Capcom Tabletop RPGs Announced
Thanks to Ogre Cave for the news that tabletop RPGs are planned for some classic Capcom fighting game franchises, including Street Fighter, Darkstalkers, Final Fight, and Rival Schools. Living Room Games has licensed the titles, with "...the first two releases planned for the new line... scheduled to coincide with Street Fighter's 15th anniversary in North America", and the Ogre Cave article adds: "If Living Room Games' energetic support of Earthdawn is any indication, CAPCOM's properties are in good hands, and are sure to fare better than the White Wolf Street Fighter attempt of the early '90s."
from the kylie-minogue-roleplaying-encouraged dept.
Hmm, not sure I get this. I would rather not roleplay as Kylie Minogue so much as roleplay *with* Kylie Minogue.
We at my gaming group were laughing our butts off. We even had a short little story about the 'crossover' between the World of Darkness, and Streetfighter.
"The streets were damp from the almsot constant rain, and dark, as the city did not bother replacing many street lights. A shadowy figure walks down the alley, and spys a dark form leaning over a woman. His eyes narrow, and knuckles pop. The creature looks up, and snarls, blood dripping from its fangs. The two stare at each other for a long moment, then piercing the sound of the darkness comes the cry "Ryuken!"
Will any level 9 nerds out there explain what a tabletop RPG is?
"Come on, let's go drink till we can't feel feelings anymore."
That means they have little plastic or metal figures. Kylie would fit in nicely between my Snoopy and Haegar.
My cats ate my karma. They also wrote this comment.
problem: you need friends to play it with.
solution: online computer version of the tabletop game.
That would be a videogame of a board game of a videogame...
It would be fairly easy to implement this as a turn-based game in the style of Pokemon...
I'm all for new pen & paper RPGs, but why Street Fighter? I mean, yeah, it's one of the most popular video games out there, but when I think of the words "Capcom" and "RPG" I immediately think of "Breath of Fire". I just want to know why Street Fighter et al were picked above an existing and semi-popular RPG series to be made into an... RPG.
"Why Subscribe?" Good question...
If I recall from my days of super dorkdom there already was a PnP based RPG for Street Fighter.. complete with pewter figurines and all..
"I am a kernel in the linux army"
This is the most exciting news I've heard all week. I can just imagine it now:
DM: You see Blanka coming out of the cave.
Ryu: I attack with a fireball.
DM: You hit. Roll D20 for damage.
Ryu: A seven.
DM: Blanka says "Arrgh.", then he attacks with a 3 hit combo.
Ryu: Can I make a Saving Throw vs. combos?
DM:....
DM: Oh, the hell with it! Let's just play the @#$&ing video game!
Street Fighter... Darkstalkers... Rival Schools... Final Fight..... No Breath of Fire...? But worse - no Mega Man?! For shame!! That's one of Capcom's game series that would make a good tabletop RPG line (and I mean all of the Mega Man installments - original, X, Legends, Battle Network, and Zero).
I think it'll work well. Instead of magic swords, you beat people with pipes. And instead of treasure chests, just bash open the nearest barrel. People are always stuffing jewels and hot food in those things.
Will this be like yu hi oh where the harder u slap down your ryu, the more likely ull get a fiery orang haduken which we assume is more powerful?
So to stay true the Street Fighter you'd have a line, on which you can move 2 miniatures back and forth. One player to a miniature, and you can select from a small number of special moves, punches and kicks. Combos are formed by hitting someone with the right sequence of attacks.
Sounds like a card game to me. There's an idea...
Let's take a look:
Street Fighter: This would really have to be about one on one fighting, PvP style. Probably complicated mechanics about stances, crouching, counters, etc. Not sure it'd be fun unless you really get off on intensely complicated yet fifth grade math level dice rolling antics. Very little 'roleplaying' potential given the horrific mess the Street Fighter 'story' is in, across various games and animes.
Darkstalkers: See Street Fighter, but at least it has a bit more of a story to it, and you can likely draw folks who enjoy goth style RPGs into a more roleplaying driven experience. If they can include the wild fighting styles from the games, where nearly anything goes and there's a heavy supernatural element beyond just 'you take 1d6 slashing damage' it'll be interesting -- you shouldn't be limited to a particular race or class when designing a character, to make it really work.
Rival Schools: Now we're talking. Since you have two on two teams (pulled from rival schools / gangs / groups which are composed of 3-4 characters) there's some good roleplaying potential AND team fighting potential here. Since the game centers on taking a youth culture aspect (clubs, sports, etc) and developing a martial art out of it character creation should be fun. Martial Arts Computer Programming Club, anyone?
Final Fight: OHHBABY, now we're getting somewhere! It's a small 3 person team vs. hordes and hordes of minions. Heavy emphasis on crowd control techniques as you try to keep the battle managable without being overwhelmed; just the thing for wargamers. Add in some scattered powerups which you need to strategically use to keep the horde at bay and it could work. Zero roleplaying potential but for wall to wall action this will work.
I'm definitely interested in these games; we'll see what direction they take, but it might prove a fun experience if they play off the strengths of each title.