Medal of Honor Linux Beta Released
DF5JT writes "Icculus has finally released a preview of his current work on the Medal Of Honor: Allied Assault Linux port, in the form of a Beta executable. He says 'It's playable, but the sound is wonky and has other issues.' You'll need an installed Windows version of the game to start the binary."
Meta info
btshowmetainfo 20021207 - decode BitTorrent
metainfo files
metainfo file.:
mohaa-lnxclient-beta1.tar.bz2.torrent
info hash.....: fb4b1166a74f080cfb15347625e5a0b6fd8f62e3
file name.....: mohaa-lnxclient-beta1.tar.bz2
file size.....: 7142911 (27 * 262144 + 65023)
announce url..: http://prologic.no-ip.com:6969/announce
i'm wondering if there's really that much demand out there to play moh:aa now, since that game was released over a year ago, and i personally haven't heard of any friends playing it lately. insert your diatribe below...
Now wait. Can I run this over SSH on my Red Hat server? Now that might slow down my hosting clients and they might yell but who cares?? It's Medal of Honor. No GUI, No Problem.
I wonder if games sales/use for Linux would be greater if the Linux port were released at the same time as the Winodws version. It seems to me many people do not bother with the Linux version or patches because by the time it comes out for Linux they have been playing it in Windows for months and don't feel like moving it over. This was the case for me with NWN.
If the major games were released for Windows and Linux at the same time though there would never be a need to install on Windows.
I'm sorry, but it needs to be said: RTFA.
Why can't they have a normal beta?
"They" don't have any linux version at all. This is a third-party piece of software unsupported by EA for making MoH:AA work in linux.
The problem seems to be that developers take multi-platform code as an afterthought. "We'll write the windows version and then we'll put some junior dev on porting it".
Few seem to realize that developing multi-platform from day one is a) not harder, b) shows professionalism and c) is one of the greatest ways to accomplish good bug free code.
I'm sure Carmack agrees. :-P
Belief is the currency of delusion.
If we're serious about getting linux much more widely adopted, linux needs a killer game that isn't available on windows...
Just imagine if Doom III was shipped as Linux-Only.
(hey, one can dream right?)...
Way "to" go, genius.
"The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??
Partly. But if that were all of it, it still wouldn't take so long. The real reason is that most software companies writing Windows software never consider any other platform at all during the design stages and so the code is written in the idiom of the target platform.
If you want to write cross-platform (or even just plain good simple) code, you probably want to:
Given all that, and certain other caveats about threading, forking and other process model distinctions, you'll find that you can have multiple platforms up and running fairly easily. Your code won't be making specific assumptions about its platform architecture and most nasty bugs will either be shallow for one of the platform/lib combinations or limited to one of the platform specific libraries (such as the Direct 3D driver, etc) where you can hack/fix/workaround it in that library alone.
Of course, robust code isn't necessarily always a priority for Windows games and at the moment, a Windows-only company is only cutting off 7% or so of it's possible market by being Windows only. That will change given time. Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
One of the reasons I boot to Linux is to force myself to stop playing MOHAA and get some real work done. I guess this trick won't work anymore. My existence is doomed.
Ravage's Installer for Linux.
No, not in the way you're thinking. You need the Windows versions of these games because the Linux port _doesn't_ come with such essentials as sound and texture files. However, if you were to pirate the Windows game and then install the Linux version using those files, it would still work fine. Well, except that you still need the CD-key.
However, I must add that pirating Windows software for the Linux version of a game is a sure way to kill any future ports of other games to Linux (why port if it _raises_ piracy?). Play it clean - besides, how much is MOHAA now anyways? $20? You're not going to break the bank buying it.
-Erwos
Plausible conjecture should not be misrepresented as proof positive.