Palm OS Based Gaming Device Nears Release
Sokie writes "During the past few weeks Tapwave, a startup founded by a couple former Palm employees, has been slowly unveiling the features of their upcoming Helix (Flash heavy link) handheld gaming device. So far, the specs include a 480x320 16-bit color display, dual Secure Digital (SD) slots, Bluetooth connectivity for wireless multiplayer (Wi-Fi available through SDIO), multiple analog controls including triggers, ATI Imageon graphics, and dual rechargable lithium ion batteries (no word yet on battery life). In addition to some cool sounding hardware, several prominent game companies are already signed on to develop games for the Helix, including Activision and Midway. It will also run traditional Palm apps like Calendar and Address Book. Tapwave will continue to unveil a new feature each week for the next few weeks, and the product is supposed to launch in September or October and retail for about $299. PC World has some additional info."
Everyone knows you need developer back up to get anywhere in the 'gaming handheld' business.
Oh well, hopefully the controls are good enough that it could encourage some good homebrew/port games
fp!
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Luke
But who are they targeting with this product? Who wants an expensive "gaming" device?
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the Sony PSP?
This is my
First there was the gameboy advance with its PIM cartridge. Now there is a palm device that plays games. Why oh why cant they all just get along?
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I have my doubts this new machine will be successful.
The reason is simple: you need high-quality first- and third-party games in order to make it popular--and I haven't heard of such announcements from the makers of Helix.
Nintendo's Game Boy series have done well not only because of the fairly wide range of games developed in-house, but also games developed by third parties. Sony's upcoming PSP machine will likely get quite widely support from third parties, too, given Sony's marketing muscle.
I just don't see this as a "good buy" right now; why put money down on one of these when the PSP is on the way (albeit next year) or when the GBA is a stellar system? Yes, your calendars, your notepad, and all your other programs can go with you, but if games are in mind, this isn't the best out there.
I think handheld computing could take off (again), so the question becomes: wait for a system with the power of my former desktop or buy now and get a system that might be as useless as today's PDA (well, it wouldn't be useless, but it's just such a damn hassle right now). I'd personally wait; I'll just keep using my Palm IIIxe on occasion.
The Political Programmer
Just play on it and act like I'm taking notes. Nod occasionally when I win or lose a game to let the speaker know I'm hearing.
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its basically a Palm without the 'productivity' software?
The website says that it will be released in Late 2003, meanwhile, the site itself is not complete (many links say In Two Weeks, etc) AND there are no pictures of the device at all. The good news is, I hear it's shipping with Duke Nukem Forever.
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$300 for a palm with that screen is a bargain.
If we assume that the primary gamers are young, then what's the point of this? I somehow can't imagine an eight year kid with a long list of contacts and the need to have a datebook. Sure, a good portion of gamers are also older with more responsibilities, but how often do thirty-somethings pull out GameBoys? It has got to be nearly as embarassing. I'm not replacing my coffee break with playing on my Palm. My boss would think I was going crazy.
This is a 16-bit system? Correct me if I am wrong, but isn't the GBA in my hot little hands (Advance Wars 2 is the shiznit, btw) a 32-bit system? So why am I impressed again? Oh, I know, it's their content-free Flash website that took to long to download even with my trusty T3 line pumping into work. Spare me.
What's that? Something about a GBA for 1/3 the price?? LALALALALALALALALALALA!!!!! I can't hear you! lalalalalalalala...........
However, $299 US is way too much for a portable device. The GameBoy has remained the king of the handheld market because of price. Both the Lynx and the GameGear (the only comparable devices, the NeoGeo Pocket floundered due to a lack of software) failed to gain market share because of their expensive price (alright, lack of software had a little bit to do with the demise of those systems as well). Still, my point remains. If Sony and this company want to steal Nintendo's handheld thunder, they need to keep their prices low.
Now I can play Giraffe with a controller!!
There is very powerful HP 48 emulator available for your PalmOS device. Even runs my old HP 48SX programs.
Tapwave is bordering on winning the "Most Useless Website Award For A Company Trying To Break-In To An Oligopolistic Market."
Oooo, who will take home the "Crappie?"
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I am just curious, with all the cool little hand held devices, which one is most friendly to the gamer who likes to program as well?
I think it would be a good idea for the companies to make something like the playstation's yaroze back in tha day. Imagine making your own game on the PSP or this new handheld system, or even the gameboy advance! Ah.. but to dream.
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PalmOS will undergo massive changes over the next couple of years, at least if Palm is going to stay in business, so developing for this thing is not going to be fun. The rest of the gaming stuff is proprietary and expensive. And on top of that, the device is itself quite expensive.
