On-line Documentary on Machinima
Hugh "Nomad" Hancock writes "Over at Machinima.com we've released "Artery: Machinima", a 22-minute broadcast TV program on the Machinima movement- film-making in real-time 3D. Originally broadcast on Scottish TV station STV, this documentary includes interviews with Uwe Girlich, the guy who got the whole thing started, sci-fi writer Charlie Stross, who is working with the Machinima group Strange Company, award-winning film director Peter Rasmussen, and Machinima makers including the Ill Clan (Hardly Workin'), Strange Company (Eschaton) and Nanoflix. Plus, lots of swords!" There's also a BitTorrent link to the documentary, courtesy GameTab.
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(It's no accident that I am posting this as an A/C).
gathers GAY NIGGERS from all over America and abroad for one common goal - being GAY NIGGERS.
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GNAA (GAY NIGGER ASSOCIATION OF AMERICA) is the fastest-growing GAY NIGGER community with THOUSANDS of members all over United States of America. You, too, can be a part of GNAA if you join today!
Why not? It's quick and easy - only 2 simple steps!
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Talk to one of the ops or any of the other members in the channel to sign up today!
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If you have mod points and would like to support GNAA, please moderate this post up.
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Hi,
:)
I've always used Windowz and I consider myself an exceptional Visual
Basic programmer, so I know computers pretty good. In fact I got an A-
in my programming class last term. But I'm a little wary of how much
power Microsoft has in the computer field. Many of my friends use
RedHat and I've recently installed it on my machine at home. Although
I haven't had as much chance to play with it as I'd like, I've been
greatly impressed.
This weekend I gave some thoughts to the things that are wrong with
Linux. I hope no one minds having some flaws pointed out. I'd like to
help make RedHat stronger so it can conquer MS. Hopefully RedHat will
hear this (crossing fingers) and address these. I think with a little
effort, RedHat's Linux can defeat Microsoft's Windows!
To begin with, there are too many different flavors of RedHat.
Browsing a list on Amazon, I saw they made varients under the
codenames of Mandrake, Debian and Slackware, just to name a few. I
know that I'm very new to RedHat so maybe this is obvious but it seems
like RedHat should just sell a few different flavors of its operating
system. Perhaps one for the desktop and one for a server? Could
someone explain why RedHat produces dozens of different versions of
Linux?
Secondly did you know that anyone can view the source code to Linux! I
think that RedHat shouldn't make its code available. After all, what
keeps Microsoft from stealing RedHat's ideas and putting it into
Windows? My friend says that FreeBSD stole the TCP/IP stack from DOS a
long time ago and Microsoft is always looking for revenge for that.
Plus it seems to me like RedHat is just giving away its ideas for
free. And what keeps hackers or terrorists from tampering with the
code and putting a virus in every computer?
On a related note, why doesn't RedHat write Linux in assembly? My
friend says that's what Microsoft does for Windows, and that's why
Windows is faster and more stable than Linux.
Next RedHat definitely should kill -9 (ha, ha!) the command line.
Microsoft finally gave up DOS when Windows 2000 came out. I'm suprised
that RedHat hasn't migrated away from...whatever its version of DOS is
called (Bash, I think?) But maybe this is planned for a future
release?
Finally Linux needs games! RedHat will never be successful in the home
without games. They should also tell M$ to release a version of Office
for Linux too. And Internet Explorer!
Have a nice day! Go Linux!!
And for those of us who have had sex with real live women, without paying for it (except for engagement ring;) machinima is???
Jesus was all right but his disciples were thick and ordinary. -John Lennon
name. She worked as an office girl for a company in the same building where
I rented an office suite for my business in Nice, down the corridor on the
same floor. All that follows happened shortly after I split up with Ginny
Harris and was preparing to leave the Riviera to go to Spain. I was, by this
time, a full member of the Riviera Rape Club and wanted to provide the club
with a bitch we could abuse, torture and sex kill.
I chose Carolina because the young 5'4" cunt was gorgeous (in fact, she was
stunning, a real head turner) and close enough to keep under observation for
a while but far enough not to be connected with me. There was little chance
her disappearance would be linked to me. I kept a watch on her for a couple
of weeks and learned her name, age, that she commuted by train from across
the border in Ventimiglia, Italy (only a 30 minute train ride), had no
boyfriend, and jogged every evening. The jogging would explain the
sexwhore's lovely athletic look. The jogging looked like the best
opportunity to abduct my chosen sexbaby and that's how we got her.
