QuakeCon 2003 Coverage - More On Doom III
Thanks to GameSpy for their series of reports from this year's QuakeCon, currently being held in Dallas, Texas. As well as a general preview article and a set of pictorials on the massive LAN party, the first-day reports focus on in-depth multi-player impressions of Doom III. The preview talks of "'per-pixel hit accuracy' - it's now possible to watch a rocket pass under a player's arm" and singles out "the ragdoll effects produced when hitting players with the rocket launcher, sending them flying in every direction" for the up to four-player deathmatch modes set in a Martian industrial facility.
The article mentions that Doom III only supports four players at once. Does anyone know why this is? Could you point me to a link with an explanation? If they were to limit it, I would expect it to be a little higher at least, maybe 8. But 4?
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
We're taking a step backwrds, with limiting the multiplayer games to 4 players.
While it adds to the need for tactics rather than the run around shooting everywhere, there's something to be said for playing larger objective oriented shooters.
Your expectation is arbitrary. If the maps and gameplay are designed for 4 players, why would someone want 8?