Miyamoto Lecture On Design, Career
Thanks to Video-fenky for translating a Tokyo University lecture transcript with Nintendo's Shigeru Miyamoto, as originally posted on the Japanese Nintendo Cafe website. This in-depth talk discusses a cornucopia of interesting subjects, including originality ("..project documents that start out with 'If you did this and that to this other game, I think it would be really fun' are absolutely no good. Don't tell me about that! Tell the person who made that other game about it!") and job titles ("in Nintendo there aren't any official positions called 'director' or 'producer'.. [but] people overseas don't get that system. So when I started dealing with overseas folks, I wanted to sell myself to them, so I just wrote 'producer' on my business card. Later I got yelled at from the head office about assigning myself titles, but... (laughs).")
Man, where does this man find time to do all this stuff. From overseeing around a dozen games, to designing new ones, to lecturing at colleges, this man is a machine. No wonder his games are always excellent.
It's totally normal for them to put out things that are the same as last time. OMFG. And Wind Waker wasn't exactly the same as Ocarina of Time? Ohh, now you get a boat instead of a horse. We removed all diffculty too so now its a whole new game! What are they on, Super Mario Bros 104 including all the GBA versions? For Nintendo to gain ground in America they need to drop the nationalistic Japan is #1 crap and step up to 2003. I give them credit for acknowledging that Americans have different tastes, "The response at E3 was just okay; people were like "It's not real!" and "I want to shoot guns!" and so on. That's the way America's pointing right now, I guess." But does he have to be so condesending about it? I'd like to post that quote next to the Gamecube at Toys R Us. If people knew how Nintendo really felt about America they would sell zero consoles. Don't get me started on the Super Mario Bros 2 lie, that was my first clue about their contempt...
Man, the more I read what Mr. Miyamoto has to say, the more I want to pick up a 'Cube. If some other software companies took a cue from him, we'd have a lot more truly great games for next-gen systems. Even when he commented on the American gaming public, he made comments about taste that didn't make Americans out to be uneducated gamers like some other industry-types.
No wonder this guy's got so many games in the top 25 of IGN's recent list. I mean, how many game designers today would answer the question "What's the most important element in a video game today" with "Is it fun?"
BTW: What's the Super Mario Club that he referred to? Some kind of beta testers for Nintendo?
One of the best ways to fight a large fire is a controlled burn of its path. No fuel = no raging fire.
Nerd rage is the funniest rage.
With all of Miyamoto's great ideas, he should have no problem finding a job after Nintendo...
http://www.tomandemily.com
...building on a genre completely alien to methods and philosophies he has developed so far.
How's about we get him to make a porno-adventure game?
I really like Miyamoto, I think he's one of the greatest names in the gaming industry. I just hope he has enough insight and power to convince Nintendo to throw their hat into the online game arena.
U.S. games from an era or two ago weren't so well put together, but they were interesting because there was so much variety in what they made.
I think this comment is one of the most telling in the transcript and about the video game industry as a whole. Games have become so expensive to make that development houses no longer wish to take risks on different kinds of games. I want to play games like Pikmin, games that I have never seen before. How much more can you do to make an FPS unique? Why is Animal Crossing fun? Because there is nothing else like it (well maybe the SIMs.)
Nintendo is not the only company producing these games. GTA and GTA:VC are excellent. I have never experienced something so open ended, reguardless of the violent nature. Unfortunately, the violent nature is probably what sold the game, not the play mechanics. I just hope Rockstar can follow up...and not with a sequel, but with something just as innovative. How many games out now would you consider GTA clones, or clones of other games for that matter? That's the problem Miyamoto has with the US gaiming industry, where is the variety?
I guess it comes down to your criteria for a great game. Does it sell, or is it fun? Mine is deffinately fun.
The cancel button is your friend. Do not hesitate to use it.
If anyone knows fun, it is Shigeru Miyamoto. He is the creator Donkey Kong, the Legend of Zelda, and Mario Bros. This man practically invented the modern video game. He is the Spielburg of video games. If he wants to comment on American video games, the American game makers should listen out of respect.
SM: I just want to make games that make high-school girls happy. And high-school boys, too.
*blinks*
Super Mario Land (GB)
Super Mario Land 2 (GB)
Super Mario Land 3: Wario Land
And the Wario Land line is up to 4 now. Not to mention his forays into the Virtual Boy and now GameCube.
You also glossed over Super Mario Sunshine and Super Mario 64. I'd say these are core games because they have the same game play elements of the SMB/SMW games. Heck, I'd say these are more "Mario" games than Yoshi's Island, personally.
FYI, Games made by / Produced by /Supervised by Shigeru Miyamoto:
Arcade:
Mario Bros. 1983
Donkey Kong 1983
NES:
Donkey Kong 1983
Donkey Kong Jr. 1983
Donkey Kong 3 1984
Super Mario Bros. 1985
Metroid 1986
Super Mario Bros. 2 1989
Super Mario Bros. 2 (JP) 1986
Super Mario Bros. 3 1991
The Legend of Zelda 1986
Gameboy:
Donkey Kong '95 1994
Legend of Zelda: Oracle 2001
Zelda: Link's Awakening 2001
Mole Mania 1996
Waverace 1992
Super Nintendo:
Earthbound 1991
F-Zero 1991
Starfox/Starwing 1994
Super Mario All Stars 1995
Super Mario Kart 1992
Super Mario RPG 1996
Super Metroid 1992
Super Mario World 1991
SMW2: Yoshi's Island 1995
Yoshi's Safari 1993
Zelda: A Link to The Past 1991
Nintendo 64:
1080 Snowboarding 1998
Animal Forest 2001
F-Zero X 1998
F-Zero X Expansion (64DD) 1999
Legend of Zelda: Majora's Mask 2000
Zelda: Ocarina of Time 1998
Mario Artist (64DD) 1999
Mario Kart 64 1997
Star Fox 64 1997
Super Mario 64 1996
Super Smash Bros. 1999
Waverace 64 1996
Yoshi's Story 1998
Nintendo Gamecube:
1080: White Storm 2003
Animal Crossing 2002
Doshin The Giant 2002
F-Zero GX 2003
Geist TBA
Giftpia TBA
Kirby's Air Ride 2003
Legend of Zelda: Four Swords TBA
Zelda: Tetra's Trackers TBA
Legend Of Zelda:The Wind Waker 2003
Luigi's Mansion 2001
Mario Golf: Toadstool Tour 2003
Mario Kart: Double Dash!! 2004
Mario Sunshine 2002
Mario Tennis TBA
Marionette TBA
Metroid Prime 2002
Pac Man TBA
Pikmin 2001
Pikmin 2 TBA
Roll 'O Rama 2002
Stage Debut 2002
Starfox GC TBA
Super Smash Bros. Melee 2001
Wario World 2003
Waverace: Blue Storm 2001
Nitendo GameBoy Advance:
Advance Wars 2001
Advance Wars 2: 2003
F-Zero: Maximum Velocity 2001
Mario Kart Super Circuit 2001
Mario & Luigi 2003
Metroid Fusion 2002
Super Mario Advance 2001
Super Mario World: SMA2 2002
SMW3: Yoshi's Island 2002
Super Mario Brothers 3: SMA4 2003
Wario Land 4 2001
Wario Ware 2003
Zelda: Four Swords 2002
With titles like those under his belt, it's easy to see why the game industry would not be the same without him.
- "Scientia non habet inimicum nisp ignorantem"
Miyamoto is just the kind of crazy bastard to try this too. WE WANT ANOTHER 2D MARIO!