Warriors Of Freedom Prompted Rampage Attempt?
Thanks to an anonymous reader for pointing to a Philadelphia Inquirer article linking videogames to an alleged spree killing attempt. According to the article, "Investigators suspect the three teens arrested.. as they allegedly were about to launch a killing rampage in the small town, found inspiration in violent computer games.. [police] learned that the name the three reportedly had given themselves - Warriors of Freedom - is also an Internet-based combat game." But only a few media reports mention that the violent game connection was made by Jack Thompson, a Miami lawyer and outspoken critic of violent video and computer games - is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?
is this a case of shameless Googling to find any obscure game with a similar name and make a connection, or is there genuine evidence here?
Evidence of what? Playing a violent video game? Big deal. Most kids play violent video games. What kind of games do you expect psycho killers to enjoy: doom3 or oregon trail? These critics really need to understand that a=>b does NOT mean b=>a. It's a very simple logical fallacy. I'm not discounting the possibility that violent games can incourage violent behavoir either, it's just that you actually need to show that video games lead one to violence when one would otherwise not be disposed to it. Violence was here long before video games were.
"Question with boldness even the existence of a god." - Thomas Jefferson
As an avid gamer, I can say that I've never heard of this game, and unless there is some evidence on their computers to back up this claim, its basically groundless.
Offtopic, I love the new gaming icon (Tellah is my favorite video game character of all time!)
If you want to go on a huge killing spree and kill lots of innocent people as a "Warrior of Freedom" sign up for the United States Army.
All the murder, none of the legal problems.
>>or is there genuine evidence here?
Well, is the game installed on any of their computers? If so, then maybe the game has something to do with the group's name. If not, then move along.
Huh?
They will blame everyone and everything, except the two causes:
1) the people who teased them to death for years.
2) the boys themselves for choosing to plan the crime and carry it out.
EVERYONE else will be blamed first- you, me, and the internet....
I suggest you read Slashdot
What about TV? Movies? Magazines? Where does it end?
I live quite close to there, and read about it in my local newspaper. The 3 teens had 2 rifles, 2 handguns, a shotgun, knifes and swords. They surrendered when 1 cop showed up and told them to drop their weapons. Rampage my ass, this was just a cry for help. With their numbers and firepower they could have easily killed him, but they didn't. The 18 year old 'leader' just lost his mother (and some other female friend/family member, don't remember which) and didn't fit in at school. He was mentally unstable and socially outcast. Games had little to do with it, except to give them a title to use.
echo 'Header append X-HD-DVD "0x09f911029d74e35bd84156c5635688c0"' >>
Now a kid who grows up playing violent, realistic games could tend to be lsss affronted by violence. How easy would it be for a kid to look out his apartment window to the street below and imagine getting a perfect rail shot to a person below? Or turning the corner in school and hitting the local nerd with a double-barrel shotgun blast? Now that doesn't mean the kid would necessarily consider acting it out in real life, but is that the first step on a slippery slope towards real violence?
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
Lovett's uncle Thomas Crymes said the June graduate of Collingswood High School had been on his computer "constantly."
"He never went anywhere with anybody," Crymes said.
Ever think he was on the computer constantly because he was harassed by the other students and had nowhere to go? Maybe that same harassment had something to do with his motive?
Was the guy that shot up that Lockheed Martin factory also "under the influence" of computer games and violent movies? Or is there a more complex societal problem going on here?
Ronald Lovett, who works as a electronics repairman on the same block as his apartment, said his son had become withdrawn after his mother's death. His son also often had to defend his younger brother, who has undergone 13 operations for a cleft palate, the father said.
"When they used to go out when they were little, of course people would pick on the brother, and Matt would have to defend him," Ronald Lovett told CNN. "They didn't get along well with their peers."
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"The boys also had to endure the death of an older half sister who was hit by a car a year after their mother's death, Crymes said."
What kind of evil SOBs would pick on a kid with a cleft palate whose mother and sister recently died. I thank the Lord that these kids were picked up before they hurt anyone, but if you want to examine "root causes" instead of video games maybe take a look at an utter lack of conscious or morality by all parties involved.
