Wargaming Resurrected As Indie Gaming Staple?
Thanks to DIYGames.com for their editorial discussing why PC wargames, formerly a mainstream genre, have been reborn in "the quiet and underground world of online marketing and word of mouth." The author points to companies such as Battlefront and HPS as offering good-quality indie wargaming, and suggests that "Wargames tend to have low costs for technological research and development meaning that more attention can be paid to the initial setup and scenario design. This is not the type of stuff that sells well in a screenshot or magazine preview. But it is the heart and soul of a good wargame."
These games are even worse at getting you laid than D&D ever was.
Nothin' like the old days: paper maps and cardboard counters and dice and charts. Just don't let the kids near!
Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
the only winning move
is not to play.
how about a nice game of chess?
I used to play the old Avalon Hill games like MBT and the Israel-Arab conflict stuff, so when I heard about Tac-Ops I bought it.
I buy every new version, and while I don't take part in any multi-player stuff, mainly cause I'm self consious about it, I subscribe to the mailing lists and keep up to date on things.
Great game, great support, great community.
Never played any war games before, but I play the Combat Mission games and MAN are they fun. I always have a few play by email games going on. They're almost the perfect game - enough depth for serious war games but easy enough for beginners.
I thought that there wasn't enough of a market to keep this stuff alive still. Happily, it seems I'm wrong.
Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
Wargames directory - site name says it all
grognard.com old time wargaming website, still keeping the flag high
Wargames still come in some varieties in the relative mainstream tho - atleast I consider the Warlords series a wargame (tho not as advanced as say the good ol' Empire game :P). Also RTS' are starting to incorporate wargame elements more and more.
A) don't have the crack reflexes to order all 20 workers to get resources while leading an assault on the enemy's base
B) would rather blow stuff up than decide whether to upgrade weapon damage or save up and upgrade their range
Its simple as that. Joe Average can easily order his troops to charge against the enemy, but Joe Average can't figure out the unarmored, light, medium, heavy, hero and structure armor system in Warcraft 3 in addition to the Magic, Normal, Piercing, Siege and Chaos weapon types. Even the ever popular Starcraft had it, Command and Conquer had it, even Dune 2 had a similar system. Complex methodology is good, but only if needed for advanced tactics and strategies.
Shrapnel Games
(I am not affiliated with the site - just bought games from it)
Don't trust any concentration of power.
If you never were into wargames in the past, I'd highly recommend you check out Battlefront's Combat Mission. You get impressive (ok, it aint Doom3) 3D graphics, and turn-based WWII play.
I know alot of wargames can be visually very boring, this one is not. In Combat Mission you issue commands to all your units and then for 60 seconds they play out their commands. In this period you can't control them. Basically this means you get to watch all the action -- and cringe -- as one of your tanks gets hit (plenty of detail.)
What am I saying, go download the demo.