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XIII Shows Off Cel-Shading FPS Skills

Thanks to GameSpy for posting a developer diary for XIII, the multi-platform, cel-shaded FPS from UbiSoft that's now due to ship on the 9th October. The executive producer on this Unreal-engine title talks about some of the stylistic innovations, such as "pop-up windows to show major actions or headshots", and "onomatopoeias... to help [the player] like a form of sixth sense", Batman TV show-style. GameSpot also has some recent, guarded impressions of the title, which is "based on an immensely popular [French] graphic novel series", and features an intriguing soundtrack from San Francisco turntablists Future Primitive Sound.

2 of 49 comments (clear)

  1. linux? by endrek · · Score: 2, Insightful

    It's based on the ut2k3 engine? so will there be a linux port?

  2. Re:Enough with the cell shading by PainKilleR-CE · · Score: 2, Insightful

    This is the area where I feel cel shading is justified. Base your game on a comic or cartoon and the cel shading makes it much more likely that the graphics can represent the characters the same way they were represented in their original medium.

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    -PainKilleR-[CE]