QuakeCon Doom III Keynote Panel Discussed
Thanks to HomeLanFed for their article reporting highlights from the Doom III keynote panel at QuakeCon, which featured id CEO Todd Hollenshead, lead designer Tim Willits, programmer Robert Duffy and lead animator Fred Nilsson. They discussed how "making a map for Doom III is a lot more of a collaborative effort than in previous Doom games because of the level of detail", and mentioned that "both Linux and Mac OS X versions of Doom III are moving in close development with the PC version... they will have Mac and Linux files available for download when Doom III is released for the PC... An actual Mac retail box for Doom III is a possibility but a Linux retail release is unlikely." They also confirm Doom III for Xbox is being converted by Vicarious Visions and "will be basically the complete experience that PC gamers will get."
Does this mean that the Linux version will be FREE? That would be one incentive to help me switch to Linux permanently.
Here's a quote:
The Xbox version of Doom III will be basically the complete experience that PC gamers will get, according to Hollenshead Aside from the limited amount of RAM in the console there are no technical bottlenecks in converting the PC Doom III to work on the Xbox. As reported earlier, Hollenshead said that developer Vicarious Visions is the primary developer behind the Xbox port.
So... it's going to be the complete experience on the Xbox? You'll get the "complete" experience on something with an outdated CPU, tremendously slow FSB, very limitted memory, and an outdated video card? Sheesh, and all of this time I had heard that you needed fancy new video cards to even enable some of the video features. I guess I wuz lied to! (tongue in cheek)
steve
Oh, you're not stuck, you're just unable to let go of the onion rings.
This thing gets me every single time - why don't they just put the Mac and Linux binaries into the same box as the Windows binaries?
It's not that difficult to realize that a standalone Linux retail box will likely flop (well, a game like Doom 3 might be the exception to prove the rule). Mac games are a slightly different beast, but a Mac retail box still isn't going to be significantly more successful.
So why not put everything into a single box? It's been successfully done with UT2003, and everything's there in the case of Doom 3. So what's the problem? I simply don't get it.
Some do. I think its great news. I may be getting ready to be rid of my XP box once and for all...
The unofficial
So if I use Windows and Linux on my PC and OSX on a PowerBook, can I install and play the game on all of them or must I uninstall before I go to another platform?
..both Linux and Mac OS X versions of Doom III are moving in close development with the PC version.
I'm bored so I'll point out the following:
s/PC/Win32/
huge article on the keynote from id Software on this site:
d &name=Features&file=id_software_keynote
http://www.planetquake3.net/modules.php?op=modloa
Doom III is not part of the GNU project, as far as I know.
Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
from the PlanetQuake3.net article: Something I found very interesting was that the Doom3 Multiplayer that is available for people to play at QuakeCon 2003 is being run on Linux. It was setup by Timothee Besset also know as TTimo, an id Software contractor based in France who is a Linux expert. TTimo is also responsible for maintaining Q3Radiant, the Quake3 code base and also helped with the Quake3 1.32 Point Release. It was also mentioned that Doom3 has been tested on OSX10 on the MAC platform.
Does it mean people will play doom III on Xbox with a mouse?