XIII Shows Off Cel-Shading FPS Skills
Thanks to GameSpy for posting a developer diary for XIII, the multi-platform, cel-shaded FPS from UbiSoft that's now due to ship on the 9th October. The executive producer on this Unreal-engine title talks about some of the stylistic innovations, such as "pop-up windows to show major actions or headshots", and "onomatopoeias... to help [the player] like a form of sixth sense", Batman TV show-style. GameSpot also has some recent, guarded impressions of the title, which is "based on an immensely popular [French] graphic novel series", and features an intriguing soundtrack from San Francisco turntablists Future Primitive Sound.
Hooking up a game console to a cat works fairly well, it reduces the need for a sound system so it speeds up gameplay. But trying to interperet the yowls and screeches of the cat and build the visuals in your mind's eye -- now, THAT is challenging. I went through three cats and over four hundred alligator clips before I started making progress in Metal Gear: Solid.
And, then, there's the side bonus: when the PETA people come for you, the first person shooter action is so realistic! I used the "super shotgun" (10Ga double barrel, 000 Buck magnum rounds -- WOOT!) to great effect, but I hear you can use just about anything on most of them. Only the boss battle was tough. Three hundred and fifty pounds of non-bathing, non-shaving butch bull hippie is nothing to sniff at! She almost got me, but I distracted her with a veggie burger and escaped through my kitchen window...
Farewell! It's been a fine buncha years!