Perspectives On Games And Violence
Thanks to GameSpy for their column discussing the recent news stories linking games and violence, which provides a considered perspective on stories of sniping, neglect, and sadness, suggesting that "...it makes great news to juxtapose crimes and violent games. Sadly, it appears that 'great news' coverage too often comes from making an emotional connection for the reader/listener/viewer. Not one based on facts, but emotions." There's another article on games and violence at GamerDad.com, also trying to answer this most difficult of questions: "I see [the media] blaming a hobby I love. But they could blame almost anything. But I think that no matter what they blamed, what [the perpetrators] did still wouldn't make any sense whatsoever."
Take a good look at the Columbine videos. Those Klebold and Harris learned how to handle those weapons from video games. They learned how to not be afraid of the weapons. They became desensitized to the weapons and the gore which they inflicted upon the students and teachers at Columbine.
Perhaps it wasn't the games that set them off (more like multiple swirlies and wedgies in front of girls), but the violent video games they played gave them the tools to perform their carnage.
If it didn't work so well to desensitize kids to violence, the military wouldn't be using the same type of simulations to train troops.
How many murders today are attributed to the murderer? Video games, insanity, sad infancy, television and lots of other "causes" are presented to us as the real murderers.
A kid commits a violent crime. Now, in our society, it can't be the kid's fault (they're so cute and innocent) - and we must find someone or something guilty. Look at the past of this kid. What's (even in little doses) abnormal? ahHA! he plays Quake. We found a murderer, the child is thereby "innocent", everybody's happy.
The sad thing is that this principle applies to adults too. There are not any more murderers left, only bad luck, bad circumstances, bad influences.
Responsability is the keyword here, man.
Two Tennessee tennagers have pleaded guilty to charges of reckless homicide, reckless endangerment, and aggravated assault because, last June, they thought it would be fun to fire a high caliber rifle at the highway. They killed one motorist and wounded two others. They claimed they got the idea from the game Grand Theft Auto III.
Of course they will blame video games, better than the death sentence. The legal system is full of "Pass the Buck" excuses.
Reading most of the for and against posts here and in the linked articles, both sides hold very binary views of the issues: it's either "The killers might have played the game, so therefore anyone who plays the game may very well kill someone", or the "I've been playing it for X years and I've not gone on a homicidal spree". Proper scientific studies seem to suggest there might be a weak causal link between games and violence, but rather than discuss the real issues, we only hear the two polarly opposed absolutes.
If it were another subject, like, say "Smoking can cause cancer", viewpoints like "Even one breath of second hand smoke will kill you!" or "My grampa puffed 20 a day and he's still a healthy 95" would be instantly dismissed as intellectually naive. Why do people seem to think this lack of deductive reasoning is acceptable to defend or condemn the issues surrounding a much more complex proposition?
but the media has it the wrong way round.
It stands to reason that people who fantasise about violence will play violent computer games, just as they'll watch violent films. So it's unsurprising that the Columbine killers played DOOM, but that absolutely doesn't mean DOOM caused them to killers.
Of course common-sense arguments starting "it stands to reason" are often wrong, particulary in this area... anyone know of any research in this area?
"It doesn't seem to matter that there's a sticker on the front of the box that says M; 13 year olds are playing this stuff"
The ratings are there for a reason, so why are the parents those ratings are there for still letting their 13-year-olds play these titles?