Latest Proposals for C++0x
CodeDemon writes "It looks like the ISO/IEC JTC1/SC22/WG21 working group has made some headway in reviewing new proposals for the C++ language. The long anticipated upgrade for C++, C++0x, may be just around the corner. Head on over to check out the proposals yourself."
And I thought the next version of C would be +++... and then ++++
KappaStone
...make it like grade school and just give the poor bastard a "B". Enough already ;)
It may be a no-brainer for many of you, but can somebody enlighten me on why the name is C++0x? AFAIK C++ was named as such to indicate it was "more than C" [C++ is C = C+1 for the unlikely few who wouldn't know]. Is this the same kind of nomenclature (0x is zero in Hex), or is it something pronunciation-based ("plusox"?)...
The ENIAC Demo Competition
Someone try to say that ten times fast!
Hate me!
Sounds like the l33t version of C++
The hardest part is deschiphering the comments...
What does Alan C++0x think of this?
Trolling is a art,
You mean...the successor ISN'T C#?!
I've...I've been living a lie...
Honestly, I don't see how this is a big improvement. You have, basically:
//3 pad bytes
// 3 pad bytes, do not use
struct somestruct {
int a;
int [3];
int b;
}
vs.
struct somestruct {
int a;
int pad[3];
int b;
}
The only thing its really saving you is the variable name, and its giving you an extra check at compile time to ensure you don't use the 'pad' array. Which shouldn't be a problem with proper variable naming and documentation, right?
My journal has hot
I'm still waiting for the object-oriented business programming language, "ADD 1 TO COBOL".
I think what C and C++ really lack is the option to turn on array range checking. Sure you can drop a couple grand for a purify license or learn to use valgrind, but it should be an easy-to-switch compiler option.
--- Often in error; never in doubt!
This is what happens when he's happy to see you!
sulli
RTFJ.
I think C++ needs stuff *removed* more than it needs anything added.
(Please browse at -1 to read this comment.)
Williams, Stephen, cited by Lois Goldthwaite in her Technical Report on C++ Performance
So let's see; somebody else already proposed (c++)++ , which is a reasonable suggestion... but... um... how about "c += 2"? For now, it's as concise as the alternative, but going forward it will scale better (c += 3 vs ((c++)++)++ ).
I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
I haven't read all the proposals, hence my early post, but the subjects look interesting. It'll be cool to see what makes it to the final standard.
But that's not why I'm posting.
It's nice to read about all the standards processes, and I can appreciate all the great work that these bodies perform. But after the standards are completed, and everyone goes home, it seems to take years for the compiler writers to implement the standards properly.
I'm not trying to slam the poor developers who have to implement the changes. But yet, it seems that the standards bodies don't seem to take acutual usage of the last set of changes into account before proposing the next set of standards.
What I mean is this: Take C++ 97. OK? How many of us have actually used a 100% compliant compiler, and used the latest features? Not too many. I know I haven't. But it seems to me that the language masters want to go ahead and move C++ along without getting real feedback from developers about how useful the language changes are.
It's almost like the big boys are saying "well, it'd be nice to have X, Y, and Z in the language" instead of "you know, everybody hates the way we did A, B, and C back in 97. Lets think about fixing that". The language masters, IMHO are basing the next round of changes on their experiences, not the experiences of the developer community at large.
C++ is already a big complicated language. Maybe the standards process should slow down a bit and give us ordinary developers a few more years to catch up.
Huh?
MozillaQuest Magazine: C++ appears to be one of the properties that SCO acquired through Novell's acquisition of AT&T's UNIX Systems Laboratories and subsequent purchase of Novell's UNIX interests by SCO. At this time most Linux and/or GNU/Linux distributions include C++ compilers and editors. Is this something for which SCO currently charges? If so, just what are the current arrangements? If not, will C++ licensing and enforcement be added to SCO's licensing and enforcement program?