Evil begets evil.
Brian Ellenberger
Quoted from the article "And among the names Lovett used in a letter left for his family was the Neo, an apparent reference to the main character of The Matrix, which is both a movie series and a computer game." ...
Instead of pointing out the fact that the movie itself was about cyberpunk, he just said that 'The Matrix' is also a video game.
I guess that's enough to prove that people who write these kind of articles are ignorant about the subject, are mostly scared about things that they just do not understand and they would prefer that everything would stay the same.
Maybe we should forbid weapons and take care of our children instead of trying to find evidences that the actual society is responsible of their acts. Guns do not kill, people do. The same for children, they did not went bad because of the actual world, some grow up bad because WE made this world as it is.
Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
The only reasonable explanation for a kid to lash out under these circumstances is the evil influence of games like Mech Commando. I just can't see it any other way.
I certainly wouldn't put any of the responsibility for these crimes on the people who made up these kids' world. There is no way that people are to blame for this sort of thing.
It has to be video games. Or rock music. Or D&D. (D&D!? That's sooo 80's.) Or marijuana. Or the devil. Or a malevelont, super-intelligent giant chicken from the center of the Earth. Anything, as long as people don't have to come face to face with their role in the lives of these kids.
From the article:
Lovett also was the target of teasing. The classmates said he had been mocked for his bow-legged and stooped gait and his clothes.
My guess would be that over 75% of teenagers play or have played 'violent' video games at some point or another. I'm guessing but it feels more or less right. That's probably millions-- tens of millions-- of video game players in the US and across the developed world. Are they all potential killers? Of course not. To argue so would involve twisting statistics around in a 'war on drugs' fashion-- maintaining that marijuana is a 'gateway' drug, which simply isn't true. Very few users of marijuana go on to do harder drugs. But many that do harder drugs have smoked pot (and continue to do so), which is what alarmist conservative organizations, in a thorough betrayal of libertarian roots, emphasize in order to restrain civil liberties.
But there is simply not enough of a correlation to warrant limits on video games (a form of free speech IMHO anyway) even *if* in specific cases a causal argument *might* be made. The point is that you can't do sociology by anecdote only. By all rights, statistically, toasters are probably deadlier than video games anyway.
Given the utter lack of *any* systematic correlation between playing video games and engaging in violent, anti-social behaviour, perhaps we should look at other possible causes, Like the bullying and teasing which goes on in every schoolyard, every day, hmmm? I am convinced that the solace this kid found in video games was a result of being called a 'fag' constantly, of being beaten up for lacking social grace, for failure to heed the intricate, consumerist protocol of North American teenhood. Any 'obsession' with video games was a symptom and NOT the problem.
Bah, sheer sensationalism and a refusal to look at root causes-- of course this seems to be a recurrent theme these days.
Reminds me of that Onion article--Columbine Jocks Safely Resume Bullying. It's a sad indicator of the state of our civlization when we learn nothing from tragedy, but that's another topic entirely.
iopha
Really.. They're quick to publish spectacular theories on violence in computer games, movies, art, and just about every aspect of culture but themeselves.
How about removing the beam from their own eyes?
Modern news media (and especially the American ones) are flooded with violence.
There is a key difference here though: People, even young children, understand that films, computer games etc. are fiction. News media, on the other hand, is treated as fact, no matter how distorted the picture is.
People are lead to believe that violence is constantly increasing (even when it's not), that their neighborhoods are unsafe, and that a prowler, burglar or hoodlum could be waiting for them at any minute.
Excessive violence in news reporting leads to excessive fear. Fear in turn, leads to violence.
Blame the media is a popular game.. but they still don't get nearly enough criticism, and you can wonder why..
I sat around and thought about the merits of snipering from a tower vs. armed assualt complete with smoke and infared goggles. I remember thinking about it in detail planning every little thing I could think of, researching ammo types, max lethal range for certain easily available rifles etc.
Now granted my knowledge of firearms came alot from Video Games, but not any more than from Tom Clancy books and the History Channel. In fact since this was pre-CS I'd say most of my knowledge came from the History channel, especially some wonderful documentaries they aired on assasinations, that thought me the merits of the AK-47/74.
