Do Consumers Want Original Games?
Thanks to GameCritics.com for their 'Critical Hit' editorial discussing if consumers are actually interested in buying groundbreaking/unique videogames. Giving the example of Sega's PS2/DC shooter, Rez, the author asks: "United Game Artists' answer to the cries of gamers looking for those new and original games was largely met with ambivalence by those very same gamers.... Why is Sega, or any publisher for that matter, obligated to support a game or games that no one is interested in?" The article concludes: "...how do you criticize the industry when it produces these games yet consumers repeatedly flock to the likes of Square's, Konami's and Capcom's sequels and rehashes?"
I got Rez for the Dreamcast when it came out, and I love it to bits - I even got the 'butterfly' ending - but it isn't original at all.
It's a very basic game, and the only thing that makes it play different to Space Harrier is that you can target eight enemies at once - which was done in the Panzer Dragoon games anyway.
Whilst the graphical style may be original, the game itself isn't.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
It's simply that it wasn't marketed enough. Ask almost any gamer what Rez is, and they will give you a dumbfounded look. This doesn't mean the game sucked, it means they didn't know about it. Not good. Yet look at all the ads for the dime-a-dozen games that you probably have played before in one way or another. See a difference?
Ratings mean jack shit. It's the marketing that counts. Unfortuniatly, it seems more recently that the budget gets blown on games that suck. Hopefully, the industry will realize this in time and make a quick 180 and start marketing the truely innovative games.
I'm the guy with the unpopular opinion
Gameplay does.
DecafJedi
DecafJedi
my weblog: apropos of something
Some consumers want original games, aka not morons. And some consumers will continue to pay for and eat up the majority of recycled crap over years and years and years; aka morons. Unfortunately the world is more populated with morons who eat up the recycled crap than the former, so video game companies will obviously manufacture games for the moronic majority. But every once in a while a true classic is born satisfying the non-morons.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
Part of the blame falls squarely on the retailers. Most of the giant chain stores like E.B. and Gamestop only want to carry games that they know are going to sell in droves. I know for a fact, that these chains give very little option to their individual stores; the stock at your local EB/Gamestop is decided by a corporate office based on what they classify the paticular store as ("PC store", "Used/pre-owned store" etc). How do they decide what to send?
For A-list tiles like Wind Waker ort Soul Calibur, its a no brainer, they send tons of copies because they know its going to sell. But for games like Rez, or Ikaruga, or anyother non-mainstream game, they only bother to send copies if there are pre-sales and reserves. Which games get reserves? the titles that the company tells their staff to push, and what determines those games? The game companies that spend the most on store displays and advertising inside and outside the store. SO games like Rez already had 2 strikes against them from the get-go. Sega was hyping up thier A-list titles, and spent very little advertising Rez.
A very large percentage of your consumers base their choices on their level of exposure to a given game. Example: Rez gets no advertising in the US prior to its release. The only people that even knew about the game are those that either imported it, or keep their eyes on the Japanese game market. It gets released, no stores stock more than 1 or 2 copies if any at all because nobody pre-purchased it, and those few copies that are out there get bought up by the small group that actuall wanted it. When people finally start hearing about the game, its nowhere to be found. Now EB/Gamestop looks at their sales figures and sees "Rez: 1000 units sold nationwide" which seems dismal unless you consider the fact that 1000 is the total number in the field, but this is still chump change to the 100000 copies of Wind Waker that got sold (warning: above numbers made up to illustrate point)
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
Without also mentioning that Rez Trance Vibrator article.
=)
Fnord.
- "Super Mario Bros." for NES: 40 Million Units
- "Tetris" for Gameboy: 33 Million Units
- "Super Mario Bros. 3" for NES: 18 Million Units
- "Super Mario World" for SNES: 17 Million Units
- "Super Mario Land" for Gameboy: 14 Million Units
- "Super Mario 64" for N64: 11 Million Units
- "The Sims" for PC: 10 Million Units
- "Super Mario Bros. 2" for NES: 10 Million Units
- "Grand Theft Auto: Vice City" for PS2: 8.5 Million Units
- "Harry Potter and the Sorcerer's Stone" for PSX: 8 Million Units
- "GoldenEye" for N64: 8 Million Units
- "Donkey Kong Country" for SNES: 8 Million Units
- "Super Mario Kart" for SNES: 8 Million Units
- "Pokemon Red/Blue" for Gameboy: 8 Million Units
- "Half-Life" for PC: 8 Million Units
- "Tomb Raider II" for PSX: 8 Million Units
- "Final Fantasy VII" for PSX: 7.8 Million Units
- "Myst" for PC: 7 Million Units
- "Gran Turismo 3" for PS2: 7 Million Units
- "Dragon Warrior VII" for PS2: 6 Million Units
Of these twenty games, only four could really be considered "original" (imho). So based on this data I would conclude that most gamers do not want original content. They want improved versions of games they've already played.Now for my opinion.
