RAM Supplier, Date Speculation For PS3
Andrew writes "A press release has announced that Sony have officially licensed XDR DRAM, a joint effort between Elpida, Toshiba, and Rambus, for use in their future Cell broadband technology apps, which should include the next incarnation of the PlayStation series." An additional report at Gamesindustry.biz suggests that "..it's likely that the vast bulk of Elpida's [DRAM] output will be destined for PlayStation 3", and speculates on the PS3's release date based on the DRAM's 2004/5 production schedule: "We're not gambling types, but if we were, we'd put money on a mid-2005 [Playstation 3] launch in Japan, followed by US and European launches only a few months apart later that year - perhaps September 2005 in the USA, and November 2005 in Europe..."
A totally technically awesome playstation..
/me goes back to his GCN :|
BUT WILL IT HAVE ANY *GAMES*?
I'm kind of hoping for a triple launch of all three systems on the same day. =) Just to see how it would play out. Think about it sales comparisons. :) I for one will prolly be buying both a ps3 and the new nintendo system, which I'm really hoping they will call the "Nintendo Entertainment System." I just hope the PS3 has some good launch titles, preferably by square... otherwise, I may hold off.
PaleHour
What's the deal with the PS3's supposed ability to have "massive computing power" by connecting up with other PS3s over the internet? They make it sound like somehow that will allow it to have better graphics at somesuch -- where, in reality, the latency would be so high compared to the 15 ms required to output 60fps video that it would be useless. How do they plan on using all of that computing power to make games more fun to play? Or are they just going to sell it out to big companies as the largest parallel computing platform in the world?
how many people, realistically, will have high speed access to flesh out this technology? What happens if hardly anyone connects their machine to the Internet? Will games not play or run poorly?
I don't see it, hardly anyone is on-line now. It won't be that much better in 2005, although Sony is pushing it with the latest version of the PS2 dropping Firewire and adding an integrated network adaptor.
Hmmm... 3000 times more powerful. didn't they claim the PS2 was supposed to be approx. a thousand times more powerful than the PS1? If they crowned the PS2 with the "Emotion Engine" does that mean the PS3 will get the "Hyperbole Engine"?
I was seriously underwhelmed back when the PS2 came out. The early games for most consoles, quite frankly, suck. It's much more economical to wait a few months until a) the price comes down a tad and b) some gods-be-damned GAMES come out.
Of course, I'm very cynical of the modern gaming industry in general. The SNES was the last system I genuinely liked (and bought more than a handful games for). Most PS* games look completely uninteresting to me. Even Nintendo's latest offerings seem lackluster (Metroit Prime being a shining example of an exception to that). My favorite RPG is still Final Fantasy IV, my favorite sports game is still Ice Hockey for the NES (Super DodgeBall being a close second)...
Graphics got better, sound got better, but that's it. Innovation is largely dead, and actual fun often takes a back seat to movie tie-ins and deadlines.
I still have my NES and SNES, and I play them far more than I play any of the modern systems to which I have access.
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Most PS* games look completely uninteresting to me.
Agreed, but the PS* platforms are blessed with a huge software library (possibly only the PC/MAC and the GB* platforms have more commercial games). Even if you can't be bothered with 90% of PS2 games, that still leaves 60 (and counting) domestic titles. You just need to separate the wheat/chaff. Read reviews or ask friends or something.
...Sony have officially licensed XDR DRAM...
Huh? Have licensed?
Grrrr...
Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
From news.com:
"Speaking at the Game Developers Conference (GDC), an annual trade show for the creative and technological sides of the game industry, Shin'ichi Okamoto, chief technical officer for Sony Computer Entertainment, said research efforts for the PlayStation 3 are focusing on distributed computing, a method for spreading computational tasks across myriad networked computers."
and further down the article:
"Okamoto said the method also appears to hold the most promise for dramatically boosting the performance of the next PlayStation. Game developers have said they would like the next console to have a thousand times the processing power of the PlayStation 2. There's no way to do that with hardware advances alone, he said.
"Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.
Okamoto said Sony is working with IBM to apply Big Blue's research in "grid computing," a variation of distributed computing, to the next PlayStation. While he didn't share details, the plan presumably would involve networked game machines sharing software, processing power and data."
and from theinquirer.net: (not that you could trust a name like that)
"SOURCES SAID that the architecture of the Sony Playstation3 is patently clear when you've found the US patent that it filed September 26th last year.
A reliable source close to Sony's plans explained the way the Playstation3 works to the INQUIRER.
He said that the computers are made of cells, each one containing a CPU, which will probably be a PowerPC, and eight APUs (vectorial processors) each with 128K of memory.
It will run at 4GHz, producing a not inconsiderable 256Gflops, with the cells connected to the central 64MB memory through a switched 1024 bit bus.
It's still not clear how many of these "cells" will be used in the Playstation3, but Sony reckoned some time ago it could be as many as one teraflop, probably making it a four cell architecture.
Optical links - perhaps even FireWire optical links - could be used to share computing power."
I suspect that Sony is deliberately vague on what the cell technology will do, but it appears to be a multiprocessor system with the capability of networked systems to spread the processing demands around.
Who knows what the end result will be, though.
I'm going to be highly skeptical if a few months after this, Sony's seti@home ranking jumps through the roof.
Not to bash the GameCube (GCN?), but you will not be able to fault the PS3 for lack of games.
Spell cheek you've failed me four the last thyme!
Actually, I'm not talking about "games", I'm talking about *games*
:P) and play the game all day long.
While the playstation & playstation 2 had loads of "games", the amount of *games* were (imo) very low.
There's just too much noise out there.. which is why I like the GCN more.
A real game is a game that makes the player get up at 5 in the morning, go to bed at 1 (hey, i was 7 or thereabouts
Games like Willow, Faxanadu, Metroid, Zelda 1 / 2.
To be fair though, the NES had a whole bunch of worthless games as well, but with the SNES, Nintendo started taking more control over the titles that were published..
Fast forward to the N64 and there was much less noise...
Present day, GCN... From what I've seen and played, there's *very* few bad games for the GCN.
I just wish Sony would follow suit and not let everyone and their grandmother release a game that consists of pretty graphics and 5.1 sound
It is interesting that perhaps 2005 they will be in stores. Assuming this is true, how much of that time period will be spent manufacturing (as opposed to R&D)?