Thanks for speaking on behalf of everyone. I've watched plenty of Hollywood movies, and none of them have ever incited me to steal, kill anyone, or anything else so many movies glorify.
Could you break down the current system into a set of "natural" and "unnatural" laws for me, please? I am unable to figure out which laws fall into which categories...
I don't know if you're spouting flames or being serious, but if you were to eliminate the system of copyrights, how do you ensure fair compensation for artists? Not flaming back, just asking.
How do you find the torque engine in terms of flexibility, speed, and ease of use? I'd really like to try it out but I'm not sure if I want to spend a $100/developer licensing fee at this time... (I have 3 developers, and not $300, haha). But if it's powerful, and will save some time on the development of our in-house engine that we're working on, I might drop a hundred bucks for myself.
Thanks very much for bringing up the Windows focus of Genesis3D. As an independent game developer, my biggest focus lately has been on bringing games to multiple platforms, and teaching others how to do so. I should not have been so neglect in my recommendations to the top-level poster!!
I think indie game developers have the best potential to expand gaming to cross-platform markets... the indie game developers are not so focused on deadlines, marketing, and profit, and can instead afford to focus on wider markets (in my humble opinion, anyway.)
There's plenty of free game engines out there, some are open source. An example is Genesis3D, an engine I've dabbled with. Lots of the 3D engines are in various stages of development, and some of the ones I've tried do not seem quite powerful or flexible enough for the game concepts I'm trying to implement, but depending on what you're looking for, there are plenty of resources avaiable.
Don't forget to check out useful websites like NeHe's OpenGL page (here) or GameDev.net. There are literally tons of resources out there for someone looking to get into indie game development.
Again, I have to clear up that I'm not really super familiar with laws, but I was taught in a computer ethics course that certain laws (possibly the 5th amendment to the US Constitution) prevent a judge from asking you to submit a password (say, a decrypting key) that would incriminate you. I could very, very easily be wrong though. Please correct me if I am.
Fair enough... I'm far from well-versed in terms of the differences between civil and criminal cases, especially in American courts. It would be interesting to see how all of this pans out, especially since it seems as though they are trying to make copyright infringement more a criminal wrong than a civil one, and would that not then work somewhat against them, that additional burden of proof?
You are incorrect. If it cannot be shown that the contents of the files on your computer are in fact in violation of copyright, then they cannot (or should not) bring suit against you.
Even if you have a file on your computer named "Nirvana - Lithium - 192kbps.mp3", you cannot sued for copyright infringement unless it is proven that the file in question is actually as named, and thus is actually violating copyright. (Conversely, you cannot just name "Nirvana - Lithium - 192kbps.mp3" as "Happy Birthday.mp3" and expect protection.)
From the iTunes page - how is iTunes any different than BuyMusic.com's one-platform service? It still requires a proprietary platform and hardware...
iTunes Music Store Not Available
The iTunes Music Store requires:
* A Macintosh computer (iBook, PowerBook, iMac, eMac or Power Mac)
* Mac OS X 10.1.5 or later. (version 10.2.5 or later recommended)
* iTunes 4 must be installed
* Internet connection (DSL, Cable or LAN connection recommended)
* Apple ID or.Mac account. If you don't have one, it's easy to sign-up.
* The iTunes Music Store is only available in the U.S.
Alright, let's try reading it again: Search for "apple" on Google, and you have to troll through a couple pages of results before you get anything not directly related to Apple Computer
Machinima is (as I understand it) the creation of film or movies through the use of game engines, such as the Quake III engine, or Unreal Tournament engine.
Can you back up that $300-$400 figure for academic pricing? I'm not saying you're wrong, but the last I checked (on Saturday), Microsoft Office XP was selling at $67USD for academic licensing (and that's the price straight from
Microsoft
).
It's definitely not the $30 figure you list for AppleWorks, but it's a lot more reasonable than what you listed.
"Once the thing gets the water down and pulverized the concrete, workers come behind it with a vacuum truck," Mr. Merritt said. The water is then taken to a treatment site."
Maybe "stupid" was a bit of an overgeneralization for the poster, because things like case sensitivity and declaring vars have obvious merit, but I think in the context of the original thread the poster has a point. For a beginning language, it is nice to not have to worry about some of those things, which while important, are trivial and confusing concepts to a new learner.
Good probability... although Symantec currently has a great product for corporate use, (see it here) including Exchange mail filtering/virus scanning (Symantec AVF), and server/client management utilities that are great (Symantec AV Corporate Edition) that have proven very useful to our business in the past. I think Microsoft would be in for some tough competition, unless of course they bully Symantec out of the job.
Neither PKWare nor WinZip encrypt archived files by default. This means the vast majority of.zip files will probably continue to adhere to the old, universal format for the foreseeable future.
So it sounds like the only change is in the encryption methods used in each program.
Haha. I guess the DoD is keeping their incoherent plans to use lasers in warfare under tight wraps.
... yeah, we're going to use the ... lasers ... and the DOLPHINS. To invade the moons of Jupiter! For the King!"