I don't think that it is necessary to make a game orignal solely for the sake of. Most of the games I own and regularly play these days are not original. However, eventually rehashes do become tired and old. Final Fantasy comes to mind. It has been a beautiful series that has taken many twists and turns. But, the last few iterations have been without innovation, simply substituting one battle system for another [similar] one. Eventually this series will die without radically changing direction. I know it is on the verge of losing my interest.
Usually every year there is at least one good original title released. And, inevitably, it is copied until it is no longer unique. But for every one good original title (Grand Theft Auto III), there are dozen's of bad ones(Star Wars Rebellion). This is why innovation is not the most important thing in the world to the gaming industry. It's all about fun factor. Wether or not something is truely unique/original/whatever is not so relevant to wether or not it is fun.
So I leave you with this. Half-life was not the first FPS, but it was (and perhaps still is) the most fun.
Go here for teh [sic] funny.
Most of people that are complaining about a lack of original content are the extremely hard-core gamers and the reviewers. Why? Because they've played everything out there. They find more of the same boring.
For the overwhelming majority of the population, there is absolutely nothing wrong with a game that adds nothing new to the genre. Nobody has time to keep up with the vast flood of game content being produced. If an idea's been done twenty times before and *you haven't played those*, why would you care?
So...say Warcraft III comes out. Well, the game reviewers have played a ton of games like this one. They've played the earlier games in the series. They know exactly what's going to happen in it. Sure enough, they're bored. The typical game player *hasn't* played all these. He sits down and decides that he likes the game and plays it.
Furthermore, there's a big dislike from many reviewers over clones of popular games. Why? Because they just *played* a flood of similar games. They end up writing reviews like "this is yet another unoriginal entry in the RTS field". The game may well be excellent, but it doesn't matter to them.
It's just a sign of the vast disconnect between game reviewers and almost all game players.
May we never see th
A unique game can come in many different forms. Graphics, gameplay, or just a new franchise. That about says it all. Gamers want different "different" things, and it also greatly depends on their perspective. I'm a person who loves a good game full of experimental gameplay, or a new graphical appearance, but often times I could go for the same old fantasy RPG who's only unique feature is a new universe with characters I've never seen before. However I don't always understand what the developers were trying to do with a title, and I think it may be the same for many other people.
Your first impression of a game is what nails you to your perspective. An example of this would be a control feature in the older Zelda: Ocarina that carried over to the later 3D Zelda games. At first glance you see a 3D platformer, but the first time you pick up the controller and learn there's no *jump* button, you're appalled. I hated it, I didn't understand, and until someone told me later that the developers wanted to create a more streamlined method of control that relied on less user input, I couldn't appreciate this unique take on 3D navigation.
The same applies to most other games that break the mold. Some may pick up Rez and decide it's the worst shooter in the world (compared to space harrier or it's very similar gameplay cousin Panzer Dragoon) and hate it. But when they realize that the creators were trying to merge a sensory experience using sound, visuals and physical sensation, they find it possible to gain more appreciation for it, and become more open minded towards this unique experience.
It's a state of mind that allows you to change your perspective, find an appreciation for what the game really *is*, instead of what you're expecting, and expectations are where most people lose their acceptance of experimentation in this medium.
I was assistant managing an EB when REZ came out, and here's the exact lifespan of REZ: we received two copes in the day it was released. One, an employee bought. One of our regular customers bought the other copy. Within 5 days, the game had a "D" status in our POS, meaning that either it had been discontinued or EB had stopped restocking the stores from the warehouse for whatever reason. After a few calls to the home office on behalf of several stores in the district, we learned that Sega had stopped shipping REZ to retailers.
Needless to say, REZ quickly became one of the most sought after preowned titles. Several of our regular customers that found copies at Blockbusters and what have you would excitedly tell the staff where to direct other customers to find the game. I have a hard time believing that within a period of 5 days Sega had already ascertained that it had not sold enough copies to justify shipping any more copies.
But let's be honest. All the titles mentioned in Critical Hit are definitely not mainstream titles. Would they have sold better if the companies behind them pushed it? Possibly, but probably not. ICO had a very impressive marketing push behind it, including TV spots and several multi-monthly placements in major gaming magazines. It did not sell.
