Sega's Grand Plans, Development Changes
Thanks to Gamesindustry.biz for their report detailing Sega's first press conference under their new boss, Hisao Oguchi. As well as announcing "a target of doubling the company's global market share in the next five years", Sega announced better-than-expected Japanese software sales, including a good performance for racing title Initial D, and also detailed major changes in the company's development structure, as explained via a GamePro article - highlights include: "Sonic Team and United Game Artists (makers of Space Channel 5 and Rez) will merge and form a company whose aim is games for casual users. Sega-AM2 will stay as is... [and] Virtua Fighter designer Yu Suzuki will form a new development team."
Games for the USA.
I really miss the years of Nintendo (85-93) where innovation hit games. People wernt afraid of developing a few "different" games. Yeah, many stunk, but those few were wonderful.
Now, it's "Lets Publish" v.X+1 of anything that sold in last quarter.
Kinda sad, but many linux games are more fun than Dancing Game 3000SuperX or DrivingGamePowerGo or 3DFPSShootSpree. Most of linux games are mindless (chess, go, shogi exempt) but at least keeps me interested more than 20 minutes.
I'm really concerned about the combination of Sonic Team and UGA making games for "Casual Gamers". Generally the titles produced by these teams is anything but. That's depressing to think of considering only a year or so ago UGA was being hailed as one of the most innovative development teams for creating Rez. When I think "Casual Gamers" innovation and creativity usually does not come to mind.
If they are doing this why don't they merge all of the teams and give us Sonic Space Channel Fighter. Now thats a game I would like to see
Rus
Cheap UK and US VPS