Blake Stowell: C++ is one of the properties that SCO owns today and we frequently are approached by customers who wish to license C++ from us and we do charge for that. Those arrangements are done on a case-by-case basis with each customer and are not disclosed publicly. C++ licensing is currently part of SCO's SCOsource licensing program.
MozillaQuest Magazine: How about GNU C++? Does GNU C++ use SCO IP? If so, could SCO license and/or charge for use of its IP in GNU C++?
Blake Stowell: I honestly don't know.
I know talking about D is already redundant on this article, but I'd like to anyway. Improving c++ is great, but where c++ *really* needs improvements is the syntax. It's time for c++ to move into the 90s and get rid of the preprocessor. It's unnecessary with modern compilers, and it's a pain in the ass.
.pdf file linked is to make c++ easier to learn, but many of the syntactic kludges in c++ (like the preprocessor and the differences between a pointer and a reference) confuse the hell out of newbies. It's time to adopt a syntax more like Java while retaining the power of native compilation and library creation that c++ gives.
One of the stated goals on the
In short, it really *is* time to move to D.
"Times have not become more violent. They have just become more televised."
-Marilyn Manson
B didn't come from anything called A, but from a language called bon, named for Ken Thompson's wife Bonnie. (At least, that's what Ken says, but he's famous for pulling the legs of people who drool over stupid trivia from his past.) The inspiration for bon was Martin Richards' BCPL, a stripped version of Christopher Strachey's [et al] CPL (Combined Programming Language, I think; the B in BCPL is for Bootstrap or Basic, sources differ.) It doesn't stretch the truth too far to think of B as an even-more stripped down BCPL.
-Tom Duff
Unfortunately metaprogramming is a pain in C++. One of the biggest problems is the lack of reflection in C++ that would allow template metaprograms to easily determine type information. Some of the new proposals would remedy that issue. Also the use of local classes in templates, that is sorely lacking in the current standard, would be a great boon for such techniques.
And maybe one day there will be many more C++ textbooks that don't just relegate templates to half a paragraph in the "advanced techniques" section. Templates are fundamental to C++. If you don't use the benefits of C++ then C++ really isn't that interesting a language. No wonder so many people propose using C rather than C++. It's like programming in Lisp but refusing to use list datastructures.
Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
I believe it's pronounced "double-plus ungood".
I can understand where you're coming from. C++ is a complex beast. I've been using some form of C++ for over 10 years (well before it was standardised) and I still don't understand everything about it.
With that said, it's an extremely powerful and flexible language. Very much more powerful than Java or C#. The complexity is mostly due to its flexibility. You can do (almost) anything with it. Of course, we can argue whether that's good or bad.
I think C++ can learn from Java though. The default should be to pass all non-built-in-type function parameters by const reference and the programmer has to specify otherwise (basically opposite of the way it is now). That would clean up the code a whole lot since 99% of the time that's what you want anyway. And the standard C++ library should have some sort of garbage collector available.
Another problem I have with C++ is that even with all its power you have no way to get to the "left hand" variable of operations. For example, if you have a matrix class you can overload the "+" operator so that you can do things like "matrix3 = matrix1 + matrix2". However, that's not going to be very efficient (assuming that's why you're using C++ in the first place) because there is no way to get to the matrix3 variable from inside the + operator. That forces you to use a temporary variable to add the two matrices then copy by value the whole matrix after adding matrix1 and matrix2. There are tricks around this problem but none are clean.
The ratio of people to cake is too big
Everyone but you, friend.
The language C was descended from the language B, which was descended from the language BCPL. Dennis Ritchie never decided whether C followed B because it was alphabetical (in which case C++ would have been D), or whether C followed B because it was the next letter in BCPL (in which case C++ would have been P).
As for the C++0x thing, it's quite common to call languages by the year of their standardization, thus "FORTRAN77", "FORTRAN90", "C89", "C99", "C++98". The next cycle for C++ will be completed sometime in the next seven years, but we don't know exactly which year, so "0x".
