Best Videogame Endings Discussed
Thanks to InsertCredit.com for their lengthy, semi-gonzo, spoiler-containing feature on the evolving nature of game end sequences. They ask "Why should an ending be a time to 'relax'? Why should an ending be something long, and complicated? Why should an action game, really, even have a final 'boss'? Do we need these conventions anymore?", while charting classic game endings from Donkey Kong and Super Mario Bros. through Metroid Prime. They finish things up with the top 11 game endings of all-time, from "an alcoholic cartoon squirrel" to "the collapsing Death Egg."
The Gabriel Knight series and the 7th Guest had my favorite endings. I'm not sure if I agree with world 8 on Super Mario Brothers being a "cool ending."
I can't believe they left this one out. It's THE BEST game ending ever.
.45 and proceeds to empty it at a range of less than 2' into the chest of the bad guy.
Hero walks upto the bad guy who is now stuck in his burning car
Bad Guy: Help, you gotta get me out of here.
Hero throws dice (long story) at bad guy, takes key to nuke. Looks over and sees a ghost of his sister standing there.
Hero: Don't get out of the car, never get out of the car.
Hero pulls out his
Now, how many games do you get to play where the end guy doesn't take the "soft" approach and ends up letting the bad guy live if he has the choice? I can't remember too many, that made this one original.
If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
What makes a good ending? Is it a surprise twist on the storyline? Is it a rewarding sequence after a hard game?
My personal best (In no particular order):
-Starfox (SNES) - Very underrated, great ending sequence, especially when they show the specs for each boss... the music is great too!
-Final Fantasy II/III (SNES) - I personally think that SQUARE used to make better endings with less resources than now... Anyone agrees?
-Ninja Gaiden (NES) - This is a classic!
-MegaMan III - Here comes Protoman.. it opened the mistery of this new character
-Earthbound - Masterpiece!
-Bionic Commando - The bad guy is... Hitler!!!!
Other great endings: Metroid, Super Metroid, A link to the Past, Link's awakening.
What makes a bad ending? Is it a hard game with a disappointing/unrewarding final sequence? or is it a highly hyped game with a great story where the developers ran out of gas at the end? I've noticed that arcade conversions make very bad endings.
The worst (In no particular order)
-TMNT (NES) -You get just GAME OVER in colored letters
-Axelay (SNES) - Axelay II never came... damn Konami
-SFII (All) - I personally never liked the endings. The gameplay makes it up.
Hard games with unrewarding endings:
Jackal (hard mode), Battletoads (All), Ultima Quest for Avatar, Solar Jetman, Dragon Warrior, POW, Batman (NES), Blaster Master
It is a very, very sad list. No mention of Ultima IV, Planescape, Wing Commander III, Baldur's Gate, Planetfall, Zork, or any of the myriad of games with *REAL* endings.
Hint: If you want to make a "all-time" list, do yourself and your readers a favor. Spend a lot of time doing research. That means interviewing and polling friends, people on the street, reading reviews and visiting a library. Then write your article.
My apologies, but that's got to be one of the most ameteurish articles that I've ever read. Not only was it laid out poorly, it was, at best, scatter-brained. If they wanted to talk about two (or three!) games per bullet point, they should have made two (or three) separate lists with clear-cut categories.
For that matter, why should I take their word for it? Most other top-10 ("Ours goes to Eleven!") lists at least poll the audience. This one sounds like it was born of some random pipe dream.
*shakes his head*
- How many people played all the way through 100 ridiculously difficult levels in Zillion for the SMS?
- How many people even finished Super Mario Brothers? Talk about repetitive, punishing, and unrewarding.
- How many people finished any of the MegaMan games prior to battery-powered memory?
Point being that the endings of the old world of console games were much more important than those of PC games because you had to go through the entire thing in one sitting, performing nearly perfectly, for upwards of three hours, following god knows how many prior attempts that ended in failure. If there wasn't much of an ending, it made you want to toss the damned thing out the window.This isn't to say that PC games were less important, but that the ability to save your progress and the general nature of PC games made the experience itself part of the reward.
Put it this way: Playing console games was like having sex with the added requirement of five hours of foreplay. If it didn't end happily, it was pretty annoying. Playing PC games was like... um... huh. I can't think of an analogy. Multiple orgasms maybe? Somebody help me out here.