As an experienced player this is sometimes the case, but usually there are a few places to put a tile which will help you in the long term. For beginners however it's more interesting as you discover new ways to steal cities, expand fields etc. Carcassonne has too much randomness to have lots of depth, but it's super approachable and hence great for beginners/children. It's the gateway drug of german board games!
Have you read the article from this post? It has no source for it's info, no details and it's about 3 lines long. I think this one is just as reliable ie. not terribly.
This article: http://www.gametab.com/news/316739/, even though it seems to be written by a non-techie, implies that animal crossing DS will have a USB to DS cable that connects directly, as an alternative to using a normal router. This seems much more likely than a wifi bridge.
I played Lufia 2 on an emulator at around the time Halflife 1 was released. Even though it had tiny sprites for characters I was still moved by the story. If you develop enough empathy for the characters it's not really important that they have high res graphics. If fact, as you approach photorealism you see the small defects all the more, while playing a game with crappy graphics forces you to imagine the details.
A few months back I went to a Final Fantasy concert held by these guys in Sydney. Overall it was pretty good, although most most people with some knowledge of music were cringing at the mistakes. I think a concert arranged by Nobuo Uematsu would probably be more professional.
Yeah, they should have put in a big, fluffy, mascot character, maybe it actually fights in battles and has a whole town of little fluffy comrades! That would help lighten the tone of an otherwise serious game.
Not to mention that you start -buying- games when you are older and have regular employment. Once you start paying for games instead of pirating them, you have to make choices about whether it's worth laying down actual funds to get the game.
That's speculation of course, I've never pirated anything *ahem*
These lists are a good overview of gaming greatness (maybe they should include the famous failures too?) but what do new gamers do? Getting hold of the older and more rare of these games would be a feat in itself. It's not like you can walk into an arcade and play the original Pong, or Space Invaders, and getting a working NES/C64 and the games mentioned is not easy. Getting these things illegally from ROMs and MAME however, is easy.
I'd like to see librarys have a room where you can 'study' the canon of gaming... for the good of the industry, of course.
From the posts so far, it looks like it's not just me that has been waiting for an update to Stunts for a long time. There have been a few efforts here and there, but this one is the only I've seen that seems to actually do more than stunts let you do.
I hope they let you make jumps of any distance, that was the one bad thing about Stunts.
The persona games are certainly under rated, Persona 2 has got to be one of the most interesting RPGs out there, having an incredible amount of gameplay and an unpredictable plot. It's one of the ultimate hardcore RPGs.
It's sad the rest of the Shin Megami Tensei series has been ignored except the terrible generic devil children games.
When I was in tokyo last year I saw machines just like those described here, except running gt3, and obviously with a different model of car. This was in the main Toyota showroom, where there was lots of cool driving simulators and demo cars all over the 4 levels of the building. There were lines for the GT3 machines even in the middle of a weekday too.
How about the Neo-Geo logo music? Neo Geo, Mega Ultra Max Pro Gear Spec. You used to hear the music all the time in arcades, from any neo geo machine not being played.
The best game advertising I can think of was for the GBA:sp, where they actually had very stylish ads pushing the gba as something other than a kiddie toy. The classic one with the guy in bed playing a gba:sp while a babe lies next to him appeals to all ages however...
Black and White deserved a 10 for concept (something Molyneux is great at) but about 6-7 for execution. While it's cool to have a Giant Cow avatar covered in custom tattoos, it really didn't play well. It was also unbalanced, so playing 'black' was much easier than playing 'white'. I suspect Fable might turn out the same way, but I can always hope...
The most exciting thing about the Eyetoy for me is the other games that could be made using it. At the moment it's all for kiddie stuff like cleaning windows and rythmn games, but it could work really well with other genres, even if it's only by sticking your picture on a character or being used for dodging (in a shooting or boxing game for instance) If enough people buy the eyetoy, game designers will be tempted to add eyetoy features to their games.
The Guilty Gear series will probably be the only representatives on the Sammy side, but I can only hope they choose more interesting characters from the Capcom side. I've read rumours of Rival Schools and Darkstalkers characters in this new game (with new sprites!) Which would be a relief after SvC.
