Glider PRO Becomes Freeware for the Mac
sasha328 writes "Original developer of Glider PRO releases the game as freeware. This has come about from the collapse of Cassady & Greene. I wonder if he'll consider releasing the code for the games." Ah, I used to love this game. It's still good.
For those who have never seen the game before; the purpose of this game is to guide a glider through various rooms in order to collect the 6 magic stars. In order to do so, you must avoid obstacles, such as enemy gliders, bouncing basketballs, jumping goldfish, water drips, and running into walls, shelves, or falling on the floor. The glider moves by trading height for distance. It is controlled by the direction keys (default), or you can define the key control. Floor vents and candles give you the chance to increase your height. The candle causes special problems; if you get too close, you'll catch on fire. Besides collecting the stars, you also collect points. Points are collected by running into clocks (they actually work and tell the correct time), and also by passing through rooms. It was a really good game too (sigh, I miss my mac, had to sell it ;()
The older version of Glider 4.0 actually runs fine under Windows XP Pro, notwithstanding the warnings on the site.
:) {Jonathan}
Looks like a fun distraction. Now, if someone would port it to PalmOS 5.0...
can't beat 2-bit nudie splash screens!
Glider+ 3.1.2 ruled my ass, although not quite as hard as Falcon.
Cretin - a powerful and flexible CD reencoder
You could always set up Basilisk II and run the older Mac version (4.0, listed at the bottom of the page) inside an emulated 68k Mac.
Back in the late 80's / early 90's, john calhoun did release the source for his various games. So there is a possibility that he may release the sources for these updated versions, who knows. Somewhere around here on an 800k disk, I have the LightSpeed Pascal source for Glider v2.02.
:)</cheap plug>
<cheap plug>And there is an open source clone, written in Java at http://sourceforge.net/projects/jglider/. It's currently playable, although it is lacking some features (enemies -- toasters, fish bowls, helocopters, etc). It certainly needs new graphics as it's using the old black&white images. And the ability to read in existing House files would be great. Someday, I'll get around to fixing/implementing all of that
John Calhoun is one if the first shareware game developers for the Mac. A lot of programmers, including myself, derived inspiration and source code from him. His code for Glypha IV, a Joust-like game, is here.
A carbon port of Glypha III is here.
John Calhoun (author of Glider PRO) used to use a nude as his logo back in his Soft Dorothy Software days
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That was in the first Glider. Inspired by thoughts of the boss cat clawing my plane out of the air, I opened it in ResEdit on one of my old machines (a IIci) and grabbed the PICTs.. copy and "Create New Document from Clipboard" in GraphicConverter. Over the LocalTalk network to my Power Mac 7500, then over ethernet to my G4 and the web, here's the pics for your enjoyment.
The info screen,
and here's the loading screen (the girl in the image, quite beautiful, ended up on one of my early bands' tape covers, no worries John, it was never sold): Soft Dorothy Software
This is all well and good, but when am I finally going to see a Mac OS X version of Stunt Copter?
(Here;s a link to the Classic version.)