Carmack On Doom 3, Quake II Remix
Thanks to GameSpy for their interview with id Software's John Carmack, as part of their continuing QuakeCon coverage. Subjects include whether he'll retire after Doom 3 is done ("No. I've got at least one more rendering engine to write"), what id will be working on next ("Our next game is not going to be a DOOM, Quake, or Wolfenstein sequel, it's going to be something new and that is a foregone conclusion"), and smaller ideas they're considering, but not necessarily working on ("...[to] take Quake II, and just use the DOOM engine to make brand new graphic models and everything. But don't spend time messing with the gameplay because we know that is pretty good. Just release it as Quake II Remix with brand new graphics technology and sell it at a middle-level price.")
I don't believe the Doom 3 engine is capable of some of the things that the Quake 2 engine is, such as 32 player deathmatch. But hey, if they do it, I'll sure as hell buy it, as long as it is kept network compatible with the old clients (Hard to do, but not impossible, methinks.)
I love it when not so technical people interview John Carmack :)
I'm guessing he meant Dot3 rendering.