Also, the Capcom characters are being licensed by Sammy, so the actual game will be made by them, in a similar way to SvC being made by Snk/Playmore. Bringing the Capcom people into a Guilty Gear style game would be fantastic! I hope it doesn't peter out.
That's a HUGE call. Final fantasy 6? Chrono Trigger? I'd be very surprised if this game beat either of those for timeless greatness. If you restrict it to the GBA there's still Golden Sun, FFTA, Seiken Densetsu... It will probably be good, but the greatest?
I'm pretty amazed that they're just announcing the new colours in the US now. I've owned a Black GBA for a month or more now, in Australia. I'm glad we don't always get stuff ages after the mighty US urv A.
Amen to this. I can't be bothered finishing all the sidequests for final fantasies lately, but I still want to see the story (and the nifty CG). I tried to play Breath of Fire 1 for GBA, and you needed to level so much I couldn't play it any more. RPG difficulty should be done the FF way, or like in Suikoden 3 where there were lots of tough battles you -could- win, but the story continued even if you lost.
This is partly true, but video games can also be viewed as interactive entertainment, not just a "Game" in the traditional sense. Playing a game for the story is not wrong, especially for genres like the RPG where the story has a lot of focus.
There's also some other reasons for playing games, like amplitude where you can remix your own song. challenge doesn't nescessarily add to that.
The only reason sc2 sold better for GC is it had link. If he wasn't the exclusive for gc then I would guess the figures would more closely reflect the console hardware percentages. Sure, if there were tons of multiplatform games, and they all had better features on the GC, it would help, but the reality is that console success is based more on the number and quality of exlusive games it has.
It was intentional, I think... I'm not a big fan of the story opening: You are woken up in a normal town by your mother/love interest. You decide to go on an adventure. Surely the waking up angle has been done to death already.
As an experienced player this is sometimes the case, but usually there are a few places to put a tile which will help you in the long term. For beginners however it's more interesting as you discover new ways to steal cities, expand fields etc. Carcassonne has too much randomness to have lots of depth, but it's super approachable and hence great for beginners/children. It's the gateway drug of german board games!
Have you read the article from this post? It has no source for it's info, no details and it's about 3 lines long. I think this one is just as reliable ie. not terribly.
This article: http://www.gametab.com/news/316739/, even though it seems to be written by a non-techie, implies that animal crossing DS will have a USB to DS cable that connects directly, as an alternative to using a normal router. This seems much more likely than a wifi bridge.
I played Lufia 2 on an emulator at around the time Halflife 1 was released. Even though it had tiny sprites for characters I was still moved by the story. If you develop enough empathy for the characters it's not really important that they have high res graphics. If fact, as you approach photorealism you see the small defects all the more, while playing a game with crappy graphics forces you to imagine the details.
A few months back I went to a Final Fantasy concert held by these guys in Sydney. Overall it was pretty good, although most most people with some knowledge of music were cringing at the mistakes. I think a concert arranged by Nobuo Uematsu would probably be more professional.
That's a great idea! You should patent it.
Yeah, they should have put in a big, fluffy, mascot character, maybe it actually fights in battles and has a whole town of little fluffy comrades! That would help lighten the tone of an otherwise serious game.
No, the Xeno series would never stoop so low...
Not to mention that you start -buying- games when you are older and have regular employment. Once you start paying for games instead of pirating them, you have to make choices about whether it's worth laying down actual funds to get the game.
That's speculation of course, I've never pirated anything *ahem*
These lists are a good overview of gaming greatness (maybe they should include the famous failures too?) but what do new gamers do? Getting hold of the older and more rare of these games would be a feat in itself. It's not like you can walk into an arcade and play the original Pong, or Space Invaders, and getting a working NES/C64 and the games mentioned is not easy. Getting these things illegally from ROMs and MAME however, is easy.
I'd like to see librarys have a room where you can 'study' the canon of gaming... for the good of the industry, of course.
