Natural Selection For Half-Life Overhauled
Entropius writes "Natural Selection, a free Half-Life mod that contains elements of both traditional first-person shooters and real-time strategy games, has just gotten a complete overhaul with the release of version 2.0. In a nutshell, it combines the best elements of StarCraft and Counter-Strike. NS 2.0 adds new alien abilities, commander interface changes, changes to the resource model, four new maps, and more flexibility in alien evolutions. It's a whole new game now, and a blast to play... one of the most innovative new mods in a long time. The mirrors are straining to keep up, but here's a list of download links via readyroom.org." Update: 08/01 14:43 GMT by S : Here's a very necessary BitTorrent link, thanks to commenters.
Heyo,
.bit going so we can all enjoy. Righteo, let's move along here.
Let's get a
-- taking over the world, we are.
I played Counter-Strike for a few years and then gave it up. I un-installed Half-Life and decided to give up the FPS genre at least for a while, after also having played alot of Unreal and Unreal Mods. Then I ran into Natural Selection and I have to say it's a great game. The only real problem I see with it is that the learning curve is really steep; in the sense that, at first you get killed repeatedly by more experience players, regardless if you are playing Marines or Aliens. Also people will rarely let you play the commander, unless you are skilled and, well, it's hard to become skilled without practice. I think both sides are fun to play, but I prefer the Marines. I've developed a fair amount of skill in the game now, all I can say is I can't wait to check out this new version.
A lot of 'great' mods have come out for Half-Life. Counter-Strike, Day of Defeat and Natural Selection immediately come to mind. Meanwhile, not nearly as many great mods have come out for say a game like Quake 3 Arena, which is from the same sort of era. Although lots of mods have been made for Quake 3, the only great one I can think of off the top of my head is NS-CO, but that's not even finished yet.
My question is, why do people seem to prefer creating excellent mods for a game like Half-Life and not so much for a game like Quake 3. Is it because Half-Life is easier to write mods for, is it a better engine, or did it just happen to have the critical mass since it was such a popular game. Or am I just taking crazy pills and just as many great mods have been made for Quake 3 as for Half-Life.
The reason I'm so interested is because I would love to be playing these mods natively under Linux, and I was wondering what the Half-Life engine has that the Quake 3 engine doesn't. Also, does anyone know how the Doom 3 engine will compare with the Half-Life 2 engine with regards to the mods. I've heard Half-Life 2 will be a modders paradise.
Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves. -- AE
A little project I've been working on in my spare time is a bot for this game. It's called WhichBot.
Features include a bunch of fancy AI stuff (dynamic navigation, wall-climbing support, pack-based strategies, etc), Linux support and open-source code on Sourceforge.
You can find it at whichbot.com.
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Important note: we didn't have access to the NS 2.0 server before release, so the current bot version DOES NOT support NS 2.0. We hope to have a compatible bot version up ASAP.
How about [link=http://urbanterror.net/]Urban Terror[/link] mod for Q3A?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I've been playing NS since 1.0 came out last October, and it's been my favorite HL mod besides The Specialists. I've been waiting for 2.0 (then called 1.1) for quite a few months, but I'm a bit disappointed with it. I thought it would be the huge upgrade that would turn NS into the mod to end all mods, but it's basically just a set of tweaks with some new features and 4 new maps. I'm not complaining, but I was expecting something.. bigger.
NS 2.0 adds new alien abilities, commander interface changes, changes to the resource model, four new maps, and more flexibility in alien evolutions.
I haven't played Half-Life mods for over a year now, and I only focused on DoD and CS. I know nothing of Natural Selection... save from what I've quoted up there.
When I read that... My heart nearly exploded with joy. I cannot wait to go home tonight, dig out my old HL CD and cd key, and install that. I anticipate many squidjims of joy in my computer room tonight.
no thanks
I downloaded the V2.0 version a week ago and have played it quite a bit. I was an avid fan of the V1.03 & V1.04 version.
The game has definately improved a lot. It is no longer a case of the Marines winning 80%+ of the time, if anything the balance is favouring the Aliens.
The weak point (and strong point) of the game is the Marine Commander, if you have a bad commander or one that simply is not on the ball the Marines will almost certainly lose the game. However if the Marine Comm is good then the Aliens will have an uphill struggle.
Gameplay changes have improved things the new stealth abilities of the aliens are a little scarey (aliens disappearing from plain view...)
A great V2.0
Balders
I have a cunning plan...