Now the difference between me and these guys is a simple one. I probably did as much planning as they did if not more. In fact I dare say I fantasized about it. But I stopped just short of collecting weapons and making the large leap between "I'll think about killing half my school" and "I'm going to kill half my school".
Why is this? The answer to that question is the fundamental issue here. I'm am not violent by nature. I tend to avoid fights even though I'm 6' 2" 230lbs. The fights I've been in, I've tended to reign in my punches at the last minute because I don't like hurting people.
I shudder to think what I'd be like if I had a violent personality. I can bet I'd be a lot more dangerous than these guys, more effecient anyway.
And thats what it comes down to basically. Not video-games or media in general. Having the knowledge to do something isn't the same as doing it. Despite what the media keeps telling everyone. There is something else that makes you violent or not. I wish people would stop looking for easy answers.
My days of not taking you seriously are certainly coming to a middle...
He was born braindead. And then had help from is 'parents'.
"Oaklyn teenagers also say he also practiced martial arts and had compiled a list of his enemies since elementary school."
Any 'link' between this incident and video games, or the other popular theory, The Matrix, is mere hand waving by the media.
I'd expect most teens that have played video games have played at least some that involve "blowing something up", or shooting something. All but the most bland edutainment games, and openended games (SimCity, etc) involve some sort of destruction.
Could Frogger be linked to massive roadkill on the highways?
Could SimCity be linked to corrupt politics and poor city managament?
Could Bewitched be linked to a rise in adult witchcraft?
Damn, these guys are stupid. But it does sell newspapers.
I had never picked up a gun until several years ago, and when I did I found I was actually quite good at it on the first day. I attribute that to, at least in part, years of video games playing. There is a reason that the military is starting to use video games as training devices for their troops, they do help you with certain skills involved in combat situations.
While I agree that this guy is a moron, and that there is certainly a lot of the physical aspect of gun training that video games will not help you with, I do not think you can completely discount the training aspects of video game use.
And guess where all the now illegal guns would go. Not disappear into a puff of green smoke, but probably sold/given/stolen into the hands of criminals. So now they've got even more guns and the "good guys" have none. I don't think making the possession of firearms illegal over night is going to solve anything, nor do I believe that owning a gun should be a right, not a earned privelege. The Canadians seem to have found the right balance, but how to get there from here...
So what if they were inspired by a video game or by The Matrix. The entertainment industry still has a ways to go before it catches up to God, Allah, and Jesus. More people kill based on religious beliefs than anything and I don't see a whole lot of regulations on worship.
'Same speed C but faster'
You've made a good argument how violence in movies or video games could create more violent people. The thing you haven't shown at all is that this theory is correct. Persuasive arguments are very easy to make. ......Until one of us shows actual evidence that the theory is correct it's all just a pissing contest .....
It's surprising how often sceptics about the link between portrayals of violence and the actuality of copycat violence often shelter behind demands for unusual levels of evidence. In ordinary life, people tend to judge that when there is a striking similarity between the individual characteristics of what first of all one person does in public or shows to the public, and then what other people do shortly afterwards, it _is_ evidence of copying -- absent something that would reasonably account for the similarity even if the activities were independently conceived. What else is fashion?
Copycat violence has been well known at least for a couple of hundred years -- an early example followed Goethe's book 'Sufferings of Werther' that was followed for a time by a wave of similar-pattern romantic pistol suicides among disappointed young men. There are many much more recent examples where striking similarity between the characteristics of the prototype or image, and then of the violence that followed after it, make the inference of copying overwhelmingly probable.
The way that many people nevertheless resist accepting that this kind of copying is a fact indicates that there is something specifically causing that resistance -- and in some cases I suspect the cause of that resistance is probably $$$$.
Yup, it was the Matrix and that video game all right. Ban them and we'll all be able to sleep well at night.
The schools that tolerated harassment of students of a nature that would get an adult fired from almost any workplace had NOTHING to do with it. The pathetic social support system in the USA, and the general lack of good low-cost mental health programs had NOTHING to do with it. It's the games.