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QuakeCon 2003 Coverage - More On Doom III

Thanks to GameSpy for their series of reports from this year's QuakeCon, currently being held in Dallas, Texas. As well as a general preview article and a set of pictorials on the massive LAN party, the first-day reports focus on in-depth multi-player impressions of Doom III. The preview talks of "'per-pixel hit accuracy' - it's now possible to watch a rocket pass under a player's arm" and singles out "the ragdoll effects produced when hitting players with the rocket launcher, sending them flying in every direction" for the up to four-player deathmatch modes set in a Martian industrial facility.

7 of 29 comments (clear)

  1. Only Four Players by MBCook · · Score: 1, Insightful

    The article mentions that Doom III only supports four players at once. Does anyone know why this is? Could you point me to a link with an explanation? If they were to limit it, I would expect it to be a little higher at least, maybe 8. But 4?

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  2. Sounds like by Drakin · · Score: 1, Insightful

    We're taking a step backwrds, with limiting the multiplayer games to 4 players.

    While it adds to the need for tactics rather than the run around shooting everywhere, there's something to be said for playing larger objective oriented shooters.

    1. Re:Sounds like by Anonymous Coward · · Score: 4, Insightful

      there's something to be said for playing larger objective oriented shooters.
      Yes, and that "something" is "go play one, 'cause this ain't it".

      Id's obviously going in a completely different direction here- they're making a first person horror game, something that (to my knowledge) nobody's done. Semi-massively multiplayer deathmatch just doesn't fit. What's scarier, really? A hoard of teleporting space-jumping yahoos bouncing around an egyptian temple... or one guy feverishly hunting you down in dark hallways?

      Not to mention that, from the sound of it, their engine couldn't handle many more than 3 players on screen at once (and then, with the co-op...) I guess that's what you get for uber-detailed characters.
    2. Re:Sounds like by Mike+Hawk · · Score: 2, Insightful

      If you want to play a tactical objective based shooter, play that. Doom = Deathmatch. Its really that simple. All games are different and come from different places. Different = good. Choices = good.

    3. Re:Sounds like by imitier · · Score: 2, Insightful

      I'd probably classify System Shock 2 as a first person horror game. And that had co-op.

    4. Re:Sounds like by Anonymous Coward · · Score: 1, Insightful

      No doubt, I enjoy smaller games. It's much more personal. The ideal size for deathmatch is 4-6 players if you ask me.

  3. Re:Only Four Players cause thats the way it is by Mike+Hawk · · Score: 2, Insightful

    Your expectation is arbitrary. If the maps and gameplay are designed for 4 players, why would someone want 8?