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On-line Documentary on Machinima

Hugh "Nomad" Hancock writes "Over at Machinima.com we've released "Artery: Machinima", a 22-minute broadcast TV program on the Machinima movement- film-making in real-time 3D. Originally broadcast on Scottish TV station STV, this documentary includes interviews with Uwe Girlich, the guy who got the whole thing started, sci-fi writer Charlie Stross, who is working with the Machinima group Strange Company, award-winning film director Peter Rasmussen, and Machinima makers including the Ill Clan (Hardly Workin'), Strange Company (Eschaton) and Nanoflix. Plus, lots of swords!" There's also a BitTorrent link to the documentary, courtesy GameTab.

18 of 116 comments (clear)

  1. Animated Worlds by dTaylorSingletary · · Score: 4, Interesting

    I am a writer of alternative worlds, a sculptor of different realities and narratives taking place in such realities. I also do music that helps to describe these environments. However, I've always thought that the next logical step is film, and after that whatever comes beyond--immersive virtual environments. And yet, it is very difficult to get ahold of the technology and creative teams who would want to do this purely for the love of art, for the drive to create something new.

    Are there any resources for the "imagineers" out there, like myself? Where we can contact those who are more technically oriented and feed them ideas, worlds, concepts, and general feelings and allow them to aid us realizing such visions? I've often seen that very good computer animators/modelers, etc. are without GREAT ideas at the core, and thus while technically adept, their creations are more pale than they could be.

    In other words, where do animators looking for material and starting points "hang out" on the internet? Where can I start proposing my ideas to turn into realities?

    --
    d. Taylor Singletary,
    reality technician techra.el
    1. Re:Animated Worlds by Anonymous Coward · · Score: 4, Insightful

      it is very difficult to get ahold of the technology and creative teams who would want to do this purely for the love of art, for the drive to create something new

      That's not true at all. The problem is that nobody wants to spend their efforts on projects that you want to take credit for. And there's a good reason: Ideas are cheap. Everybody has them, and yours are no better than anyone else's.

      Learn to implement your own ideas, because without making yourself useful you're spinning your mental wheels while you watch things get done by people who actually have the drive to do the work.

    2. Re:Animated Worlds by Mooncaller · · Score: 3, Informative
      I'm only 23 years old, but I already feel like I'm heading down the wrong path because of poor choices made when I was 17

      Don't be silly. Your still a kid. If you feel like you have the wrong degree, go back to school. There is nothing wrong with having degrees in different area. If you feel your headed down the wrong path, figure out the path you want to be on and look for the nearest trail to get you to it. And what ever you do, do not think that the time you spent on one path was a wast of time. The experience you gained will make you a richer person. This is especialy true if you what to explore the creative side of existance. On the other hand the sooner you take action, the easier a change will be. There are more trails between the paths

      I'm in my 40s. I've loved animation my entire life. I also love math and programming. I am a programmer, and have been an electronic tech. I don't have a degree. I have learned everything the hard way. Even though I know as much about software design as any college grad, not having a degree has limited my career. I have spent the last 10 years whining about the impossibility of getting that degree. I said things like "Try finding time to do anything when working 10 h/week OT jsut to feed myself and my son", or "Even if I get my degree, who is going to hire a 50 year old programmer, cause thats how old I'll be by the time I get it." Well now I say F it all. I'm going back to school. I'm gona get my degree, and its not going to be a CS. What I realy what to do is draw, sooo, I'll be starting school soon to get a degree in Character Design. If I finaly got the "stuff" to do a career redirect at 40+, you should be able to find the same "stuff" at 23. Now I wonder, whos gona hire a 50 year old newbie artist. I guess that 20+ years of programming experience will be usefull for a while yet:)

  2. Re:Huh? by jat850 · · Score: 5, Informative

    Machinima is (as I understand it) the creation of film or movies through the use of game engines, such as the Quake III engine, or Unreal Tournament engine.

    --
    the blood has stopped pumping, and he's left to decay
    the me that you know is now made up of wires
  3. Not quite by cyranose · · Score: 5, Insightful

    This guy is posting to several boards now, hyping this up. I don't have a problem with claiming machinima is cool, but words like "new art form" and "the first real-time 3D movies" are definitely over the top.

