In Defense Of The N-Gage
Thanks to IGN Wireless, who, not content with vehemently defending cellphone gaming in general, have decided to step up and tell us why Nokia's N-Gage is worth a second look. As they eruditely put it, "E3 was not exactly kind to Nokia and it's [sic] new N-Gage mobile gaming platform," and they go on to compare Nokia's phone and 'mobile game deck' to another neglected system: "A lot of it depends on whether or not gamers are willing to take chance on an unproven system, or whether they'll let hype from Sony's PSP or an improved GBA prevent them from taking the plunge. Which would be a shame, because that's what happened to the Dreamcast in the face of the PS2, and now everybody sits around and talks about what a great system it really was."
The analogy seems totally hollow.
Sega Dreamcast: The first of the next-generation 3D consoles to come to market. For the year or so it was the most powerful mainstream system on the market.
N-Gage: Underpowered. Underengineered. Lame.
Saying "go buy an N-gage because Dreamcast was cool" is putting the lid on the fishbowl after the horses have escaped.
"...that's what happened to the Dreamcast in the face of the PS2, and now everybody sits around a talks about what a great system it really was."
Except the Dreamcast actually was a good system. This article fails to mention some of the fatal design flaws in the N-Gage. Like this one: in order to change games, you have to take the back plate off the N-Gage, remove the battery, take the old game out and put the new one in, put the battery back in, and replace the plate again.