Graeme Devine Leaves id Software
Thanks to Gamasutra.com for their news report (registration required) indicating that Graeme Devine has left id Software for Microsoft-owned Ensemble, the developers of the Age Of Empires series. The article elaborates: "Devine's career covers a substantial swath of videogame history, starting with porting games such as Pole Position for Atari while still in high school in the U.K. in the early 1980s. He later co-founded Trilobyte, where he was central to the development of the seminal CD-ROM title The 7th Guest and its follow-up, The 11th Hour. Most recently Devine was working on Doom 3 for id, in roles ranging from project manager to designer to programmer." Further details are as yet unavailable, but the piece suggests "..in his new role at Ensemble, Devine will be focusing primarily on game design."
The GNAA (Gay Nigger Association of America) is still getting FP's all the time.
1. Gay Niggers are mammals
2. The point of Gay Niggers are to flip and be gay niggers.
...damn, lost another one to the enemy.
in 6 months MS will have a Doom3 knockoff.
BC
And all the Microsoft ads turned him over to the dark side.
Now will this affect Doom3? I don't know, even if it does I don't think it will affect it as much as the release of the HL2 engine.
So Devine goes to microsoft on the same day it is revealed that microsoft had bid on 3do's assets? Conincidnece? I think not. Devine is a closet fan of the army men series!!!!
http://www.popularculturegaming.com -- my blog about the culture of videogame players
who couldn't care less about this.
Graeme Devine - who the fuck gives a damn?
Nothing was lost. A good game developer left one studio and joined another one, which, I might add, also makes good games. Simply because it has a "Microsoft" banner under it doesn't mean the games coming out of it are going to be unplayable. In fact, that's what we all want, right? Good games? Who cares where they come from.
Grow up.
Graeme has shown himself to be an asset to the Mac community. He did the OSX port of Quake 3, and did significant work on the port of Return to Castle Wolfenstein for OSX. He also did the Altivec version of Q3 that added about 20% to the framerate on my G4.
I hope the id can get someone else with good Mac experience and dedication to ensure that the Mac ports of their games are as good as they can be.
- Vincit qui patitur.
One must wonder what prompted this, and whether the move to Microsoft is financially or personally motivated. I mean it's not like someone with his resume would have anything less than his choice of jobs. Perhaps it was desire to take a bigger role in the projects - in a place like ID... well it's hard to be the big fish in a pond of big fish. Of course there's always the fact that M$ is called that for a reason. As all truths usually are, it's probably a bit of both.
"Not all who wander are lost" -- JRR Tolkien
MESQUITE, TX--It was a dark afternoon. Cumulus clouds were directly overhead ready to drench the buildings and citizens of Mesquite.
Minutes before the rain started to pour, John Romero walked up to his former friend's house and rang the doorbell. John Carmack opened the door a few seconds later, and was shocked to see Romero.
"We need to talk," said Romero, holding back a smile. He was really happy to see his old friend again.
"There's nothing to talk about," replied Carmack.
"I think there is. Can I please come in?"
Carmack reluctantly let his former friend inside his house. Romero sat on the loveseat in the living room. Carmack sat in a chair next to him. "What do you need to say," he asked.
"I've been doing a lot of thinking about my life, and I don't want to have any regrets 10 years from now. So as much as it hurts my ego to say what I'm about to say, deep deep down, I know it is the right thing to do. So, here goes--I'm sorry."
"What?" Carmack couldn't believe what he was hearing.
"I'm sorry. I'm sorry that I was such a jerk when I worked for id. I'm sorry that I've been worse since I left... the way I've let my feelings about you be known publicly... the way I acted when we didn't make Quake an RPG which was the way I wanted to do it."
"Really?" Outside, the rain was starting to sprinkle down.
"My life has been so empty without you. What we shared was so great, so spectacular, so... special, and I was a fool for leaving it. I was childish and immature, and I want you to know that I'm truly sorry for what I did, and I don't blame you if you never talk to me again."
"John," said Carmack, who stood up and then sat next to Romero on the couch, "I'm speechless. I've felt the same way about us not being together. Of course I can forgive you." Carmack then put his hand on the inside of Romero's hairy thigh, rubbing it up and down. "How I've missed you."
"Kiss me," whispered Romero.
Carmack removed Romero's glasses and threw them to the floor. He pushed Romero back and climbed on top of him. He could feel Romero's hard, throbbing cock poking out of his shorts. Carmack rubbed his hands through Romero's full, long mane while Romero slipped his hands into Carmack's pants, putting his fingers in Carmack's butt crack.
"That feels so good," moaned Carmack.
Eventually Romero's hands came out of Carmack's butt crack, and worked their way to Carmack's belt. Romero slowly unbuckled Carmack's belt, while having Carmack's tongue in his mouth. He had forgotten just how sweet Carmack's tongue tasted. Romero unzipped Carmack's pants, revealing Carmack's stiff railgun. Carmack never wears underwear.
"Fuck my face with your BFG," begged Romero, who then took Carmack's huge pecker into his mouth. Carmack was moaning in ecstasy while Romero was deep-throating him. Romero rubbed Carmack's rocket launcher while gently tugging on his ballsac with his teeth. That always drove Carmack crazy.
"I MUST HAVE YOU NOW," Carmack screamed.
Carmack stood up and told Romero to bend over. Romero was more than happy to oblige. Carmack entered Romero's anus slowly at first, but once he was in he quickened the pace. Even without lube, Romero's hairy hole was so inviting and cozy. They could both hear the loud roar of thunder outside. Neither one cared about what was happening outdoors though.
"Who's your daddy," Carmack rhetorically asked while smacking Romero's bony white ass.
"You are John. You are!"
Romero then reached around Carmack, squezzing his butt cheeks as hard as he could. There was a bright flash of lightening, so blinding that it was visible through Carmack's house, even though only one window was uncovered.
"I'm going to cum!" Carmack pulled out, shooting his jizz like a grenade into Romero's long, stringy hair. He leaned over Romero, and gave him a kiss on the cheek from behind.
"I guess I could say that you fragged me John," said Romero.
Carmack replied,
nice troll.
Also since they'll down Texas way it wouldn't be such a huge change.
Petersen is working on a secret project unrelated to the Age series and I guess they need some more help. With the success of the Age series and now the financial backing of MS hiring great game designers is a smart move.
Cheers
VikingBrad
...central to the development of the seminal CD-ROM title The 7th Guest and its follow-up, The 11th Hour
...containing masses of boring puzzles in games with no plot and that repeatedly crashed the OS.