As soon as we had the sexy bottom babe in a safe place (by this I always
mean safe for the abuser, not the victim), we crowded around (there were 8
of us) to fondle Carolina's body still with her clothes on. I think this is
very humiliating for a sex object to be fondled fully dressed. It is like
being raped but with the added fear of knowing it is yet to happen. Then we
ordered her to do a striptease for us. She tried to back away from us,
shaking her pretty head and crying, looking down at the floor and saying
"Nooooo" and "Pleeeeease!" over and over. It took a punch deep in her belly
and a hard brutal kick from behind right in her teenage cunt, which sent her
sprawling and retching on the floor, to change her mind.
It's interesting that even a tracksuit can look gorgeously sexual on an
attractive love object, male or female. Carolina was wearing a powder blue
track with a pale pink stripe over the left shoulder and down the body,
repeated in the trouser part to the ankle. On her small pretty teenage feet
she wore white and bright pink reeboks and dayglow pink cotton anklesocks.
After fondling the 19 year old whoregirl with her clothes on, we made the
babybumsex bitchgirl do a striptease and dirty dance for us. I lied to the
pretty bumbaby, saying that we'd also kidnapped her kid sister (an 11 year
old ugly duckling, quite unlike her delicious big sister) and would kill it
if she didn't perform for us and obey all our commands completely and
immediately, no matter how disgusting and evil she thought them. I told her
to leave the reeboks and the cute little sexy sox on. In fact, the fat
bottom girl Carolina wore them throughout her terrible ordeal, and died with
them on.
Following the dirty dancing, throughout which Carolina cried her lovely blue
eyes out, we made her stand with her hands on her pretty head so we could
all feel and fondle her nude body all over. Then I made the fucking
babysex kneel down so that we could take turns in front of her pretty face.
Each man was allowed to present the teenage whore with either his penis or
his bum, but not both. Most gave her their cocks to lick and kiss, but I
was one of only two presenting her with our big bums, making the lush
childwoman lick up and down our dirty cracks and kissing our bottom holes.
It's hard to describe the feeling of it to someone who hasn't experienced
the wonderful sensation of killing a very sexy looking girl (or boy). I'm
not in the least sorry about doing it. She deserved to be murdered for
being so lovely and sexual, for being a very pretty young female and for
having a gorgeous body. I am sorry only that I've not done it more than
once. There are so many I would love to have killed, girls and boys, women
HERE'S AN ONLINE DOCUMENTARY OF FFAGGOTS!!!!!@#!!!omgg omgomgomgomgomgomgomgom gomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgo mgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomg omgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomg
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Are you having trouble keeping up with the geekiness of this site? Has someone besides you touched your fun bits in the last two years? Are you someone who showers, has friends, travels, and lives, and are thus someone who simply doesn't have the time to keep up with meaningless BS pored over by pin-needled teens?
We're Slashdot. We can help.
I am a writer of alternative worlds, a sculptor of different realities and narratives taking place in such realities. I also do music that helps to describe these environments. However, I've always thought that the next logical step is film, and after that whatever comes beyond--immersive virtual environments. And yet, it is very difficult to get ahold of the technology and creative teams who would want to do this purely for the love of art, for the drive to create something new.
Are there any resources for the "imagineers" out there, like myself? Where we can contact those who are more technically oriented and feed them ideas, worlds, concepts, and general feelings and allow them to aid us realizing such visions? I've often seen that very good computer animators/modelers, etc. are without GREAT ideas at the core, and thus while technically adept, their creations are more pale than they could be.
In other words, where do animators looking for material and starting points "hang out" on the internet? Where can I start proposing my ideas to turn into realities?
d. Taylor Singletary,
reality technician techra.el
gathers GAY NIGGERS from all over America and abroad for one common goal - being GAY NIGGERS.
Are you GAY?
Are you a NIGGER?
Are you a GAY NIGGER?
If you answered "Yes" to any of the above questions, then GNAA (GAY NIGGER ASSOCIATION OF AMERICA) might be exactly what you've been looking for!
Join GNAA (GAY NIGGER ASSOCIATION OF AMERICA) today, and enjoy all the benefits of being a full-time GNAA member.
GNAA (GAY NIGGER ASSOCIATION OF AMERICA) is the fastest-growing GAY NIGGER community with THOUSANDS of members all over United States of America. You, too, can be a part of GNAA if you join today!
Why not? It's quick and easy - only 2 simple steps!
First, you have to obtain a copy of GAY NIGGERS FROM OUTER SPACE THE MOVIE and watch it.