Basically, the problem is that the game industry hasn't reached the point that films have in terms of possessing the general depth of field to allow a "indie games industry" so to speak. Moreover, the nature of the industry doesn't really lend itself to support lesser selling games like the film industry does. At the risk of sounding elitist, go glance at the REZ reviews in gamerankings, and I think you'll agree that most of the reviewers (some of whom compare REZ to the Blue Man Group - good god) just "didn't get." Finally, the game industry hasn't had a "Blair Witch" of sorts; that is to say that there hasn't been a surprise lower-budget hit to suddenly sell millions of copies.
I think that in time we'll see the industry not only mature but logistically evolve enough to support a kind of arty-indy-sub-market. Until then? I guess these devs will struggle to get by; but isn't that always the plight of the underdog artist?
I thought it was the job of the advertiser to point out what was needed.
If you're interested in facts I'll tell you what they are and I'll give you sources - Chomsky on The Big Idea
Ha! I don't think so.
Rez? Space Harrier? Panzer Dragoon?
Ico? Maybe a bit of Zelda. Actually, what it reminded me of was Solstice for the NES. Old game
Space Channel 5? Samba de Amigo? Don't make me laugh.
Were these games complete knock offs? Of course not. They each added something new to their respective genre. Rez was lots of fun, the combination of the music with your surroundings was totally intense. Ico was a new style of game play, and the two rythem games had a sytle all their own.
In the same way, GTA VC added a Noir style that was cool, Final Fantasy X had a very innovative Sphere Grid system. Mario Sunshine's water cannon added a lot of options.
By their own nature, video games are rarely revolutionary. Even Animal Crossing has at its roots an RPG background.
However, what we hopefully get is a series of evolutionary steps. Where games take established genres and add a twist to make them special. Style and twists. That is where the true creativity lies.
Go get Ikaruga for GameCube. Best shooter I've played in years, and it's top-down to boot. You have a control stick and three buttons, the gameplay is simple in description (shoot, dodge/block shots) but VERY difficult in practice.
Best of all, you'll start cursing the game once you get to the high levels, it gets so hard.
Some games are both original and good. An example of this would be Pikmin for the GameCube.
Some games are just original. An example of this would be "Cubivore" for the GameCube. Very original and "interesting" but certainly not good.
Some gamers care more about originality than others -- there are people who love "Cubivore" -- but in the end most of us just want good games. It's not a lifestyle, it's something to relax with friends with for a couple of hours or so.
It's like abstract art -- some people like it just because it is "abstract", and others just want a decent picture to hang on the wall. Some abstract art is good and worth hanging. Other abstract works of art are "interesting" but in the end just plain "not good".
MORTAR COMBAT!
Sega has made some original games. Jet Set Radio, Skies of Arcadia, Rez, Super Monkey Ball, Chu Chu Rocket, Crazy Taxi, Ooga Booga, Seaman, Samba de Amigo, Dance Dance Revolution, Sega Gaga (in Japan anyway). It's one of the reasons I'm a big Sega fan. But what do they get for it? Most of this stuff didn't sell. If you want original games, put your money where your mouth is and buy them. I don't blame developers for being very wary of making "original" games, because their fears of poor sales are well founded. Yes, Sega sucks when it comes to promoting games, but thats not the whole reason for poor sales.
A game doesn't have to be original or unique to be a good game. A game can be totally unique and suck. But it's nice not to have the same damn thing over and over again.
The main contention with this article and the previous one about GBA games is that originality is just not that easy to define. Rez is a rail shooter. Ico is a 3rd person adventure, Space channel 5 and Frequency are rythmn games. You can compare everything made now to some game or other in the past. There are just levels of originality, with some games doing this better than others.
It would be as useful to say there are no original novels out, everything is just a romance story, an adventure story, sci-fi, etc etc. Not every good story has been written, and not every good game has been made.
There are two reasons why Original games (As in original game play AND original IP) are hard to find.
1) Most Companies make games to turn a profit.
2) Most Gamers play games to have fun.
From a gamers standpoint, a truly Original game is a mystery. They cannot ask their friends if it is any good. They cannot say "This game is just like X" to help them make a decision. All they can really do is rent it, and risk being out the $5 dollars for the rental.
And sure, if a game is truly excellent, it will do excellently and become a huge success. But that magnitude of success is rare. In the last 5 years, the only truly original game to take off that strongly is Pokemon. A strong "2nd Tier" Title like Super Monkey Ball will do ok as well, but it will take a while for it to become main stream accepted. In Monkey Balls case, it is only successful, I think, because the people who do like it, generally wont shut up about it to their friends. I have yet to meet someone who has played Monkey Ball say the game is terrible.
A game that is just average will probably fade into oblivion, remembered by only a handful of enthusiasts. And only the most successful games will have a sequel made for them.
END COMMUNICATION