w+alt/space]

    5. Re:Quake Mods by AlexMax2742 · · Score: 1
      That's a point, Doom. I suppose nobody plays Doom anymore?

      God, I hope you were being sarcastic...

      --
      I'm the guy with the unpopular opinion
    6. Re:Quake Mods by Anonymous Coward · · Score: 0

      I have not yet had as much fun as when I used to play Quake I with the Runes mod. Man, how I wish someone would start remaking this mod for current games...

    7. Re:Quake Mods by Anonymous Coward · · Score: 0

      Not that its at all important, but I meant WSAD not WASD. --parent

    8. Re:Quake Mods by Anonymous Coward · · Score: 0

      WSAD = We Suck At Deathmatch

      EDSF damnit! EEE DEE ESS EFF!

  2. Re:Wow, lame story. by ionyka · · Score: 1

    Hey, im all about Quake, its one of my favs to play. But then again...it is 830 in the morning (atleast where i am) im sure all the Quake addicts are sleeping by now.

  3. Team Fortress, anyone? by Silh · · Score: 1

    Still considered by many to be the best Quake mod, and which started the craze of all the team-based FPS's (whether commercial game or mods) played today. A small though dwindling number of people still play it today (with QuakeWorld), because of its arguably still-unrivalled gameplay. There are plenty of follow-ups, imitators, and newer/fancier/enhanced team-based FPS's, but there's something particularly refreshing about the original TF which I have yet to find beaten by any other game.

    --
    -- Silhouette
  4. Improvements? by Sepper · · Score: 1

    Is TTyQuake considered an improvement?

    --
    I live in Soviet Canuckistan you insensitive clod!
  5. Re:Wow, lame story. by simoniker · · Score: 1

    FWIW, this story is a subpage-only story - you have 'collapse sections' ticked in your preferences.

  6. My Favorite Deathmatch mods.. by molo · · Score: 2, Interesting

    For those of you who are interested in picking up a game now and then, I highly recommend the ProQuake engine (GPL) and the CRMod++ DeathMatch competition framework.

    These are modifications of NetQuake that were made to keep the original feel of Quake, with some minor improvements. None of the core of the game is changed with these packages. You can even connect to these machines with the original Quake client.

    List of CRMod++ servers

    -molo

    --
    Using your sig line to advertise for friends is lame.
  7. Re:Wow, lame story. by Creepy+Crawler · · Score: 1

    So, that's what it is....

    K5 was straight forward about FP and SP placement.

    Oh well. But thanks for the tip.

    --
  8. AMEN! by AlexMax2742 · · Score: 1
    For deathmatch, nothing has topped quake1 on raw intensity yet.

    Took the words right out of my mouth. ROCKET ARENA, w00t!!!!!!1111

    --
    I'm the guy with the unpopular opinion
  9. QW Activity by Anonymous Coward · · Score: 0

    Actually there is still a very active European Quakeworld scene. There are a number of leagues and tournaments with participants from all over Europe.

    The centre of this activity is focused around quakeworld.nu, give it a look.