    If you define "machinima" as using real-time 3D to make movies, it's been done since 1994 (at least) and even done professionally. There was a project at Disney that used 3D graphics hardware to play movies in real-time, with characters, dialog, and everything. It was even interactive if you wanted (or automatic, if you did nothing). You could watch on a monitor if you didn't like the VR gear that went along with the official ride. But it was not a game and the "engine," called the "player," was custom-built. Disney had other examples of movies rendered using real-time, like the Cyberspace Mountain ride. The 3D hardware was essentially a big decompressor and video-mixer, giving better compression ratios using polygons than any block encoder ever did.

    A third example, from the game community itself, is Dungeon Keeper II, which used its own 3D engine to animate the ends of the levels with some semblance of story. I don't even expect it was the first or the best, but it was the first I remember.

    Now, if you want to define "Machinima" as using Game Engines and their free (sometimes open source) editors as the "tools," then we're in the realm of reason. As an art form, it is essentially defined by the styles and restrictions the game engines impose, just as any art form is shaped by the tools it uses. But lose the game engine and it's just a relatively poor (compared to pixar) animated movie.

    But then to ship the resulting movies as AVI files? That's the biggest cop out I've ever seen in any art form. If no one was allowed to see a great painting except as a photograph, we'd call it photography, not painting.

    Ultimately, for machinima to be a real art-form, it needs to deliver the goods in the form they're created. Otherwise, who cares whether you used Maya or Quake to make your animation and who can even prove it was rendered in real-time and not frame-by-frame?

  4. Squeezing the sausage by jpellino · · Score: 2, Funny

    "...traditional CGI (Computer Ganerated Imagery) techniques... productions can be dsitributed over the internet..."

    Sadly, due to the mind-blowing resources needed to do this, we had to leave something out of our PCs. We 86'd the spel-chekur.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  5. QMT by DarkVein · · Score: 5, Funny

    As an early Quake movie maker, I have to say, I really hate the word "Machinema". I mean, I really hate that word. It's such a lame word, I won't touch game-engine movies because my work would be classified as "Machinema".

    To put it another way, would Steven Speilburg make movies if they were called dingleberries? He can get a Grammy for Best Drama Dingleberry. He'll be featured in documentaries called Dingleberry Magic.

    I really hate that word.

    --

    I'm as mimsy as the next borogove but your mome raths are completely outgrabe.

    1. Re:QMT by realdpk · · Score: 2, Funny

      How do you feel about the word Machinima?

    2. Re:QMT by ewhac · · Score: 2, Informative

      I never cared for the term either. It's obviously a combination of the words "machine" and "cinema", but the result is ungainly and ugly.

      I cooked up my own word for the same thing, a combination of the words "mechanical" and "animation": Mechanime. Sadly, this term may not be good, either, as the "anime" half of the word may tend to connote Japanese animation, which is not intended. But it scans a hell of a lot better than, "Machinima."

      Schwab

  6. Re:Bit torrent by timeOday · · Score: 2, Funny

    But hey, what is this!?

    saving: artery-machinima.zip (150.5 MB)
    percent done: 2.0
    time left: 12 hour 15 min 20 sec
    download to: /home/joebob/artery-machinima.zip
    download rate: 6 kB/s
    upload rate: 20 kB/s

    I'm giving more than I'm getting! Has the entire world gone mad?

  7. Re:Zipped why? by Suicide · · Score: 2, Insightful

    Because you can't open a zip file if the end of the file is not present. Its a built in safeguard to make sure you ("you" in this case is you average idiot trying to download something off of the "interweb") get the entire file.

  8. Good Luck. . ! by Fantastic+Lad · · Score: 5, Insightful
    It is a very, very rare thing to meet film makers/animators/comic artists who don't also have script ideas of their own which they want to produce. --Further, though you observe that many animators are without great core ideas, I doubt that you will find very many who would agree with you, nor who are willing to set aside their own personal explorations into story-telling so that you can 'feed' them your ideas.)

    And pardon me for saying, but until you work out a less offensive manner in which to approach the 'labor' on a project, you probably also need to work further on your writing skills. Understanding the why's and wherefore's of social graces is to understand the human condition. And if writers don't understand the human condition, they're no place.

    But anyway. . .

    Unfortunately, most of the labour will never get the opportunity, nor will they be able to raise their own energy level to a point where they can begin to realize their ambitions. They usually end up by default, working for others. And this is where the media industry comes from.

