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SpaceShipOne Flight Test

Soft writes "Scaled Composites' entry for the X-Prize, the SpaceShipOne, has had a successful first (unpowered) flight test. The spacecraft was dropped from the White Knight carrier aircraft at 47,000 ft (14 km) and 105 kt (194 km/h, 120 mph) and touched down after a 1.1-hour glide at Mojave airport. Photos are available."

13 of 175 comments (clear)

  1. Flight Time? by FreeLinux · · Score: 5, Informative

    Flight Time: 1.1 hours / 19 minutes

    The post refers to a 1.1 hour flight, which shocked me as a rather long glide from 47,000 feet, but after reading the article it seems that total flight duration was 1.1 hours and actual glide time was a more understandable 19 minutes. 19 minutes is still great from that altitude as Nasa's shuttle has a much higher sink rate, despite its greater weight.

    1. Re:Flight Time? by Megahurts · · Score: 4, Insightful

      wouldn't the sink rate have more to do with aerodynamics than weight? And all other things being equal, wouldn't a heavier ship be expected to sink faster than an identically shaped but lighter one?

    2. Re:Flight Time? by FreeLinux · · Score: 4, Interesting

      Indeed the sink rate has far more to do with aerodynamics than weight, which was what I was trying to say. The glide time seems far greater on the SpaceshipOne than on the shuttle meaning that its aerodynamics are better thus a lower sink rate. However, I anticipated that someone would argue that the compariosn is invalid due the far greater weight of the shuttle so, I was just trying to head off ill informed comments.

  2. Re:Can it handle re-entry? by blufive · · Score: 5, Informative
    I have to wonder how it could possibly handle the heat and stresses of atmospheric re-entry.

    Re-entry from orbit involves hitting the atmosphere at almost-orbital speeds - about 17,000+ mph.

    SSO is designed to fly SUB-orbital. Its re-entry will be MUCH slower. Scaled Composites' website quotes a maximum speed of about 2,500 mph. Kinetic heating shouldn't be a major problem at that sort of speed.

  3. Re:Not so short by photonic · · Score: 4, Interesting
    In the older press release they mentioned the entire flight would be very short - something like 30-45 minutes. But with this sort of glide rate (avg sink less than 12fps when moving 150fps?) the possibilities for "space" (subspace? suborbital?) tourism seem much more clear. A 30 minute trip doesn't sound like much fun at all, but if you're in a ship that can glide back to earth over 4 or 5 hours, that opens all sorts of new doors - like transatlantic flight, to name one. Not as many passengers as the Concorde, but an infinitely cooler trip.

    I don't know how you get to 4 or 5 hours, but i assume you think that it can glide all the way down from 100 km up. Remember however that at that height there is hardly any air to glide in. You thus fall back like a brick, slow down when you hit the upper atmosphere (+- 20 km) and glide for the last part. This will get you more in the 30-45 min range.
    --
    karma police: arrest this man, he talks in maths; he buzzes like a fridge, he's like a detuned radio. [radiohead]
  4. Re:Can it handle re-entry? by Jafafa+Hots · · Score: 4, Interesting

    Maybe this is a stupid question, but could you reduce the amount of heating during rentry by slowing the craft down much much more before it reenters?
    Obviously there would be a huge weight penalty because you would need to carry all that fuel into orbit in the first place...

    But, since slowing down invariably means a lower orbit, is it physically possible to decelerate enough to just kind of "drop down" into the atmosphere at a cozy suborbital speed, or would the g-forces required to slow rapidly enough before your orbit lowers too much be too high?

    Am I making any sense?
    I've always wondered about this.

    --
    This space available.
  5. Now things are heating up... by WegianWarrior · · Score: 4, Interesting

    The competitors for the X-price are one after the other dropping their capsules / spaceships out of the sky to test at least part of their re-entry profile, and Burt Rutans entry at least flies like a dream (big surprice - he designs flyingmachiens for a living, don't he?). The X-price is running until January 1, 2005 (qoute; The X PRIZE is fully funded through January 1, 2005, through private donations and backed by an insurance policy to guarantee that the $10 million is in place on the day that the prize is won), giving the teams a little more than one year to launch, overhaul their machines and launch again.

