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Medal of Honor Linux Beta Released

DF5JT writes "Icculus has finally released a preview of his current work on the Medal Of Honor: Allied Assault Linux port, in the form of a Beta executable. He says 'It's playable, but the sound is wonky and has other issues.' You'll need an installed Windows version of the game to start the binary."

15 of 205 comments (clear)

  1. Torrent file by DJFelix · · Score: 5, Informative
    Click here for a torrent link. This little site will probably die pretty quick.


    Meta info


    btshowmetainfo 20021207 - decode BitTorrent

    metainfo files

    metainfo file.:

    mohaa-lnxclient-beta1.tar.bz2.torrent

    info hash.....: fb4b1166a74f080cfb15347625e5a0b6fd8f62e3

    file name.....: mohaa-lnxclient-beta1.tar.bz2

    file size.....: 7142911 (27 * 262144 + 65023)

    announce url..: http://prologic.no-ip.com:6969/announce

  2. who cares? by Anonymous Coward · · Score: 4, Insightful

    i'm wondering if there's really that much demand out there to play moh:aa now, since that game was released over a year ago, and i personally haven't heard of any friends playing it lately. insert your diatribe below...

    1. Re:who cares? by bogie · · Score: 4, Informative

      Umm maybe linux gamers will care? How about people who still play MOH and use linux but now have one less reason to boot into Windows.

      "and i personally haven't heard of any friends playing it lately. insert your diatribe below..."

      No diatribe, just a link to a page showing what a dumb AC you are. http://www.gamespy.com/stats/

      Gamespy shows 2084 servers and 2873 players currently(2:50amEST), of course its late so earlier there are probably more players online.

      So yea there are just a few people playing this one year old game.

      --
      If you wanna get rich, you know that payback is a bitch
  3. Woah by getitconnected · · Score: 4, Funny

    Now wait. Can I run this over SSH on my Red Hat server? Now that might slow down my hosting clients and they might yell but who cares?? It's Medal of Honor. No GUI, No Problem.

  4. Linux Games Sales by Anonymous Coward · · Score: 5, Insightful

    I wonder if games sales/use for Linux would be greater if the Linux port were released at the same time as the Winodws version. It seems to me many people do not bother with the Linux version or patches because by the time it comes out for Linux they have been playing it in Windows for months and don't feel like moving it over. This was the case for me with NWN.

    If the major games were released for Windows and Linux at the same time though there would never be a need to install on Windows.

  5. Re:Windows version by Anonymous Coward · · Score: 5, Informative

    I'm sorry, but it needs to be said: RTFA.

    Why can't they have a normal beta?

    "They" don't have any linux version at all. This is a third-party piece of software unsupported by EA for making MoH:AA work in linux.

  6. Re:Porting games from Windows to Linux by eddy · · Score: 5, Insightful

    The problem seems to be that developers take multi-platform code as an afterthought. "We'll write the windows version and then we'll put some junior dev on porting it".

    Few seem to realize that developing multi-platform from day one is a) not harder, b) shows professionalism and c) is one of the greatest ways to accomplish good bug free code.

    I'm sure Carmack agrees. :-P

    --
    Belief is the currency of delusion.
  7. surefire way to get linux into homes by Anonymous Coward · · Score: 4, Insightful

    If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows...

    Just imagine if Doom III was shipped as Linux-Only.

    (hey, one can dream right?)...

    1. Re:surefire way to get linux into homes by Spy+Hunter · · Score: 4, Insightful
      Just imagine if Doom III was shipped as Linux-Only.

      That would do way more to kill Doom III than it would to boost Linux (unless it came with something like Knoppix on the CD, but rebooting is still a pain, and then people wouldn't have to install Linux, which is the point right?)

      Maybe if the Linux port was released like 3 days early, it might make some people try to install Linux just to get the game early, but I hardly think those people would get a good impression. I can hear them now: "KDE? GNOME? XFree86? Partitions? Ext3? ReiserFS? WTF? All I want is to play my Doom III dammit!"

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    2. Re:surefire way to get linux into homes by Peyna · · Score: 4, Insightful

      Just because Linux users install Windows to play certain games doesn't mean that Windows users will install Linux to play certain games.

      --
      What?
  8. Re:Port requires installed Windows version??? by Istealmymusic · · Score: 4, Funny
    If you do not "have" windows, then you would not "have" this game, would you?

    Way "to" go, genius.
    --
    "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
  9. Re:Porting games from Windows to Linux by tjwhaynes · · Score: 4, Informative

    Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??

    Partly. But if that were all of it, it still wouldn't take so long. The real reason is that most software companies writing Windows software never consider any other platform at all during the design stages and so the code is written in the idiom of the target platform.

    If you want to write cross-platform (or even just plain good simple) code, you probably want to:

    • use definite sized types such as unsigned 32bit integer rather than native int.
    • segregate all platform distinct functions in separate layers
    • have a general graphics interface through which all graphics are done - all graphics interface (direct 3D, open GL, funky personal 3D lib as found in various consoles) work is done on in a library implementing this general interface.
    • have a general audio interface so that you can plug A3D, EAX, OpenAL or whatever in on the far side according to the eventual target.
    • have all input devices run through a general interface so that you can plug Directplay, libSDL or whatever into the far side as needed.
    • choose a specific endianess for all saved files and convert if necessary when saving/loading (this allows you to switch files between Windows and Max, or Linux Intel to Linux Alpha, etc.

    Given all that, and certain other caveats about threading, forking and other process model distinctions, you'll find that you can have multiple platforms up and running fairly easily. Your code won't be making specific assumptions about its platform architecture and most nasty bugs will either be shallow for one of the platform/lib combinations or limited to one of the platform specific libraries (such as the Direct 3D driver, etc) where you can hack/fix/workaround it in that library alone.

    Of course, robust code isn't necessarily always a priority for Windows games and at the moment, a Windows-only company is only cutting off 7% or so of it's possible market by being Windows only. That will change given time. Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  10. Oh No!! by mojo17 · · Score: 5, Funny

    One of the reasons I boot to Linux is to force myself to stop playing MOHAA and get some real work done. I guess this trick won't work anymore. My existence is doomed.

  11. Installer for Linux by GiMP · · Score: 4, Informative

    Ravage's Installer for Linux.

  12. Re:If only all Linux ports worked this way by Erwos · · Score: 4, Insightful

    No, not in the way you're thinking. You need the Windows versions of these games because the Linux port _doesn't_ come with such essentials as sound and texture files. However, if you were to pirate the Windows game and then install the Linux version using those files, it would still work fine. Well, except that you still need the CD-key.

    However, I must add that pirating Windows software for the Linux version of a game is a sure way to kill any future ports of other games to Linux (why port if it _raises_ piracy?). Play it clean - besides, how much is MOHAA now anyways? $20? You're not going to break the bank buying it.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.