From the posts so far, it looks like it's not just me that has been waiting for an update to Stunts for a long time. There have been a few efforts here and there, but this one is the only I've seen that seems to actually do more than stunts let you do.
I hope they let you make jumps of any distance, that was the one bad thing about Stunts.
The persona games are certainly under rated, Persona 2 has got to be one of the most interesting RPGs out there, having an incredible amount of gameplay and an unpredictable plot. It's one of the ultimate hardcore RPGs.
It's sad the rest of the Shin Megami Tensei series has been ignored except the terrible generic devil children games.
When I was in tokyo last year I saw machines just like those described here, except running gt3, and obviously with a different model of car. This was in the main Toyota showroom, where there was lots of cool driving simulators and demo cars all over the 4 levels of the building. There were lines for the GT3 machines even in the middle of a weekday too.
How about the Neo-Geo logo music? Neo Geo, Mega Ultra Max Pro Gear Spec. You used to hear the music all the time in arcades, from any neo geo machine not being played.
They're destroyed but can be recalled later? How does that work?
The best game advertising I can think of was for the GBA:sp, where they actually had very stylish ads pushing the gba as something other than a kiddie toy. The classic one with the guy in bed playing a gba:sp while a babe lies next to him appeals to all ages however...
That's it, I'm never playing them again. I only use them as a frivolous waste of time! The instant I start learning something it becomes a chore...
Black and White deserved a 10 for concept (something Molyneux is great at) but about 6-7 for execution. While it's cool to have a Giant Cow avatar covered in custom tattoos, it really didn't play well. It was also unbalanced, so playing 'black' was much easier than playing 'white'. I suspect Fable might turn out the same way, but I can always hope...
The most exciting thing about the Eyetoy for me is the other games that could be made using it. At the moment it's all for kiddie stuff like cleaning windows and rythmn games, but it could work really well with other genres, even if it's only by sticking your picture on a character or being used for dodging (in a shooting or boxing game for instance)
If enough people buy the eyetoy, game designers will be tempted to add eyetoy features to their games.
The Guilty Gear series will probably be the only representatives on the Sammy side, but I can only hope they choose more interesting characters from the Capcom side. I've read rumours of Rival Schools and Darkstalkers characters in this new game (with new sprites!) Which would be a relief after SvC.
Also, the Capcom characters are being licensed by Sammy, so the actual game will be made by them, in a similar way to SvC being made by Snk/Playmore. Bringing the Capcom people into a Guilty Gear style game would be fantastic! I hope it doesn't peter out.
That's a HUGE call. Final fantasy 6? Chrono Trigger? I'd be very surprised if this game beat either of those for timeless greatness. If you restrict it to the GBA there's still Golden Sun, FFTA, Seiken Densetsu... It will probably be good, but the greatest?
I'm pretty amazed that they're just announcing the new colours in the US now. I've owned a Black GBA for a month or more now, in Australia. I'm glad we don't always get stuff ages after the mighty US urv A.
Amen to this. I can't be bothered finishing all the sidequests for final fantasies lately, but I still want to see the story (and the nifty CG). I tried to play Breath of Fire 1 for GBA, and you needed to level so much I couldn't play it any more. RPG difficulty should be done the FF way, or like in Suikoden 3 where there were lots of tough battles you -could- win, but the story continued even if you lost.
This is partly true, but video games can also be viewed as interactive entertainment, not just a "Game" in the traditional sense. Playing a game for the story is not wrong, especially for genres like the RPG where the story has a lot of focus. There's also some other reasons for playing games, like amplitude where you can remix your own song. challenge doesn't nescessarily add to that.
The only reason sc2 sold better for GC is it had link. If he wasn't the exclusive for gc then I would guess the figures would more closely reflect the console hardware percentages. Sure, if there were tons of multiplatform games, and they all had better features on the GC, it would help, but the reality is that console success is based more on the number and quality of exlusive games it has.
It was intentional, I think... I'm not a big fan of the story opening: You are woken up in a normal town by your mother/love interest. You decide to go on an adventure. Surely the waking up angle has been done to death already.