Literary MUD Gets Oscar Wilde Bot
gwailoh writes "The literary-orientated, text-based multiuser role-playing game
TriadCity has implemented an automated character based on the personality - or at least the sayings - of legendary wit Oscar Wilde. 'Oscar' is an
AIML-based
chatterbot configured around an extensive database of Wilde's witticisms and epigrams. Unlike conventional chatterbots, Oscar doesn't attempt to engage in long-running conversations with meaningful state. Instead, he responds to inputs by choosing the most appropriate epigram in his database, making him a sort of walking repository of clever one-liners."
The only thing worse than being a bot in a "literary-orientated", text-based multiuser role-playing game is to not be a bot in a "literary-orientated", text-based multiuser role-playing game.
I watched C-beams glitter in the dark near the Tannhauser gate.
"Oscar doesn't attempt to engage in long-running conversations with meaningful state. Instead, he responds to inputs by choosing the most appropriate epigram in his database, making him a sort of walking repository of clever one-liners."
You do realize that I've been posting to Slashdot for years now.
In Soviet America the banks rob you!
Instead, he responds to inputs by choosing the most appropriate epigram in his database, making him a sort of walking repository of clever one-liners.
/usr/games/fortune with keyword weighting?
So it's basically
NO CARRIER
from the bots-gone-Wilde dept. =)
"Yeah, well, Dracula called and he's coming over tonight for you and I said okay."