"Uhh
Mods on crack, apparently. These pics aren't offtopic, but here's a proper link: Case Pics
Thanks for speaking on behalf of everyone. I've watched plenty of Hollywood movies, and none of them have ever incited me to steal, kill anyone, or anything else so many movies glorify.
Could you break down the current system into a set of "natural" and "unnatural" laws for me, please? I am unable to figure out which laws fall into which categories...
I don't know if you're spouting flames or being serious, but if you were to eliminate the system of copyrights, how do you ensure fair compensation for artists? Not flaming back, just asking.
Obviously the moderators are not fans of Berkeley Breathed or his strips at all, or they MAY have realized that this is not "Offtopic" at all.
Did you forget to bacon-wrap the filet cream?? That's the best part!!
...read reviews on movies before seeing? Ask your friends who have seen it? Check various internet movie critic sites?
MR,
... (I have 3 developers, and not $300, haha). But if it's powerful, and will save some time on the development of our in-house engine that we're working on, I might drop a hundred bucks for myself.
How do you find the torque engine in terms of flexibility, speed, and ease of use? I'd really like to try it out but I'm not sure if I want to spend a $100/developer licensing fee at this time
Thanks very much for bringing up the Windows focus of Genesis3D. As an independent game developer, my biggest focus lately has been on bringing games to multiple platforms, and teaching others how to do so. I should not have been so neglect in my recommendations to the top-level poster!!
... the indie game developers are not so focused on deadlines, marketing, and profit, and can instead afford to focus on wider markets (in my humble opinion, anyway.)
I think indie game developers have the best potential to expand gaming to cross-platform markets
There's plenty of free game engines out there, some are open source. An example is Genesis3D, an engine I've dabbled with. Lots of the 3D engines are in various stages of development, and some of the ones I've tried do not seem quite powerful or flexible enough for the game concepts I'm trying to implement, but depending on what you're looking for, there are plenty of resources avaiable.
Don't forget to check out useful websites like NeHe's OpenGL page (here) or GameDev.net. There are literally tons of resources out there for someone looking to get into indie game development.
Again, I have to clear up that I'm not really super familiar with laws, but I was taught in a computer ethics course that certain laws (possibly the 5th amendment to the US Constitution) prevent a judge from asking you to submit a password (say, a decrypting key) that would incriminate you. I could very, very easily be wrong though. Please correct me if I am.
Fair enough ... I'm far from well-versed in terms of the differences between civil and criminal cases, especially in American courts. It would be interesting to see how all of this pans out, especially since it seems as though they are trying to make copyright infringement more a criminal wrong than a civil one, and would that not then work somewhat against them, that additional burden of proof?
You are incorrect. If it cannot be shown that the contents of the files on your computer are in fact in violation of copyright, then they cannot (or should not) bring suit against you.
Even if you have a file on your computer named "Nirvana - Lithium - 192kbps.mp3", you cannot sued for copyright infringement unless it is proven that the file in question is actually as named, and thus is actually violating copyright. (Conversely, you cannot just name "Nirvana - Lithium - 192kbps.mp3" as "Happy Birthday.mp3" and expect protection.)
Alright, let's try reading it again:
Search for "apple" on Google, and you have to troll through a couple pages of results before you get anything not directly related to Apple Computer
Hope that clarifies.
Not quite ... he says you have to scroll through pages of info before finding a page NOT related to Apple Co.
Machinima is (as I understand it) the creation of film or movies through the use of game engines, such as the Quake III engine, or Unreal Tournament engine.
Can you back up that $300-$400 figure for academic pricing? I'm not saying you're wrong, but the last I checked (on Saturday), Microsoft Office XP was selling at $67USD for academic licensing (and that's the price straight from Microsoft ).
It's definitely not the $30 figure you list for AppleWorks, but it's a lot more reasonable than what you listed.
Does it recycle the water?
Yep:
"The water is not left behind.
"Once the thing gets the water down and pulverized the concrete, workers come behind it with a vacuum truck," Mr. Merritt said. The water is then taken to a treatment site."
Maybe "stupid" was a bit of an overgeneralization for the poster, because things like case sensitivity and declaring vars have obvious merit, but I think in the context of the original thread the poster has a point. For a beginning language, it is nice to not have to worry about some of those things, which while important, are trivial and confusing concepts to a new learner.
It's finally come to pass:
In Soviet Russia, TV watches YOU! (sort of, anyway)
Good probability ... although Symantec currently has a great product for corporate use, (see it here) including Exchange mail filtering/virus scanning (Symantec AVF), and server/client management utilities that are great (Symantec AV Corporate Edition) that have proven very useful to our business in the past. I think Microsoft would be in for some tough competition, unless of course they bully Symantec out of the job.
Yes, a local Canadian university is using a Beowulf server in their new bioinformatics research program:
Here it is, and if you browse around the page, you can see a few details on it.
Should be compatible with all of them:
.zip files will probably continue to adhere to the old, universal format for the foreseeable future.
Neither PKWare nor WinZip encrypt archived files by default. This means the vast majority of
So it sounds like the only change is in the encryption methods used in each program.