.NET Version of Quake II
MSwanson writes "It seems that Vertigo Software has ported the Quake II source code to Microsoft's .NET platform. Not only did they add a heads-up display in the .NET managed version, but they also say that the managed version initially ran faster than the native version. After changing some optimization settings, the native version now runs 15% faster than managed .NET code. Still pretty impressive. Download the ported version along with source code at the Vertigo site."
So they're still using some native C++ code? Big deal. Sounds like they just put a .NET wrapper around the QuakeII Engine, and they're still using native code to do all the heavy lifting. So you're still tied to Windows, and it runs 15% slower....fantastic.
.NET implementation (and runs only 15% slower), then I'll be impressed.
Now, when they have a version written purely in managed code than can run on any
Quake II .NET is a version of the popular Quake II game, ported to native and managed C++ using Microsoft® Visual Studio® .NET(TM) 2003
Can someone fill me in here? What is the big deal? Id has always used the MS compilers for that platform. So they just updated it to work with the latest release of the compiler. Wow, fancy shit.
-molo
Using your sig line to advertise for friends is lame.
By running as managed code (this is REAL .Net) it was 15% slower. By running non-managed (no CLR) it was full speed (or 15% faster than the managed .Net code).
VC++.Net is just the same as VC++ 6 with a different IDE as long as you're not using managed code. If you are using managed code you might as well program in VB or C#, it all compiles to the same shit.