Mario Kart Double Dash Gets Turbo Boost
SuperRob writes "Planet GameCube apparently has an exclusive (until ECTS, that is) on the post-E3 changes to Nintendo's Mario Kart: Double Dash for GameCube. Notable updates are weapons specific to each character, a new battle mode, and a huge speed increase (the top complaint about the game from E3)." There's more info at fan site Mario Kart Central, which has even started mapping the new game tracks for this keenly-awaited sequel before release - it's currently due in America on November 17th.
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
I enjoyed MK64 greatly. However, I felt Diddy Kong Racing to be superior in many aspects, particularly single player. DKR had better graphics, track layouts, minigame options, and just so much more content for single player.
However, when friends came over it was always Mario Kart. For some reason, MK64 seemed to be designed to keep opponents always in contention so that races between very good and just good/so-so players didn't feel like absolute blowouts (whereas with DKR, I would invariably win by a landslide).
That and the acid-trip that was the final level...
I should clarify...ONLINE multiplayer.
I'll second this.
There was a certain purity to the SNES version, I think because it lacked the vertical dimension in the tracks, they were all flat. Once they added that, I was like, ehh...
I logged *hours* on the SNES battle mode. Its the perfect example of balance in a game.
I'm not sure we'll see the same balance in the new version; I'm not to hot on the idea of personalized attacks (unless they are just personalized visually, and not in their actual performance/effect.)
python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"