Second, you need to join the official GNAA irc channel #GNAA on EFNet, and apply for membership.
Talk to one of the ops or any of the other members in the channel to sign up today!
If you are having trouble locating #GNAA, the official GAY NIGGER ASSOCIATION OF AMERICA irc channel, you might be on a wrong irc network. The correct network is EFNet, and you can connect to irc.secsup.org or irc.isprime.com as one of the EFNet servers.
If you have mod points and would like to support GNAA, please moderate this post up.
P.S. To keep this post on topic, the GNAA (GAY NIGGER ASSOCIATION OF AMERICA) thinks this is the stupidest and gayest article on Earth.
This post brought to you by a proud member of GNAA
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Another Machinima that's kind of neat is NeoBreakfast, winner of the 2002 "Mach My Day" competition in San Jose (first annual). Recommend broadband, although it isn't strictly necessary.
bar
This guy is posting to several boards now, hyping this up. I don't have a problem with claiming machinima is cool, but words like "new art form" and "the first real-time 3D movies" are definitely over the top.
If you define "machinima" as using real-time 3D to make movies, it's been done since 1994 (at least) and even done professionally. There was a project at Disney that used 3D graphics hardware to play movies in real-time, with characters, dialog, and everything. It was even interactive if you wanted (or automatic, if you did nothing). You could watch on a monitor if you didn't like the VR gear that went along with the official ride. But it was not a game and the "engine," called the "player," was custom-built. Disney had other examples of movies rendered using real-time, like the Cyberspace Mountain ride. The 3D hardware was essentially a big decompressor and video-mixer, giving better compression ratios using polygons than any block encoder ever did.
A third example, from the game community itself, is Dungeon Keeper II, which used its own 3D engine to animate the ends of the levels with some semblance of story. I don't even expect it was the first or the best, but it was the first I remember.
Now, if you want to define "Machinima" as using Game Engines and their free (sometimes open source) editors as the "tools," then we're in the realm of reason. As an art form, it is essentially defined by the styles and restrictions the game engines impose, just as any art form is shaped by the tools it uses. But lose the game engine and it's just a relatively poor (compared to pixar) animated movie.
But then to ship the resulting movies as AVI files? That's the biggest cop out I've ever seen in any art form. If no one was allowed to see a great painting except as a photograph, we'd call it photography, not painting.
Ultimately, for machinima to be a real art-form, it needs to deliver the goods in the form they're created. Otherwise, who cares whether you used Maya or Quake to make your animation and who can even prove it was rendered in real-time and not frame-by-frame?
That's the one application that actually benefits from a good-ol slashdot effect
"...traditional CGI (Computer Ganerated Imagery) techniques... productions can be dsitributed over the internet..."
Sadly, due to the mind-blowing resources needed to do this, we had to leave something out of our PCs. We 86'd the spel-chekur.
"Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
Why do people zip movies? They're already compressed!
From the "This Just In (and now on Google News) Category":
a p= 93&id=1502415
Masturbation Can Prevent Prostate Cancer, Study Claims
http://drkoop.com/template.asp?page=newsdetail&
As an early Quake movie maker, I have to say, I really hate the word "Machinema". I mean, I really hate that word. It's such a lame word, I won't touch game-engine movies because my work would be classified as "Machinema".
To put it another way, would Steven Speilburg make movies if they were called dingleberries? He can get a Grammy for Best Drama Dingleberry. He'll be featured in documentaries called Dingleberry Magic.
I really hate that word.
I'm as mimsy as the next borogove but your mome raths are completely outgrabe.
machina: the machines of god was such an underrated album. now finally it gets exposure on slashdot, but i think it is a little late! it will never catch mellon collie! i'll bet half the people here have never even heard of machina ii, even though it was an internet-only release ripped from vinyl and distributed for free to the general public. a damn good album billy! keep up the good work in zwan.
tall & baldingly yours,
letter
warning warning warning
Stross is the best Scottish Sci-Fi author out there. I really enjoyed his short stories, and I cant wait until his first full length book is released later this year!
It's the equivallent of rendering Star Wars in ASCII. It's time consuming. It looks like crap. And for a brief second, it's geeky cool. But the question is still: why bother?
[*]Because enemas for machines just don't make sense.
That's always a good sign =)
/.'ed...
You know what would be cool? If this "Introducing Machinma with Interviews" *was* a machinma... like UT2003 engined or whatever.
Of course, it might actually be that way, I didn't WTFMachima, it seems to be
[SIG] It's like putting a moose in the blender -- a recipe for disaster!
oops
[SIG] It's like putting a moose in the blender -- a recipe for disaster!
