F-Zero Breaks Freeloader - Intentionally?
Thanks to Gamers.com for their article pointing out that the Japanese release of Nintendo's hotly-awaited F-Zero GX is partially incompatible with the Datel Freeloader region-free disc for the GameCube, which "normally allows players to run Japanese games on American or European Cubes without difficulty", as it "refuses to display the select screens or the in-game interface overlays (such as the speedometer, placing indicator, and so forth)." Since this a major Nintendo-developed title, and one of the first to sport notable incompatibilities with Freeloader, could it be that Nintendo are deliberately releasing games to break region-free circumvention, or is this just a coincidence?
It is probably just coincidence.
I haven't lost my mind!
It is backed up on disk...somewhere...
I would say Yes. There were systems built into cartridges on the N64 at least that would stop you playing import games( on the N64 you had to have a joining cart, which you plugged the import and a home cart into) As the import devices started appearing, I believe later carts blocked them forcing you to either buy games when they were released in your home country or buy a new import converter cart that got around the new measures, so in other words if it is intentional, expect freeloader v2 in a month
Anyway, had my Japanese GC since launch day and had it modded a couple of days after the mod was discovered so I'll be enjoying F-Zero in a couple of days!
Another article on it here
Neither the writeup nor the linked article has any evidence either way. Now, discuss!!
It sounds to me that they were trying to do language detection for the interface so they could release the same disc to several regions. Freeloader probably sets some language flag incorrectly which caused the text display to fail. Isn't it curious that the failure occurs just in the menus and in the speedometers? I would speculate that you can't see a single character of text. If they were purposely trying to break compatability then the failure would have been a lot more dramatic.
Why do companies even try to region lock? What are they trying to do? They only seem to create a useless business niche dedicated to bypassing it.
I'm as mimsy as the next borogove but your mome raths are completely outgrabe.
Having my very own Freeloader, I can say that incompatibilities with it are nothing worth writing a slashdot news story about. I've had a success rate of 1/5 games so far. Using 3 different boot methods.
:-)
The thing doesn't work properly.
007 Nightfire doesn't go past the start screen.
Harry Potter, Chamber of Secrets is in black and white.
Luigis Mansion is in black and white.
Zelda doesn't load.
Super Monkey Ball 2 works perfectly!
So yeah, if there's anything to blame for not working as advertisied, it's the Freeloader itself.
Probably cheaper to buy a different region cube anyway
Boot discs are for non-modding pussies anyways. Crack that shit open and get out the solder- warranty be damned.
...just like that coincidence when Nvidia tweaked its drivers and got a better 3dmark score... wait a sec.
It's not stupid. It's advanced.
No offense or anything, but I don't see much point in importing a game that is guaranteed to be released in North American anyways. Instead of spending twice the price and sitting through japanese menus and cutscenes, you could just wait the month or so and get a copy that has no compatibility issues whatsoever.
Of course, in Europe where everything seems to take forever to come out, I can understand it a little better.
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
so a game running on system it wasn't intended to play on isn't showing you text in a language you can't read? and this is news?
There are probably business reasons behind this decision. I remember that a few years ago (8/16 bit era) Sega and Nintendo had different models. Since Sega was managed more as a distributed company (Sega of America/Sega of Japan were kinda different entities) there was a need to better define the source of revenue -hence the multiple territorial lockouts on Genesis games- whereas Nintendo was more centralized and flexible regarding revenue sourcing
Lately, the weakness of the dollar (compared to the Euro) probably might have some influence (Nintendo wants to make sure that Europeans buy european games, instead of the 'cheaper' american versions.
But then... I could be completely wrong.