Final Fantasy XII First Mentioned
According to a story over at GamerFeed, Square-Enix has said that Final Fantasy XII will appear at the Tokyo Game Show. No further details are given other than the game will be offline, as opposed to the forthcoming Final Fantasy XI. Apparently this is in response to fan pressure. Sounds good to me, too, since I don't really want to pay a monthly fee to play a Final Fantasy game.
Square Insider also mentioned this today as well as the following rumour:
It was announced earlier that FFXII is slated for the second half of this fiscal year, so perhaps the game is farther along than Square Enix is letting on. As soon as we know more, you'll know more.
Good to know that Square isn't abandoning those of us who prefer stand alone to online. When I sit down to play an RPG, the last thing I want to do is deal with real people.
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NSFWI can recall hearing this info long before FFXI was released in Japan. Well, shortly after FFIX was released actually.
It seemed when the news hit my nose about FFXI being an MMORPG, they also released news about what they were planning on for FFXII.
Square has always made each of it's games different from eachother in some way, from changing the magic system, to changing the way battles were fought, or the era the game was set in. So, not releaseing another MMORPG under the Final Fantasy label makes (some) sense to me.
Even though, I guess this is a good confirmation. I'm just sadly waiting for another FF3/6j.
There's a bit of information already available on FFXII. For one, it will be produced by Yasumi Matsuno, who headed development on FF Tactics and Vagrant Story. Akihiko Yoshida, also a part of the FFT team, will be FFXII's character designer, displacing Tetsuya Nomura (Character designer for VII, VIII, X and Kingdom Hearts). Hideo Minaba (of FFIX and FFT) will be the art director. Nobuo Uematsu is confirmed to be working on music for FFXII, but I wouldn't be surprised if he weren't the only composer on the project. (FFX had 3; the names of the other two elude me at the moment. The guy who composed for the recent SaGa games was one of them.)
There are a few pieces of preliminary artwork available: a simple poster and a profile of a few of the more prominent members of the development team.
All but a very small portion of the cutscenes in FFX are rendered using the game engine, not CG.
Additionally, the only reason that there seem to be so many cutscenes in FFX is because of the voiceovers, etc., which cannot be accelerated. I would be willing to wager that if you compared the amount of pure story dialogue in FFX with that of previous FFs, it wouldn't be vastly different. It just seems that way since you can't skip through it as fast as you can read as in older FFs.
</irony>
You obviously weren't paying attention to the "20 Most Embaressing Game Companies" article from awhile back were you?
However you're a week and a half late to catch in on the "nobody will think less of you for it" clause.
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