Glider PRO Becomes Freeware for the Mac
sasha328 writes "Original developer of Glider PRO releases the game as freeware. This has come about from the collapse of Cassady & Greene. I wonder if he'll consider releasing the code for the games." Ah, I used to love this game. It's still good.
For those who have never seen the game before; the purpose of this game is to guide a glider through various rooms in order to collect the 6 magic stars. In order to do so, you must avoid obstacles, such as enemy gliders, bouncing basketballs, jumping goldfish, water drips, and running into walls, shelves, or falling on the floor. The glider moves by trading height for distance. It is controlled by the direction keys (default), or you can define the key control. Floor vents and candles give you the chance to increase your height. The candle causes special problems; if you get too close, you'll catch on fire. Besides collecting the stars, you also collect points. Points are collected by running into clocks (they actually work and tell the correct time), and also by passing through rooms. It was a really good game too (sigh, I miss my mac, had to sell it ;()
Having it freeware is awfully nice, but it'd be even neater if he decided to open source it so that it could be ported to Linux and other operating systems.
John Calhoun (author of Glider PRO) used to use a nude as his logo back in his Soft Dorthy Software days.
May we never see th
The older version of Glider 4.0 actually runs fine under Windows XP Pro, notwithstanding the warnings on the site.
:) {Jonathan}
Looks like a fun distraction. Now, if someone would port it to PalmOS 5.0...
can't beat 2-bit nudie splash screens!
Glider+ 3.1.2 ruled my ass, although not quite as hard as Falcon.
Cretin - a powerful and flexible CD reencoder
You could always set up Basilisk II and run the older Mac version (4.0, listed at the bottom of the page) inside an emulated 68k Mac.
Man, that filename looks familiar.... I'm pretty sure most of my software comes that way!
For all you lawyers reading this, yes that was a joke!
"Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
Just in case you want information regarding the house file format or the way the Glider is to move (exact pixel values), mail me. I decrypted the house format and built an GliderHouse->XML converter (hey, just 'cause I could :-).
Never had the nerve to actually finish implementing the actual game, what with those 144 types of objects and all.
I don't know but I made an MP3 to enjoy on the go. 1:33 of pure auditory bliss. Soothing action action action....
Long live The Underdogs: Crystal Quest and its follow-up, Crystal Crazy
Donate free food here
I bought it, ages ago. I always loved the style and the artwork--would you call it Preraphaelite, or maybe just faux Rider-Waite Tarot card style?
I haven't doublechecked to make sure this is in the downloadable freeware version, but one of the lovely things in the original Slumberland house was a room containing a Mac Plus. By directing the glider properly you can turn it on--and you hear the original Mac "department-store chime." That will bring back memories for those who recall how exciting it was to hear that instead of the typical dull square-wave "beep" that was then the norm.
"How to Do Nothing," kids activities, back in print!
This is all well and good, but when am I finally going to see a Mac OS X version of Stunt Copter?
(Here;s a link to the Classic version.)
What about Armor Alley? Now that was a great game!
The CB App. What's your 20?
Yes, there was an editor that shipped with an earlier version of Glider.
The first game I bought for my Mac IIsi was Glider 4.06. The disk included a little application called Room Editor 1.04. You could create your own house using the Room Editor. It took quite a bit of time to create a series of rooms that was as playable as those that shipped with the game.
Thank you John Calhoun for releasing this as freeware!
-- Signature withheld by popular demand.
Oh wait. Nevermind.
I just get jumpier and jumpier these days...
Many Thanks,
Luke
It's original. FWIW, I play around a bit with keyboards, guitars, etc. At the time Glider PRO was coming together, I think I had maybe a dozen little "pieces" on tape. I listened to all of them while playing the game and it was pretty clear right away which one "fit". I chopped it into four "stanzas" or whatever and then had the basic music. Empty segment (bass prominent) idles until you move room to room, then the music rolls up on the next stanza. Moving between floors (or via vents I believe) causes it to break into full song....
john calhoun-
that's a shame... the level editor was indeed much fun.