Unfortunately, not knowing what machinima is represents merely the tip of the iceberg for you. With the passage of time you'll find yourself lagging behind on more important matters.
There's only 24 hours in the day. If you spend a proportion of them with a partner and maybe kids, those are hours during which others without that committment inevitably move ahead of you.
Just arithmetic. We each make our choices, and have to live with them.
Re-create this documentary as an in-game machinima-animated movie in unreal tournament or something.
It's not even a good troll.
We need better material than this.
And pardon me for saying, but until you work out a less offensive manner in which to approach the 'labor' on a project, you probably also need to work further on your writing skills. Understanding the why's and wherefore's of social graces is to understand the human condition. And if writers don't understand the human condition, they're no place.
But anyway. .
Unfortunately, most of the labour will never get the opportunity, nor will they be able to raise their own energy level to a point where they can begin to realize their ambitions. They usually end up by default, working for others. And this is where the media industry comes from.
Enter Machinima. Dirt cheep. Fast. Low quality.
Three things can happen;
1. The technically able people will FINALLY be able to work on their own projects.
2. The technically able people will see the low quality and say, "Pass."
3. The technically able will be faced again with having to come up with new excuses for their lack of motivation.
Now finally. .
If your work is amazing and provocative enough, then you should be able draw to you people who will be willing to set aside their own goals and who will want to work on yours; to make your goals their own. --But make no mistake; your work has to be big and bright, or you will only draw to you the lower-end of craftspeople. So get some of your stuff published. Get it out there. There are millions of ways. --Build a browsable webpage version of your world/s. Heck, if it's really that important to you, you might even consider learning some of the technical craft yourself.
There now. --Aren't you sorry you solicited advice from a legion of keyboard jockies?
-FL
oooooh, Slashdotted it 3D!
--
Does anyone remember
What if game engines and machinima are the first step in this 'do it yourself' movie? Now all someone needs to release is software that makes the directing and editing of such a movie very simple, and BAM! new generation of home movie making. I wonder what kind of software can be used to simplify this work and enable Joe Everybody to get their hands dirty in the wonderful world of home video production.
Buy Steampunk Clothing Online!
You know what I mean?
nobody wants to spend their efforts on projects that you want to take credit for
....
That is indeed insightful, I wish I had a mod point to give you, but I don't. However
Ideas are cheap. Everybody has them, and yours are no better than anyone else's.
Sure, everyone that's alive has ideas, but that's not a very useful comment, because the vast majority of people adhere incredibly closely to the accepted memes of the time and are led by the nose by TV and popular culture. It's pretty pathetic actually. In contrast, ideas that are both worthwhile and original are pretty rare, and that's why we admire their originators when we witness an exceptional one.
Who knows, the poster's ideas may be in the latter category, no matter how unlikely. Your first point was a good one and addressed his apparent conceit or blinkers, but the subsequent put-down wasn't accurate nor necessary.
Is it just me, or are these Strange Company characters more than a little full of themselves? Other than the Ill Clan, I can't think of any Machinima I've seen that has been worth half a damn. Plus, for such a "fast" system of filmmaking, most of these machinima producers seem to take their own sweet time actually coming out with any real product. When they do, its a victim of its own hype. For example, look at the Matrix series. "You have to see it for yourself", the banner declares. Well, I did, and here's what I thought: Amazing. Trinity runs across a room, and a computer explodes. That's just about the most innovative thing ever. Whoop. I don't think Hollywood has anything to worry about in the near future.
I can't believe that no one has talked about the success of red vs. blue. It would seem to be machinima (Halo) and it is hilarious and original. Although is does not seem to diverge very much from the game I could easily see the concept taken in many directions from what they have done. I think that it is an emerging field.
Responding as AC to an intelligent reply to his post.
Enter Machinima. Dirt cheep. Fast. Low quality.
You may have to reevaluate that before long. This is one area where progress hugely exceeds good ol' Moore rate, simply because (according to nVidia) the problem is massively parallelizable.
Truly photorealistic real-time 3D imagery is literally just around the corner, and scene-graph hardware assist will be getting attention once further improvements at the vertex and pixel level hit the law of diminishing returns in a few years. And at that point, any business model that is unconcerned by the rise of machinima because of "low quality" is in for a shock, a la RIAA.
It happened to the entire horse transport industry, it happened to low-volume publishing, it's happening to music, it will happen to movies and games.
These have been made since about 1910 onwards....
even soccer mums with cam corders can do it now.