In a few months, the T3 will be out with a 320x480 screen and Sony's Clies will have come down to that price. Those cover PDA users who want gaming pretty well. And for gamers who want PDA functionality, the main players are adding more features as it is cost effective.
And Microsoft is pushing PPC quite aggressively, and while the UI on PPC sucks, that doesn't matter for gaming, and the PPC kernel is probably better suited to gaming than PalmOS.
Finally, cell phones are pushing hard into the gaming area, and they seem to be doing quite well. They don't give you stunning graphics, but they have entertaining games, often written in cross-platform J2ME: much easier to program and much bigger target market for vendors.
Traditionally, a company like this might hope to get acquired, but who's going to buy these guys? Maybe Palm will buy back its ex-employees as they did with Handspring, but that's about the best that can happen.
Overall, I think this device has no chance in hell.
If we assume that the primary gamers are young, then what's the point of this? I somehow can't imagine an eight year kid with a long list of contacts and the need to have a datebook.
The statements above completely undercut your argument. The assumption that gamers are children is wrong.
Most gamers are adults. According to the recently renamed Entertainment Software Association (formerly the IDSA -- Interactive Digital Software Assoc.) the average gamer is 29 years old. About 2/3 of gamers are over the age of 18.
With that in mind, the Tapwave Helix gaming PDA is aimed at the adults, not the children. Adults earn money and have disposable income. The average core gamer is in his mid-20s -- who do you think it is who buys the Voodoo, Falcon and Alienware rigs? Those are the same people who will buy the Helix provided the software titles are present.
It's the graphics capabilities, the sound capabilities, etc, that determine how cool a system is.
Back in the 1980s, Sega developed the marketting technique of 16-bit. Their Sega Genesis was better than the NES not because it was 16-bit, but because it had better capabilities. IE: it had a dedicated Z80 (8-bit CPU!) for sound, and its PPU could do more interesting things with more sprites and more colours than the NES' PPU.
The SNES is the same thing: a custom Sony CPU with wavetable support for sound, and a really awesome PPU which had things like mode 7 FX. The CPU in it was 1/3rd the speed of the Genesis cpu because the CPU of your gaming system does not determine how cool the system is overall.
The Palm gaming platform is no different. Who cares if one part is 16-bit? It's all about how the entire system works as a whole.
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Let me express my cynicism this way:
This appears to be one of two things. Either it is an overpriced gameboy with low-end PDA specs, or an Ipaq for people who think themselves too stupid to figure out how to download native games, or currently available NES, SNES, Gensis and MAME emulators onto their own Ipaq. Its only advantage over the current batch of XScale PDAs, it seems, will be developer support, unless you believe that Compaq's and Palm's engineering and battery life advancements at the time of this device's release will be found inferior to this one's, which seems unlikely. Maybe they'll forgo a modern screen to save power, but then why not just get a gameboy? Will developer support for a gaming platform manufacturer not a major name in the industry, who is furthermore in COMPETITION with major names in the industry, be, itself, competitive? I find it hard to answer that with a yes.
And let's be clear on this: this device is not out NOW. It is not, at least as far as specs go, competing with presently available devices like the 200MHz Ipaq 1910, say, selling for $250 or 400MHz Ipaq 2215 selling for $370. It is not, at least as far as available titles go, in any place to come close to competing with existing platforms like the Gameboy. This device, the existence of which at all is purely speculative, is priced at $299 for a release at best several months to come.
If you want a handheld computer and want to play games on it, buy an Ipaq 1910, also with SDIO, currently available for under $250 depending on where you shop and play Age of Empires, Everquest, PocketQuake, PocketDoom, SNES, NES, Genesis, SMS, MAME and the upcoming titles now.
If you want a handheld gaming system with titles available NOW, go with the Gameboy.
If you want to wait several months to pay a PDA price for your next Gameboy without any certainty as to whether titles will in FACT be available at all, then this is the system for you. Hmm.
I can't believe I'm not seeing shouts of "wait till I port GNU/Linux to it!"
I'm also surprised more people are not crazy about this idea, especially considering the competition coming out soon like the n-gage from Nokia. Why am I surprised? Because the PalmOS is a haven for open-source developers where many of them can't abide to develop for a Pocket PC, and the n-gage is obviously a more closed type of system.
So, wake up! It's a Palm--and it's got a controller built-in. I've been waiting for this (and had a fully fleshed-out idea for it) for a few years! And I bet the Liberty folks will be salivating over this announcement.
This thing is actually cheap! How can I say that when a GBA is only $70? Compare it to all the other Palm PDAs with a 320x480 screen. It's the cheapest one with PalmOS5 and ARM based.
Since this can also be used for everything else a Palm is used for, I've heard many people say that they'd get it for PIM/productivity stuff, and screw the games.