Quake 4 Renders and Concept Art
p0z3r writes "Following a recent story about Endorphin (from a previous Slashdot post), I came across the newly released Quake 4 renders. Hope you like them!" They're still lacking in the color department, but man oh man are they full of detail. I'm betting Quake 4 requires me to upgrade my hardware again, but I'm inclined to say it's worth it for graphics like these. Update: 07/19 17:54 GMT by S : It seems the images have now been removed from the Quake3World site.
Doom 3 is being developed by Id Software. Quake 4 is being developed by Raven Software. Get it?
misundstood by most, hated by some, loved by few.
These are the extremely high-polygon count models from which the final models + bump maps will be computed. The in-game models will have far fewer polygons, but automatically-computed bump maps that simulate the higher-count renders.
Take a look at Polybump for an example of this technology.
ZFS: because love is never having to say fsck
http://www.ferrago.com/story/1848
Quake 4 is based on Doom iii's engine. Doom III supposedly focuses primarily on singleplayer with very limited mp support (4 players max or something is the figure I read in an interview).
Of course, they could release a Doom II mp add-on which ends up being incorporated in the Quake 4 base game.
here is an easier link
These renderings are based on fan work. I doubt these are in any way official. The first guy is actually a Q3A skin. See:
s p? model=910
www.planetquake.com/polycount/downloads/index.a
Btw, Quake is the game that the top 1v1 FPS players use to go head to head. Quake III Arena is simply the most immersive FPS game so far ever made. Other games do the team, graphics and story thing. Quake does the balls on head to head thing.
Carmack's rulez.