As I believe the article to mean is real time computer generated 3D movies. Well I'm really don't know enough about that
hello clueless retard without an idea in your head. no doubt you'll be paying me some nice cash as an unknowing consumer of my ideas since you don't have any of your own
It always surprises me when people talk about machinima, they always mention stuff from machinima.com, but the thing is, their stuff isin't really that good at all.
:-)
Whats even more surprising is that nobody ever mentions militia 2 by The_Family_God. It's the 2nd part of a 2 part movie based in the map cs_militia. This is the by FAR best machinima I've seen on the net, and arguably better than Red vs. Blue.
TFG has started working on Pre/Selection a machinima in the Natural Selection universe which also promises to be a great movie.
Militia 2: definitely worth the d/l... so D/L it now!
They're getting a little old, but nothing beats these interactive xena machinima
If I ever build a robot that gives enemas, I'll name it "machinima".
I especially liked the part about your students getting an F for mentioning Linux. :)
m.
Photography, technology, and my dog Scout - http://mattstratton.com
Arguably the most professional and widely viewed machinima so far is the music video for Zero 7's "In the Waiting Line", produced by my wife's company,
Fountainhead Entertainment. This was a real, commercial production using machinima tools.
It was neat to see the Q3 engine playing on MTV, but it made me greatly regret the quantized normals in Q3 models, which resulted in a noticeable popping on the environment maps. This was largely my motivation for adding per-pixel environment map calculation to the new Doom engine (under the ARB2 path, at least).
John Carmack
... I dont understand why this story made front page while a huge huge cisco security exploit and patch was released today. (More or less offering the ability to disable traffic from flowing anywhere across the world.)
For those who remember this old article about Quake done Quick, they are also hosted and part of machinima.com.
"I have to say, I really hate the word "Machinema". I mean, I really hate that word."
a /2 002/02/20/MNnewjersey.DTL
yeah, i hate it too, reminds me of the words "New Jersey," "Snickers," "Mars" and "Wisconsin", among others.
http://www.sfgate.com/cgi-bin/article.cgi?f=/n/
IIIIII am the Anonymous Coward who saaaaaaaaaaaaaaaaays....
NEE!
Brevity, dude. Ideas may be a dime a dozen, but it's the most tangible currency I have. You may not think my ideas are revolutionary, just by the very fact that I am here, posting on slashdot, apparently appearing as some arrogant fuck, but I never claimed that they were. Don't judge someone by three paragraphs they write in a comment on slashdot. That's ridiculous. I hope you don't think I'm an arrogant fuck for criticizing your writing on Slashdot, but I understand if you do.
if you want to define "Machinima" as using Game Engines and their free (sometimes open source) editors as the "tools," then we're in the realm of reason.
I can confirm that when I coined the term, that was what it meant. People were beginning to make stuff in Unreal, Half-Life, etc. as well as pieces that didn't use the original games as the basis for their plots - but they were still describing such things as "Quake movies".
That term was inaccurate, and likely to put off creative people who wanted to make something other than recammed deathmatches. It seemed we needed a new word and I cobbled one together.
Of course semantics evolve with use, and these days the people claiming to make "machinima" do tend to include stuff made in real-time engines that are not game engines.
But the interesting stuff is not the gradual increase in the use of real-time rendering at some (e.g. previewing) stage in a traditional animation process.
The key aspect to contemporary machinima is that one takes well-established techniques (e.g. live performance recordings later edited together) from traditional real-world film-making, and applies them to work in a virtual (and digital) environment. You also skew said techniques to take advantage of things you can do better in that environment - you are less constrained by real-world physics or expenses during filming, and you have more powerful and expressive representations to work with in post-production.
The result is something substantially different than either traditional film or animation. Their illegitimate offspring is a new production technique, and the groups doing machinima claim it can be significantly cheaper and more flexible.
But then to ship the resulting movies as AVI files? That's the biggest cop out I've ever seen in any art form.
Personally I'd love to see more machinima distributed in a way that allows client-side rendering. It offers exciting quality/file-size ratios (framerate and resolution increase with the client's processing power, think 3D Flash) and also interesting story-telling techniques (e.g. allow the viewer limited control over playback without letting them escape the overall narrative.)
But in practice people have found that "native" machinima is as yet difficult to distribute in an easy-to-run manner. It's simpler for the viewer to play an AVI than to install a new playback engine.
I continue to hope we will see more native machinima, but the form of distribution doesn't need to change for film-making in a virtual digital environment to matter as a production technique.
--Anthony.