Again, uh, no. If it doesn't look "exciting," perhaps you're simply looking at the wrong proposals. Or perhaps you simply still think of C++ as "C with more type checking, and those // comments."
The routine standards adjustment came in the form of "TC1", which was just recently published. Basically, "C++98.0.3p4rc2", to put it in Linux terms. Just bugfixes. C++0x is a different story.
(And I don't know that I'd call Perl 6 particularly innovative, either.)
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
I think C++ is quite useful, and I'm not a "2 week IT person", not that I think they are necessarily inferior beings. On another note, most IT people I know tend to make the most use of Perl/Ruby/Python since it solves most of their problems quickest.
Straight C is my favorite tool and what I use for embedded programming, quick hacks and performance constrained work. Every time I try to do a large application with it though, I find myself thinking "you know, they already did this exact thing with C++, and I'm going to spend 2 days re-inventing this and testing it".
I use tidbits of Assembly (80x86, MIPS, Arm, PowerPC, what have you) in embedded systems for device driver or performance critical sections. As a HW engineer I tend to use this a lot in bringup of new designs, especially "very new" designs that don't necessarily work and every instruction is important.
I use C++ when I am building a very large, flexible application where I use many types of data structures and need it to get up and running in a short period of time. I like this language for "serious application" programming.
I use Perl to manage my file system, do text processing and other maintenance hacks.
I use Java for simple GUIs that often work as a front end for serious endeavors.
I use TCL/TK for ASIC/FGPA debugging (simulator interface) and test suites.
I use fortran less and less (often I convert to C) for purely numerical computation. Gems of knowledge exist in fortran code for optimized matrix related algorithms that are highly useful in 3D visualization.
I have not found any practical use for Pascal or Lisp lately (the latter is useful for emacs, but I rarely mess with it).
The point of all this is that much like you wouldn't use a screwdriver to drive a nail through wood (unless that was all that was available), you would tend to use whatever tool is best suited to a task. Us engineer types are supposed to be tool-makers and users of the highest order. It surprises me when I hear one of us suggest we should use our favorite tool to the exclusion of all others.
I do not like C++ in terms of the performance and memory impact it infers, but when building large applications I do not have time to re-invent a linked list for the umpteenth time, nor do I want to debug every different link list in my code, there are much harder problems to solve more critical to the success of my project. That said, C++ (and C for that matter) is lacking in some very important things. Among those I think are critical are: multithreading, network stack framework (platform independent that is) and GUI framework (platform independent!). If you read the article, you'll see mention of at least two of those things (we need a standard platform independent GUI library dammit!)
After working on the internals of the Std C++ library for several years I can honestly say that C++ is the biggest mess ever. The ANSI C++ committee is now trying to patch the language into a frankenstein version of Java.
Unfortunately with Java 1.5, some of C++ is corrupting Java, mainly the completely academic confusing implementation of C++'s templates. Why not go for a more easier to understand concept of templates as implemented by languages such as Haskell?
The most popular suggestion, during the original standards process, was: every time someone proposes a new feature, they have to also propose an existing feature to be removed.
The followup suggestion: every time someone proposes a new feature, they have to donate a kidney. This ensures that proposals will be given serious thought, and that a serious idiot can only propose, at worst, two extensions.
No, I'm not joking. Those were some of the suggestions that received rare unanamous agreement.
Seriously, everyone on the committee, from Stroustrup and Koenig on out, agrees that the language is too complicated. They even said so before it was standardized. But...
Let's hear your suggestions on which stuff should be removed. Remember that no matter what you choose, people somewhere are currently using it, and you will break their code. No matter what you change, it will cause incompatabilities, which future generations of /. will then bitch and moan about.
Also, since compiler vendors don't like pissing off their customers, they can't really completely remove stuff even when the standard says it's okay.
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
If this standard does go through, aht GNU supports it via gcc or what have you, this will help companies in a big way.
