Carmack On Doom 3, Quake II Remix
Thanks to GameSpy for their interview with id Software's John Carmack, as part of their continuing QuakeCon coverage. Subjects include whether he'll retire after Doom 3 is done ("No. I've got at least one more rendering engine to write"), what id will be working on next ("Our next game is not going to be a DOOM, Quake, or Wolfenstein sequel, it's going to be something new and that is a foregone conclusion"), and smaller ideas they're considering, but not necessarily working on ("...[to] take Quake II, and just use the DOOM engine to make brand new graphic models and everything. But don't spend time messing with the gameplay because we know that is pretty good. Just release it as Quake II Remix with brand new graphics technology and sell it at a middle-level price.")
I don't believe the Doom 3 engine is capable of some of the things that the Quake 2 engine is, such as 32 player deathmatch. But hey, if they do it, I'll sure as hell buy it, as long as it is kept network compatible with the old clients (Hard to do, but not impossible, methinks.)
I love it when not so technical people interview John Carmack :)
I'm guessing he meant Dot3 rendering.
How about releasing a net patch for the old client to make it net compatible with the remixed Quake 2? That, in theory, should be easier (and better performance) than making the new game backwards compatible.
Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
Midlevel priced games? smaller projects?
could id be what the consumers need to kickstart the successfull(in shops) re-emergance of shareware?
When Carmack retires, I'm going to wear all black and act like I'm in a funeral procession. Why? Cause the man has been my God since lessee....5TH GRADE (junior in college now) and when he goes there won't be anyone with his magic touch to replace him. Sweeny's UT2003 engine work was nice, but I dont feel he's up to innovating something like a Doom3 level engine. The closest I figure will be the guys writing the Source engine at Valve. Without Carmack FPSes are gonna SUCK.
Viva La Revolucion! Buy a Mac!
The Tenebrae project has been working with the GPL Quake engine to create Doom3-like graphics, and they are working on adopting this to Quake II (Tenebrae2)
Link is here: http://tenebrae.sf.net
Quake 2 Remix? Id being typecast? This represents a sad state of affairs in regards to game development.
Carmack is starting to plow over the same game concepts. Repackaging old game labels (Quake IV, "Quake II Remix") spells good fortune for a steady stream of income at Id, but does little for advancing innovative gameplay.
Carmack, please take a chance at something new....
ID is about technological innovation - creating the game engine that dozens of others will use as the springboard for their "innovations" (big or small as they may be). Half-Life is a good example of this at work.
Though he found an excelent FPS recipe for testing his creations (QUAKE1/2/3).
Quake II Remix?
:) Q3A was much better gameplay-wise for fans of the classic Quakeworld game mechanics. While out-of-the-box the CTF wasn't so hot, Threewave CTF for Q3A and Q3F (TeamFortress for Q3A) both come close to the fun of classic Threewave CTF and QWTF. No matter what mods I tried, Q2 CTF was never fun to play.
Why not Quake I Remix?
I absolutely hated Quake II's multiplayer. The single-player action was OK, but the multiplayer just felt WRONG.
Now, classic Threewave CTF gameplay combined with a new engine, or the ORIGINAL QWTF ported up to a new engine but with the same gameplay... Puddles of drool are threatening to short out my keyboard.
QII is the bastard child of the series. Everything about it just felt wrong. (Except the graphics, those were cool.
retrorocket.o not found, launch anyway?