    Enter Machinima. Dirt cheep. Fast. Low quality.

    Three things can happen;

    1. The technically able people will FINALLY be able to work on their own projects.

    2. The technically able people will see the low quality and say, "Pass."

    3. The technically able will be faced again with having to come up with new excuses for their lack of motivation.

    Now finally. . .

    If your work is amazing and provocative enough, then you should be able draw to you people who will be willing to set aside their own goals and who will want to work on yours; to make your goals their own. --But make no mistake; your work has to be big and bright, or you will only draw to you the lower-end of craftspeople. So get some of your stuff published. Get it out there. There are millions of ways. --Build a browsable webpage version of your world/s. Heck, if it's really that important to you, you might even consider learning some of the technical craft yourself.

    There now. --Aren't you sorry you solicited advice from a legion of keyboard jockies?


    -FL

  9. This just in! by Lord_Dweomer · · Score: 5, Interesting
    I know this is just the latest trend in game tech, but this could be an important milestone. William Gibson wrote a letter to the Director's Guild which had some very interesting ideas for our future in it. Here's the link. The relevant part is towards the end where it talks about how the kid makes the movie however he wants and can change settings on the fly. Such as giving all the characters dog-heads, or adding in a kung-fu scene.

    What if game engines and machinima are the first step in this 'do it yourself' movie? Now all someone needs to release is software that makes the directing and editing of such a movie very simple, and BAM! new generation of home movie making. I wonder what kind of software can be used to simplify this work and enable Joe Everybody to get their hands dirty in the wonderful world of home video production.

    --
    Buy Steampunk Clothing Online!
  10. Machinama by and large pretentious crap by Harry+S.+Truman · · Score: 3, Insightful

    Is it just me, or are these Strange Company characters more than a little full of themselves? Other than the Ill Clan, I can't think of any Machinima I've seen that has been worth half a damn. Plus, for such a "fast" system of filmmaking, most of these machinima producers seem to take their own sweet time actually coming out with any real product. When they do, its a victim of its own hype. For example, look at the Matrix series. "You have to see it for yourself", the banner declares. Well, I did, and here's what I thought: Amazing. Trinity runs across a room, and a computer explodes. That's just about the most innovative thing ever. Whoop. I don't think Hollywood has anything to worry about in the near future.

    1. Re:Machinama by and large pretentious crap by Webtommy88 · · Score: 2, Informative

      You're right, most of the their stuff isin't actually that good, I personally think they're doing machinima a disfavour.

      First and foremost, they're not good directors at all which is why the films are consistently poor. Even in machinima, it's about story telling, it's about characters, their conflicts and how they interact with other characters. While one can do a film show casing techonology, it is never as good a film with a good story.

      D/L and watch militia 2 by The_Family_God. You will not regret it, this movie has a plot, had character development and a kick ass score to boot. You actually FEEL for the characters when they die! And the final battle is dramatic and a real John Woo flare at the same time.

      Militia 2! Militia 2! Militia 2!

  11. Re:Zipped why? by Optic7 · · Score: 2, Insightful

    Actually, I think the simplest answer is that, amazing as it sounds, they can be compressed further by using zip. For example, I just downloaded the Militia 2 movie that people have been mentioning, and it looks like they reduced the WMV file size another 10% by zipping it. I have noticed this before with other formats too. Makes you wonder why these formats don't have this final compression built into them.

  12. Re:Low quality ... today by Saeger · · Score: 2, Insightful
    Truly photorealistic real-time 3D imagery is literally just around the corner

    I'll turn the corner when CG porn turns me on, and not a second sooner!

    Current CG chicks leave me limp.

    --

    --
    Power to the Peaceful
  13. In The Wating Line by John+Carmack · · Score: 4, Interesting

    Arguably the most professional and widely viewed machinima so far is the music video for Zero 7's "In the Waiting Line", produced by my wife's company,
    Fountainhead Entertainment. This was a real, commercial production using machinima tools.

    It was neat to see the Q3 engine playing on MTV, but it made me greatly regret the quantized normals in Q3 models, which resulted in a noticeable popping on the environment maps. This was largely my motivation for adding per-pixel environment map calculation to the new Doom engine (under the ARB2 path, at least).

    John Carmack