The company I worked for used to write our software in C++, but moved over to java 3 or 4 years ago for the cross platform abaility of this. There are so many core parts of a program that are system dependent, that supporting 8 different operating systems in C++ is impossible without a standard library of some sorts. Add a standard socket structure will be very nice, and most OSs have very different ways of handling this. Threading is also the other huge issue with crossplatform, there is near zero standard on out threading works in C++.
The one thing that the new C++ proposal is missing is a standard widget/windowing commands. But there is no good way to make standard libraries for something like that, the best if to create a general class to create and control widgets, then write the system specific code for each OS you want it to run on.
It's something I'm looking forward to.
Its not what it is, its something else.
In practice, C++ is finally getting to the point where various compilers accept the same code. That after 15 years or so. Now they want to shake it up again?
The IDEs do also cater to the business community, probably why you don't see more Perl. The fact is "business software" is usually just glue, and Perl/Python/Java/VB/tcl will always be better glue then C++, because they were DESIGNED to be glue and C++ was designed to be the bricks and mortar.
What I would really like to see in C++ would be compile-time exception enforcement ALA Java. I mean Jesus, when you are trying to work with a class library they can't even document what functions may throw what, how the hell are you supposed to write robust code? In Java this documentation comes for free when you write the function, and is forced to be correct by the compiler.
apt-get install redhat please god - Me (take it easy, I love Debian)
Hello Gentlemen,
I'm a first year programming student at an Ivy League school and I've
just finished my Visual Basic classes. This term I'll be moving onto
C++. However I've noticed some issues with C++ that I'd like to
discuss with the rest of the programming community. Please do not
think of me as being technically ignorant. In addition to VB, I am
very skilled at HTML programming, one of the most challenging
languages out there!
C++ is based on a concept known as Object Oriented Programming. In
this style of programming (also known as OOPS in the coding community)
a programmer builds "objects" or "glasses" out of his code, and then
manipulates these "glasses". Since I'm assuming that you, dear reader,
are as skilled at programming as I am, I'll skip further explanation
of these "glasses".
Please allow me to make a brief aside here and discuss the origins C++
for a moment. My research shows that this language is one of the
oldest languages in existence, pre-dating even assembly! It was
created in the early 70s when AT&T began looking for a new language to
write BSD, its Unix Operation System (later on, other companies would
"borrow" the BSD source code to build both Solaris and Linux!)
Interestingly, the name C++ is a pun by the creator of the language.
When the first beta was released, it was remarked that the language
would be graded as a C+, because of how hideously complex and unwieldy
it was. The extra plus was tacked on during a later release when some
of these issues were fixed. The language would still be graded a C,
but it was the highest C possible! Truly a clever name for this
language.
Back to the topic on hand, I feel that C++ - despite its flaws - has
been a very valuable tool to the world of computers. Unfortunately
its starting to show its age, and I feel that it should be
retired, as COBOL, ADA and Smalltalk seem to have been. Recently I've
become acquainted with another language that's quite recently been
developed. Its one that promises to greatly simplify programming. This
new language is called C.
Although syntactically borrowing a great deal from its predecessor
C++, C greatly simplifies things (thus its name, which hints at its
simpler nature by striping off the clunky double-pluses.) Its biggest
strength is that it abandons an OOPS-style of programming. No more
awkward "objects" or "glasses". Instead C uses what are called
structs. Vaguely similar to a C++ "glass", a struct does away with
anachronisms like inheritance, namespaces and the whole
private/public/protected/friend access issues of its variables and
routines. By freeing the programmer from the requirement to juggle all
these issues, the coder can focus on implementing his algorithm and
rapidly developing his application.
While C lacks the speed and robustness of C++, I think these are petty
issues. Given the speed of modern computers, the relative sluggishness
of C shouldn't be an issue. Robustness and stability will occur as C
becomes more pervasive amongst the programming community and it
becomes more fine-tuned. Eventually C should have stability rivaling
that of C++.
I'm hoping to see C adopted as the de facto standard of programming.
Based on what I've learned of this language, the future seems very
bright indeed for C! Eventually, many years from now, perhaps we'll
even see an operating system coded in this language.
