In Defense Of The N-Gage
Thanks to IGN Wireless, who, not content with vehemently defending cellphone gaming in general, have decided to step up and tell us why Nokia's N-Gage is worth a second look. As they eruditely put it, "E3 was not exactly kind to Nokia and it's [sic] new N-Gage mobile gaming platform," and they go on to compare Nokia's phone and 'mobile game deck' to another neglected system: "A lot of it depends on whether or not gamers are willing to take chance on an unproven system, or whether they'll let hype from Sony's PSP or an improved GBA prevent them from taking the plunge. Which would be a shame, because that's what happened to the Dreamcast in the face of the PS2, and now everybody sits around and talks about what a great system it really was."
The analogy seems totally hollow.
Sega Dreamcast: The first of the next-generation 3D consoles to come to market. For the year or so it was the most powerful mainstream system on the market.
N-Gage: Underpowered. Underengineered. Lame.
Saying "go buy an N-gage because Dreamcast was cool" is putting the lid on the fishbowl after the horses have escaped.
"...that's what happened to the Dreamcast in the face of the PS2, and now everybody sits around a talks about what a great system it really was."
Except the Dreamcast actually was a good system. This article fails to mention some of the fatal design flaws in the N-Gage. Like this one: in order to change games, you have to take the back plate off the N-Gage, remove the battery, take the old game out and put the new one in, put the battery back in, and replace the plate again.
One thing many posters have ignored is the price of a GB SP + a good mobile phone, namly which is going to be ~$100-$200.
Wow, I should not post when knackered.
I've been a reader of IGN for years now, and I gladly pay the annual subscription rate. Their writing is generally top notch (compared to the competition), and the reviews impart an honesty I appreciate as a game junkie.
/. article, something about it seemed very contrived. I'm an optimist, and I'd like to think that IGN didn't take a payoff for this. If they had, I'd wager they'd have made a much better case for the platform. A more realistic view (imo) is that they're planning on starting a N-Gage channel. From day one, IGN has been extremely negative toward the system, but it's still gained support from a few well-payed-off developers. It's quite possible that IGN has identified the system as a legitimate contender worthy of daily report.
Upon reading this article however, I was surprised at the tone of it. I'm glad it ended up as a
Regardless of the reason, the article is poorly written and comes off as a bit of a showcase piece. I certainly hope IGN doesn't continue this trend.
If you could be anything you want, I'll bet you'd be disappointed.
Personally, I cannot take seriously anyone who suggests that one can only be enthused about platformers and remakes of 16-bit games if one looks at the era through "rosy glasses".
Personally, I think my hobby died with the rise of the PSOne, and I'm left with the Gamecube as the third place console, but the only one that puts out more than a handful of games that are of types I actually enjoy. I could care less about Tony Hawk and Tomb Raider.
And lest someone mod me flamebait, I'm sure both of those are great games. I know people who enjoy them, at least. But I've just never gotten into them. They don't feel like the games I grew up on. They feel like a different hobby to me. Some people made the transition from that hobby to current video games. Some people started with Tomb Raider, and can't figure out what it is I like so much about Zelda.
But for me, if that's the future of video games, I'll be over here with my emulator, thank you.
Philip Sandifer's academic website