RPGs - East Versus West?
Thanks to GameSpy for their Spy/Counterspy column discussing the relative advantages and disadvantages of Western and Japanese RPGs. According to GameSpy editor Benjamin Turner's less-enthusiastic view of Japanese RPGs: "I want to create my own characters instead of playing someone else's; I want to explore a world at my own pace rather than being shuffled through a pre-planned, linear progression. Most of all, I want to be able to replay a favorite game and have a very different experience." However, editor Christian Nutt's rebuttal suggests: "While there are entertaining elements to Western RPGs... the way that all of the design elements of a great Japanese RPG work in concert to offer a truly engaging experience as a whole is what really excites me the most."
In terms of sheer depth, scope, variety, and detail U7 is still king in my mind. The ability to do almost anything silly makes me so happy.
The first guy had extensive experience with both JRPG and CRPG games. He stated his positive and negative experiences with JRPGs, then explained why he later learned to love CRPGs more.
The second guy admitted that he had no experience with CRPGs: "I'll admit that my experience with Western RPGs is comparatively limited." What the hell? Then he launches into a mushy rant where he describes the strong points of some JRPGs he has played, and hardly even mentions how CRPGs compare in those areas. Well, I guess he can't, since he hasn't played any. (He seems to admit that he fooled around with KOTOR a bit, or maybe just watched it.)
The very idea that a "Western" RPG can't have an engaging storyline is complete bollocks. Certainly Morrowind doesn't have the most engaging plot, but what about Planescape Torment or Fallout?
Maybe some people just can't get immersed in a good storyline if they have to make decisions in it (i.e. Role-Play). That indicates a certain lack of imagination, IMHO.
[PowerPoint] is a tool for capitalist presentation
First of all, I'll come out and say im a Japanese RPG fan, so you know where I'm coming from.
Im just playing through Star Wars: KOTOR for the second time... The first time through I was the perfect hero in every situation, and the story arc basically followed a Japanese RPG. Your character is selfless, etc, etc. With the Evil character though, I was really dissapointed. You have freedom, but it was very very limited. You become the most evil and powerful sith in the galaxy, and people will still refer to you as a member of the republic, etc. There are lots of faults with consistency and what "makes sense." Fallout did a much better job with this, I think. Western game's freedom is just another variable that can be pulled off very well or not so well. Once games get ambitious enough to really let you do anything (*crossing fingers for Fable*) I think Eastern RPG fans will be more pleased. Personally, I would rather have a completely linear story than something that is only partially open ended. You have to ask yourself, if you have freedom with THIS, why not freedom with THAT? If things get open ended enough though, and do so with a decent story line, that would be great.
Well, yes, but one of his negative points WRT JRPGs was bad translation. Negative for FFVII: the translation was nearly sub-literate. Positive for Wizardry VII: wonderfully written text. The translation is hardly the fault of the game. In fact, a bad translation can completely ruin the main reason to play JRPGs- the storyline.
That's just a sidenote, though. The main beef I have w/ this article is that it's not a point/counterpoint. The second person is supposed to take the arguments of the first and refute them. (For example, take the point about lack of character customization in JRPGs and trot out Final Fantasy Tactics as a counterexample. Or counter the claim of Most of all, I want to be able to replay a favorite game and have a very different experience. with the example of Seiken Densetsu 3.
As it is, this article suffers from the main problem of point/counterpoint as it is written by amateurs, namely that the two sides talk right past each other so it's less like a debate and more like two, unconnected rants. I definitely think that the difference between Japanese and Western RPG design makes an interesting topic of discussion, but I imagine there will be more insightful comments here on /. (like this one, if you're reading, moderators :) ) than there were in this drivel.
Sono koro, bokura wa, sore ga sekai no shinjitsu da to shinjite ita.
Yeah, choosing a ROLE to PLAY in a GAME sucks. Who wants to PLAY a ROLE in a GAME when the developer can choose for you. I'd rather watch a movie about myself too.