Thank you for your time. Your feedback is greatly appreciated.
Egg Troll
Smart pointers are pretty fast and cheap, because they're reference counted. Basically, there are the following costs:
1) Creating a smart pointer involves an extra heap allocation to allocate a counter. This is necessary because boost's smart pointers (which are the basis of the standard) are non-intrusive --- they don't require giving the target object a special counter. This overhead, can be eliminated by using intersive_ptr, which allows you to put the counter inside the object itself, and provide functions to increment/decrement it.
2) Copying a smart pointer involves an atomic increment of a counter.
3) Having a smart pointer go out of scope involves an atomic decrement of a counter.
4) When the last smart pointer is destructed, an extra heap free is needed to free the counter.
A deep unwavering belief is a sure sign you're missing something...
T33N 8abes ready for your h0t C++0x !!!
======================================
Writers get in shape by pumping irony.
If C++==D then the next gen should be E. Actually, if we count pre and post ISO standards, we've moved on to F, which is a fine letter, imho. F, of course will add the exponentiation operator **, so we can compute F**k. ;-)
So long, and thanks for all the Phish
Modern C++ really is a cool language. Its hardly clean, and its a big beast to learn, but (IMHO) it allows a great deal of abstraction without sacrificing much (if any) performance. Personally, I'd like to see the following features in C++ 0x.
1) Metafunctions. Like Lisp macros, they allow code-generation at compile time. They're less flexible, because they don't allow access to the AST, but they're much better than the current template-metaprogramming kludge.
2) Lambdas. Even if we don't get true lambdas, with continuations and closures, but I'd like to see some sort of anonymous functions. The STL desperately requires it. Overall, I'd like to see more functional stuff get into the language. Unlike many of the other features discussed, lambdas and higher order functions really need language-level support to work well.
3) Type inference. There is a proposal to allow a new use of the auto keyword like such:
auto x = new int;
The compiler will automatically detect that 'x' should be an int*. I've wanted this feature from the minute I saw stuff like:
int* i = new int;
Its so redundant! I'm surprised that Java (whose simple semantics would make type inference much easier) still makes you do stuff like:
foo i = new foo;
An additional motiviation is that:
vector::iterator i = vec.begin()
can be shortened to:
auto i = vec.begin();
C++ is seriously eating into the horizontal space, thanks to namespaces and nested typedefs and whatnot, and type inference would go a long way in alleviating some of that pain.
The nice thing about these features is they keep with C++'s philosophy. Most of the complexity here is in the compiler --- there is no overhead in the generated code.
A deep unwavering belief is a sure sign you're missing something...
Rather than just rushing into designing yet more features for the language, shouldn't existing proposals such as This 5-year-old proposal for overloading be taken into consideration? :-)
Maybe B was still short for BCPL, and C is now short for CPL because it's not Basic any more. So next, P would would be short for PL because it's not really combined (?) any more. And finally, L would be for, well, L, because it's not really for programming any more.
I found the meaning of life the other day, but I had write-only access.
Until somebody adds a member called 'j' to foo, at which point your code still compiles fine, but is no longer doing what you intended.
I recently started messing with Squeak and I think that it is the kind of thing programming language should try to mimic: an easy to use, very dynamic environment. Let's take computing to a new level, leave the 90s behind please.
The extra bloat in Visual Basic is forced into my projects wether I use it or not.
C++ on the other hand can have all the extra stuff it wants and it doesn't affect my project. If I don't wan to use templates or whatever, I don't have to. And the compiler won't force me to include anything.
Whining about C++ having too many features is like bitching that Baskin Robbins has too many flavors. Nobody is forcing you to buy them.
Ben
Work Safe Porn
Personally, I'd like to see header files go the way of the dodo. Usless, annoying, and repetitive. Why do I need to define my functions twice?
This is one aspect of Java I appreciated most...
"Ignorance more frequently begets confidence than does knowledge"
- Charles Darwin