    I'm getting all excited over the prosects ahead of us. Never mind if the X-price succeds in jumpstarting the space-tourism or not - we're getting a taste of what the spacerace was like when the USA and the USSR were competing about getting the first man up into space, allthought this time all the teams are playing with open cards.

    I'm willing to bet all my karma that we'll have the first launch before next summer; anyone willing to bet against it?

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:Now things are heating up... by TotallyUseless · · Score: 4, Funny
      What the hell is the X-Price?!?!? I thought most software for X was free? This is not +1 interesting... hell, the link doesn't even work!

      X-Prize

      There ya go, a working link to the X-Prize site.

      I'm sure I will now be modded into oblivion. Enjoy!

      --

      Time for some tasty Shiner Bock!
  6. Re:Precision by curtlewis · · Score: 4, Informative

    in this case, 10 nm means 10 nautical miles, not 10 nanometers.

    A nautical mile is slightly more than a mile ( I forget the specifics), but 10 nm is roughly 11 miles.

  7. SpaceDev's engine is ready by Anonymous Coward · · Score: 5, Informative

    Spacedev completed the last and full scale test of it's rocket motor for SpaceShip One last week. So, it has a way go up now. Here's the link...
    SpaceDev Performs Successful Rocket Motor Test

  8. The cool thing about all of this by chadamir · · Score: 5, Interesting

    is that it's sort of like living in the 1950s and experiencing all of this new space stuff for the first time. We are lucky to be living in interesting times.

  9. Re:Can it handle re-entry? by WegianWarrior · · Score: 5, Informative

    First, the X-price is about creating a sub-orbital craft, not an orbital one. Still, it's a valid question you ask.

    Rockets to slow the capsule / spaceship down for rentry purposes has been used on every single manned spaceship I know of. They are called retro-rockets and are employed to initiate re-entry at the proper time and place to put the capsule / spaceship down where it's supposed to come down. The alternative is to stay in orbit until it dacays naturaly, and then who knows how long you will stay up there or where you will come down.

    That said, I assume you knew that already and are wondering about rocketengines / other engines that can be used continualy for a logner period of time to brake the craft faster than purely aerodynamic braking can achive?

    In theory it is nothing stopping you from trying that - apart from the weight of both engines and fuel. Not only does the rule of thumb tells us that for every kilogram you want to take into orbit, you'll burn ten kilograms of fuel to get it there, but as the engiens and fuel will have to be protected against the heat of re-entry, you nead a larger (thus heavier) heatshield as well as a larger (heavier) craft overall. And that in turns means - you guessed it - that you'll have to burn even more fuel getting it up there.

    On the other hand, if you're simply suggesting dropping the relative groundvelocity of the craft to zero before it re-enetered the atmosphere, so it would drop straight down, I see two problems. Firstly, you would have to do it fast (since loss in speed means loss in altitude - thus meeting the atmosphere), which means an allmighty kick in the pants for the poor astronauts (very hight G). Secondly, the heatpulse would be about the same anyway - the craft will have a whooping huge potential energy from simply beeing that high, and that will be converted to kinetic energy (read; speed) on the way down. Remember Epot = mgh while Ekin = 1/2mv, and if we assume that all the potential energy is transformed into kinetic energy (which it ain't, a whole lot will turn into heat), we find that Epot = Ekin, thus mgh=1/2mv. Simplify, and you see that the speed (v) equals the square root of two times the height multiplied with the gravitatinal pull (v=sq(2gh) ). Thus, if we set the height to 100 km (100000 meter) and we assume that g is constant at 9.82ms, we find that the speed of the craft as it reaches the surface is no less than 1401.42 meter a second, equal to 5045kmh, equal to 3136mph, or about 4.25 Mach. So to summarise, you won't save anything by 'stopping' in your orbital tracks.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  10. It is called by Kickasso · · Score: 4, Informative